Defensive

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(Added Pyro as defensive class. Fixed a spelling error. Need picture change. =/)
(Pyro is not in the defensive category, it is in the offensive category.)
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[[Image:Tf2_defense.jpg|border|right]]
[[Image:Tf2_defense.jpg|border|right]]
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Defensive classes serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialize in expelling this power at one time. [[Demoman|Demomen]] can safeguard areas with sticky bombs and detonate them at will. [[Heavy|Heavies]] are great for mowing down incoming troops and pushing back forces. [[Engineer|Engineers]] can build [[Sentry gun|sentry guns]] with amazing power, as well as [[Teleporter|teleporters]] and [[Dispenser|dispensers]].  [[Pyro|Pyros]] can be used to hide in corners and ambush enemies trying to take the Intelligence or Control Point.  They can also be used to safeguard [[Engineer|Engineers']] Buildings, by frequently spy checking.  Their Flare Gun also allows them to check for spies at a distance.
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Defensive classes serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialise in expelling this power at one time. [[Demoman|Demomen]] can safeguard areas with sticky bombs and detonate them at will. [[Heavy|Heavies]] are great for mowing down incoming troops and pushing back forces. [[Engineer|Engineers]] can build [[Sentry gun|sentry guns]] with amazing power, as well as [[Teleporter|teleporters]] and [[Dispenser|dispensers]].
*[[Engineer]]
*[[Engineer]]
*[[Heavy]]
*[[Heavy]]
*[[Demoman]]
*[[Demoman]]
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*[[Pyro]]
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[[Category:Classes]]
[[Category:Classes]]

Revision as of 01:31, 21 August 2008

Tf2 defense.jpg

Defensive classes serve to inhibit enemy access and to hold enemies back from vital points on the map. In total, this group has the most firepower of all the groups, and these classes specialise in expelling this power at one time. Demomen can safeguard areas with sticky bombs and detonate them at will. Heavies are great for mowing down incoming troops and pushing back forces. Engineers can build sentry guns with amazing power, as well as teleporters and dispensers.



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