Bonk! Atomic Punch

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{{Weapon
{{Weapon
| TEAMTEMP = yes
| TEAMTEMP = yes
-
| SLOT = [[Secondary]]
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| SLOT = <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Secondary Secondary]</span>
-
| CLASSES = [[Scout]]
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| CLASSES = <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Scout Scout]</span>
| TYPE = Level 5 Lunch Box
| TYPE = Level 5 Lunch Box
| IMAGEREDNAME = RedBonk.png
| IMAGEREDNAME = RedBonk.png
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{{Quotation|Bonk! Atomic Punch publicity blurb|Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.}}
{{Quotation|Bonk! Atomic Punch publicity blurb|Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.}}
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'''Bonk! Atomic Punch''' is an unlockable secondary weapon for the [[Scout]] awarded after obtaining 22 of the [[Scout achievements]]. The drink provides temporary invincibility, during which, the Scout cannot attack, pick up the intelligence or capture or block points. In addition, his view is forced into third-person mode. When any of type of bullet or projectile hits a running Scout during the drink's effects, a "Miss!" effect will appear above his head. Sentry guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a Scout is set on [[fire]] while he drinks Bonk!, he will not take damage from further flamethrower attacks or from the original fire, but if the fire persists until after the effects of Bonk! wear off, he will resume being damaged by the flames. The Scout has unlimited Bonk! cans, but cannot take out another can until his cooldown period is over. Note that you cannot use Bonk! while carrying the intelligence, or grab the intelligence under the effect of Bonk!. The Same applies to Control Points and Payload carts. It is possible to be soaked with [[Jarate]] while under the effect of Bonk!, but it will only affect the damage you take after Bonk!'s effects have worn off.
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'''Bonk! Atomic Punch''' is an unlockable secondary weapon for the <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Scout Scout]</span> awarded after obtaining 22 of the <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Scout%20achievements Scout achievements]</span>. The drink provides temporary invincibility, during which, the Scout cannot attack, pick up the intelligence or capture or block points. In addition, his view is forced into third-person mode. When any of type of bullet or projectile hits a running Scout during the drink's effects, a "Miss!" effect will appear above his head. Sentry guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a Scout is set on <span class="plainlinks">[http://wiki.teamfortress.com/wiki/fire fire]</span> while he drinks Bonk!, he will not take damage from further flamethrower attacks or from the original fire, but if the fire persists until after the effects of Bonk! wear off, he will resume being damaged by the flames. The Scout has unlimited Bonk! cans, but cannot take out another can until his cooldown period is over. Note that you cannot use Bonk! while carrying the intelligence, or grab the intelligence under the effect of Bonk!. The Same applies to Control Points and Payload carts. It is possible to be soaked with <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Jarate Jarate]</span> while under the effect of Bonk!, but it will only affect the damage you take after Bonk!'s effects have worn off.
==Function times==
==Function times==
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== Trivia ==
== Trivia ==
*The ingredients of Bonk! are water, radiation and sugar. (Cherry fission also lists radioactive isotopes)
*The ingredients of Bonk! are water, radiation and sugar. (Cherry fission also lists radioactive isotopes)
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*[[RED]]'s flavor of Bonk! is "Cherry Fission", while the [[BLU]] version is "Blutonium Berry".
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*<span class="plainlinks">[http://wiki.teamfortress.com/wiki/RED RED]</span>'s flavor of Bonk! is "Cherry Fission", while the <span class="plainlinks">[http://wiki.teamfortress.com/wiki/BLU BLU]</span> version is "Blutonium Berry".
*Cherry Fission claims to have isotopes, while Blutonium Berry has 33% more real radiation.
*Cherry Fission claims to have isotopes, while Blutonium Berry has 33% more real radiation.
*An active adult's daily recommended sugar intake is around 90g. Assuming the drink really contained the advertised "several hundred times" worth of daily recommended sugar, the can's contents would have to weigh at least 0.9&nbsp;kg-9&nbsp;kg, about 20lbs.
*An active adult's daily recommended sugar intake is around 90g. Assuming the drink really contained the advertised "several hundred times" worth of daily recommended sugar, the can's contents would have to weigh at least 0.9&nbsp;kg-9&nbsp;kg, about 20lbs.
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*[[The Sandman]]'s [[Bonk (Taunt)]] is the only attack the Scout can perform during the invulnerability period of Bonk! Atomic Punch.
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*<span class="plainlinks">[http://wiki.teamfortress.com/wiki/The%20Sandman The Sandman]</span>'s <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Bonk%20%28Taunt%29 Bonk (Taunt)]</span> is the only attack the Scout can perform during the invulnerability period of Bonk! Atomic Punch.
*The concept of Bonk! is that it gives the player using it the ability to "dodge" all forms of damage, however if you are hit with a Huntsman arrow, you won't take damage as normal but the arrow will remain shot through the Scout's body like Huntsman arrows would normally react.
*The concept of Bonk! is that it gives the player using it the ability to "dodge" all forms of damage, however if you are hit with a Huntsman arrow, you won't take damage as normal but the arrow will remain shot through the Scout's body like Huntsman arrows would normally react.
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*Until the [[April 28, 2010 Patch]], Bonk! Atomic Punch had a slowdown period after the effects wore off, making the Scout 56% slower than his base speed, [http://tf2wiki.net/w/images/7/70/Pl_scout_dodge_tired.wav wearing him out]. The patch traded in the slowdown period in favor of a time limit before you can use it again, similar to the [[Sandman]]. This is still referenced on its page in the Scout Update, and the achievement 'Retire the Runner' originally involved killing a Scout who was under the effect of this slowdown (now it is to kill a Scout under the effects of [[Crit-A-Cola]]).
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*Until the <span class="plainlinks">[http://wiki.teamfortress.com/wiki/April%2028%2C%202010%20Patch April 28, 2010 Patch]</span>, Bonk! Atomic Punch had a slowdown period after the effects wore off, making the Scout 56% slower than his base speed, [http://tf2wiki.net/w/images/7/70/Pl_scout_dodge_tired.wav wearing him out]. The patch traded in the slowdown period in favor of a time limit before you can use it again, similar to the <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Sandman Sandman]</span>. This is still referenced on its page in the Scout Update, and the achievement 'Retire the Runner' originally involved killing a Scout who was under the effect of this slowdown (now it is to kill a Scout under the effects of <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Crit-A-Cola Crit-A-Cola]</span>).
*By holding down primary fire while Bonk! Atomic Punch is still active, a player is able to fire their weapon the moment Bonk! wears off. The player's weapon will not play its firing animation for the first shot.
*By holding down primary fire while Bonk! Atomic Punch is still active, a player is able to fire their weapon the moment Bonk! wears off. The player's weapon will not play its firing animation for the first shot.
*The Bonk! Atomic Punch is the only drinkable item with an effect after drinking it.
*The Bonk! Atomic Punch is the only drinkable item with an effect after drinking it.
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== See also ==
== See also ==
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*[[Scout strategy#Bonk! Atomic Punch|Energy Drink Strategy]]
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*<span class="plainlinks">[http://wiki.teamfortress.com/wiki/Scout%20strategy%23Bonk%21%20Atomic%20Punch Energy Drink Strategy]</span>
== External links ==
== External links ==

