Lugermorph

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{{Weapon
{{Weapon
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| SLOT = [[Secondary]]
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| SLOT = <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Secondary Secondary]</span>
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| CLASSES = [[Scout]]/[[Engineer]]
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| CLASSES = <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Scout Scout]</span>/<span class="plainlinks">[http://wiki.teamfortress.com/wiki/Engineer Engineer]</span>
| TYPE = Level 5 Pistol
| TYPE = Level 5 Pistol
| WEAPON_LOADED = 12
| WEAPON_LOADED = 12
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| WEAPON_AMMO = 36 (200 For [[Engineer]])
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| WEAPON_AMMO = 36 (200 For <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Engineer Engineer]</span>)
| IMAGENAME = Weapon_lugermorph.png
| IMAGENAME = Weapon_lugermorph.png
| WEAPONBOX = yes
| WEAPONBOX = yes
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{{Quotation|Official Description|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}}
{{Quotation|Official Description|Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.}}
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The '''Lugermorph''' ('''Max's Pistol''') is a secondary weapon for the [[Scout]] and the [[Engineer]]. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. For more information, read the [[Pistol]] article.
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The '''Lugermorph''' ('''Max's Pistol''') is a secondary weapon for the <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Scout Scout]</span> and the <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Engineer Engineer]</span>. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. For more information, read the <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Pistol Pistol]</span> article.
==Damage==
==Damage==
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* Long Range: 8-9
* Long Range: 8-9
* Mini-Crit: 20
* Mini-Crit: 20
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* [[Critical Hit]]: 45
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* <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Critical%20Hit Critical Hit]</span>: 45
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Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2fort]].  Long range is defined as battlement to battlement on [[2fort]]. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
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Medium range is defined as the main resupply door to the opposite wall on the upper level of <span class="plainlinks">[http://wiki.teamfortress.com/wiki/2fort 2fort]</span>.  Long range is defined as battlement to battlement on <span class="plainlinks">[http://wiki.teamfortress.com/wiki/2fort 2fort]</span>. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
==Function times==
==Function times==
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*The name "Lugermorph" is a portmanteau of the words "Luger", the pistol Max's pistol (and thus the Lugermorph) is based on, and "Lagomorpha", the taxonomic order of which rabbits are a part; this refers to Max's claim that he is a "lagomorph", as well as his being a "hyperkinetic rabbity thing".
*The name "Lugermorph" is a portmanteau of the words "Luger", the pistol Max's pistol (and thus the Lugermorph) is based on, and "Lagomorpha", the taxonomic order of which rabbits are a part; this refers to Max's claim that he is a "lagomorph", as well as his being a "hyperkinetic rabbity thing".
*The weapon's in-game description may be a reference to a running Sam & Max joke: where does he keep the gun?  He has no clothes.   
*The weapon's in-game description may be a reference to a running Sam & Max joke: where does he keep the gun?  He has no clothes.   
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*With the "2nd July 2010" update, the [[Engineer]] is now able to use this weapon, and that made the Lugermorph the first unlockable weapon for him. It's unknown why the Lugermorph was added to the Engineer's weapons list so late.
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*With the "2nd July 2010" update, the <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Engineer Engineer]</span> is now able to use this weapon, and that made the Lugermorph the first unlockable weapon for him. It's unknown why the Lugermorph was added to the Engineer's weapons list so late.
== See also ==
== See also ==
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*[[Scout strategy#Pistol|Pistol Strategy (Scout)]]
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*<span class="plainlinks">[http://wiki.teamfortress.com/wiki/Scout%20strategy%23Pistol Pistol Strategy (Scout)]</span>
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*[[Big kill]]
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*<span class="plainlinks">[http://wiki.teamfortress.com/wiki/Big%20kill Big kill]</span>
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*[[Max's severed head]]
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*<span class="plainlinks">[http://wiki.teamfortress.com/wiki/Max%27s%20severed%20head Max's severed head]</span>
==External links==
==External links==

Revision as of 21:21, 17 September 2010

Lugermorph
Lugermorph image
Kill Icon
Template:Kill notice
Basic Information
Used by: Scout/Engineer
Slot: Secondary
Availability: Promotion
Ammunition
Ammo loaded: 12
Ammo carried: 36 (200 For Engineer)
Loadout Stats
 
Lugermorph
Lugermorph
Level 5 Pistol
The ultimate in semi-concealed weaponry. There's no question you need this gun, the only question is: where will you keep it?
 
Who wouldn't want to squeeze off a couple rounds with the murder weapon of choice of a sociopathic cartoon rabbit? Probably quite a lot of people, when you get right down to it. Luckily, those people are all well-adjusted contributors to society with no police records, spotless credit ratings and few unresolvable moral failings. They also probably have no interest in playing TF2, so that means more murder-rabbit gun shooting for the rest of us.
— Official Description
Template:Auto lang cat

The Lugermorph (Max's Pistol) is a secondary weapon for the Scout and the Engineer. It's a reskin of the pistol, and has no unique stats. The weapon was given to players who bought Sam & Max: The Devil's Playhouse within the first week of its release. It is based off of the titular Max's pistol. For more information, read the Pistol article.

Damage

  • Base: 15
  • Max Ramp Up: 150% (22 damage)
  • Max Fall Off: 50% (8 damage)
  • Point Blank: 20-22
  • Medium Range: 10-15
  • Long Range: 8-9
  • Mini-Crit: 20
  • Critical Hit: 45

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.17 (6 rounds/second)
  • Reload: 1.25 (Scout)
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Trivia

  • The name "Lugermorph" is a portmanteau of the words "Luger", the pistol Max's pistol (and thus the Lugermorph) is based on, and "Lagomorpha", the taxonomic order of which rabbits are a part; this refers to Max's claim that he is a "lagomorph", as well as his being a "hyperkinetic rabbity thing".
  • The weapon's in-game description may be a reference to a running Sam & Max joke: where does he keep the gun? He has no clothes.
  • With the "2nd July 2010" update, the Engineer is now able to use this weapon, and that made the Lugermorph the first unlockable weapon for him. It's unknown why the Lugermorph was added to the Engineer's weapons list so late.

See also

External links

Template:AllWeapons Nav

Template:Auto lang cat
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