From TF2 Wiki
The Axtinguisher is an unlockablefor the class. It is a Level 10 Fireaxe. It is unlocked after you have gained 22 . By itself, the Axtinguisher does half the damage of the regular (however, it does the same amount of damage on buildings), but will always if a target is on , and never Crit on a non-burning opponent (not even during or charged by the ). The weapon may perform the Crit animation when swung, complete with the electricity sound effect, but will not inflict Crit damage unless the target is burning. This weapon pairs well with the the , and can serve as a complementary finishing move for and ambush maneuvers. On non-burning opponents, the Axtinguisher ties with the and the at 200+ Health as being the weakest melee weapon in the game. Multiple Pyros can work together to make this weapon more effective.
The Axtinguisher is best used as an ambush weapon. In direct combat, it is a risky weapon to use, as the time necessary to switch weapons makes you an easy target. However, the extremely high damage makes it very useful when ambushing classes with high health, particular Heavies, and, to a lesser extent, Soldiers and Demomen. It is often preferable to use the Axtinguisher in these situations because given enough time, these classes can easily outdamage and kill the Pyro.
Due to its high DPS against a single burning target, the axtinguisher is an effective method of penetrating the's damage reduction.
It should also be noted that, although the Pyro class cannot be set on fire, the Axtinguisher will always Crit on a Pyro within a very short time of him being hit by a Flame puff or Flare.
- Base: 33 (23-43 damage)
- Mini-Crit (Unannounced): 45
- : 195
Damages are approximate and determined by community testing.
- Attack Interval: 0.8
All times are in seconds. Times are approximate and determined by community testing.
- In the censored version of TF2 the Axtinguisher and the are not stained with blood.
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