Revision as of 21:21, 17 September 2010

Bonk! Atomic Punch
RED
Red Bonk! Atomic Punch image
BLU
Red Bonk! Atomic Punch image
Kill Icon
Template:Kill notice
Basic Information
Used by: Scout
Slot: Secondary
Availability: Unlock
Ammunition
Ammo loaded: 1
Ammo carried:
Loadout Stats
 
Bonk! Atomic Punch
Bonk! Atomic Punch
Level 5 Lunch Box
 
Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.
— Bonk! Atomic Punch publicity blurb
Template:Auto lang cat

Bonk! Atomic Punch is an unlockable secondary weapon for the Scout awarded after obtaining 22 of the Scout achievements. The drink provides temporary invincibility, during which, the Scout cannot attack, pick up the intelligence or capture or block points. In addition, his view is forced into third-person mode. When any of type of bullet or projectile hits a running Scout during the drink's effects, a "Miss!" effect will appear above his head. Sentry guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a Scout is set on fire while he drinks Bonk!, he will not take damage from further flamethrower attacks or from the original fire, but if the fire persists until after the effects of Bonk! wear off, he will resume being damaged by the flames. The Scout has unlimited Bonk! cans, but cannot take out another can until his cooldown period is over. Note that you cannot use Bonk! while carrying the intelligence, or grab the intelligence under the effect of Bonk!. The Same applies to Control Points and Payload carts. It is possible to be soaked with Jarate while under the effect of Bonk!, but it will only affect the damage you take after Bonk!'s effects have worn off.

Function times

  • Drinking: 1.2 (Interrupt-able)
  • Buff Duration: 6
  • Re-Use Cooldown: 24 (after bonus wears off)

All times are in seconds, and determined by community testing.

Trivia

  • The ingredients of Bonk! are water, radiation and sugar. (Cherry fission also lists radioactive isotopes)
  • RED's flavor of Bonk! is "Cherry Fission", while the BLU version is "Blutonium Berry".
  • Cherry Fission claims to have isotopes, while Blutonium Berry has 33% more real radiation.
  • An active adult's daily recommended sugar intake is around 90g. Assuming the drink really contained the advertised "several hundred times" worth of daily recommended sugar, the can's contents would have to weigh at least 0.9 kg-9 kg, about 20lbs.
  • The Sandman's Bonk (Taunt) is the only attack the Scout can perform during the invulnerability period of Bonk! Atomic Punch.
  • The concept of Bonk! is that it gives the player using it the ability to "dodge" all forms of damage, however if you are hit with a Huntsman arrow, you won't take damage as normal but the arrow will remain shot through the Scout's body like Huntsman arrows would normally react.
  • Until the April 28, 2010 Patch, Bonk! Atomic Punch had a slowdown period after the effects wore off, making the Scout 56% slower than his base speed, wearing him out. The patch traded in the slowdown period in favor of a time limit before you can use it again, similar to the Sandman. This is still referenced on its page in the Scout Update, and the achievement 'Retire the Runner' originally involved killing a Scout who was under the effect of this slowdown (now it is to kill a Scout under the effects of Crit-A-Cola).
  • By holding down primary fire while Bonk! Atomic Punch is still active, a player is able to fire their weapon the moment Bonk! wears off. The player's weapon will not play its firing animation for the first shot.
  • The Bonk! Atomic Punch is the only drinkable item with an effect after drinking it.
  • The Bonk! Atomic Punch makes the scout the only class affected with large amounts of radiation, how he survives/Doesnt mutate, is unknown.

See also

External links

Template:Allweapons Nav

Template:Auto lang cat
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