Sandman

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TYPE=Level 15 Bat|
TYPE=Level 15 Bat|
IMAGENAME=Sandman.png|
IMAGENAME=Sandman.png|
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INFO=The '''Sandman''' is an unlockable replacement for the [[Scout]]'s [[Bat]] and is unlocked after obtaining 16 of the [[Scout achievements]]. Unlike the standard Bat, right-clicking launches a baseball at the enemy (unless the scout is very close to his opponent, in which case he will swing the bat as normal). As of the [[December 17, 2009 Patch]], getting hit with the baseball will temporarily force the player into a third-person stance (as they are during [[Match outcomes#Humiliation|Humiliation]]), move at 50% of their default movement speed, render them unable to attack (although they can still perform taunts), and damage them provided that they are a sufficient distance away and are not [[ÜberCharge|ÜberCharged]]. The ball travels around 1940 hammer units per second, approximately 83 miles per hour. The farther the ball flies, the longer the victim is disorientated. If they are hit with a baseball from extreme range, the victim will instead be [[stun]]ned. The disadvantage of the Sandman is that the Scout has 15 less max HP, leaving only 110 health (Previously, the disadvantage was inability to [[Double Jump]]. The Sandman is able to hit baseballs launched by opposing Scouts.  
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INFO=The '''Sandman''' is an unlockable replacement for the [[Scout]]'s [[Bat]] and is unlocked after obtaining 16 of the [[Scout achievements]]. Unlike the standard Bat, right-clicking will launch a baseball (or stun ball) towards the enemy, unless the scout is very close to his opponent, in which case he will swing the bat as normal. Successfully hitting the target with the baseball will [[stun]] the enemy. That is, forcing the player into their [[Match outcomes#Humiliation|Humiliation]] stance, rendering them unable to attack (exception of taunt attacks), will move at 50% slower movement speed and cannot jump or crouch. The stun ball will also damage them provided that they are a sufficient distance away and are not [[ÜberCharge|ÜberCharged]]. The farther the ball flies before hitting the enemy, the longer the victim will be stunned, ranging from 1 - 8 seconds. If they are hit with a baseball from extreme range, the victim will suffer a moonshot and will be completey immobile for the maximun stun duration. On the downside, Scouts carrying The Sandman will have a 15 max health points disadvantage, leaving a maximum of only 110 health points rather than 125 (Previously, the disadvantage was inability to [[Double Jump]]). The Sandman is able to collect and launch baseballs launched by opposing Scouts.  
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The Scout is equipped with only one baseball, which will reload after a 15-second interval. Baseballs can be picked up off the ground (whether your own ball, or another Scout's) or by visiting a Resupply Cabinet. Balls '''cannot''' be retrieved by picking up dropped weapons or [[Ammo]] packs.  A baseball that does not hit an enemy will remain on the ground and disappear after 15 seconds, effectively the time it takes the Scout to gain a new one.  If the ball does hit an enemy, it will disappear much quicker, after about three seconds, but can still be picked up and used again if grabbed quickly.
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The Scout is equipped with only one baseball, which will reload after a 15-second interval. Baseballs can be picked up off the ground (whether your own ball, or another Scout's) or by visiting a Resupply Cabinet. Balls are not classed as ammunition and thus cannot retrieved by picking up dropped weapons or [[Ammo]] packs.  A baseball that does not hit an enemy will remain on the ground and disappear after 15 seconds, effectively the time it takes the Scout to gain a new one.  After stunning an enemy, it will disappear much quicker (after about three seconds), but can still be picked up and used again if grabbed quickly.
With the Sandman equipped, you can perform the [[Bonk (Taunt)|Bonk]] kill [[taunt]].
With the Sandman equipped, you can perform the [[Bonk (Taunt)|Bonk]] kill [[taunt]].
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* Baseball Hit Interval: 0.25
* Baseball Hit Interval: 0.25
* Baseball 'Respawn': 15 seconds
* Baseball 'Respawn': 15 seconds
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* The stun ball travels around 1940 hammer units per second, approximately 83 miles per hour.
All times are in seconds. Times are approximate and determined by community testing.|
All times are in seconds. Times are approximate and determined by community testing.|
}}
}}
== Previous changes ==
== Previous changes ==
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[[December 17, 2009 Patch]]:
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After its release, The Sandman has undergone numerous changes. This was most probalbly due to gameplay and balancing concerns from the playing community.
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*The Sandman now only stuns on a max range hit (when you hear the cheering)
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*All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
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[[March 13, 2009 Patch]]:
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* Players who are stunned by a Scout now take 50% less damage
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* Increased the minimum distance to stun a player with the Sandman
[[August 13, 2009 Patch]]:
[[August 13, 2009 Patch]]:
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* The negative attribute has changed from "no double jump" to "-30 max health"  
* The negative attribute has changed from "no double jump" to "-30 max health"  
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[[March 13, 2009 Patch]]:
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[[December 17, 2009 Patch]]:
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* Players who are stunned by a Scout now take 50% less damage
+
*The Sandman now only stuns on a max range hit (when you hear the cheering)
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* Increased the minimum distance to stun a player with the Sandman
+
*All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
== Trivia ==
== Trivia ==

Revision as of 07:23, 24 February 2010

"Oh I'm sorry, I didn't mean to hitcha, Oh wait, yeah I did!"
— The Scout
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Sandman
Sandman image
Kill Icon
Template:Kill notice
Basic Information
Used by: Scout
Slot: Melee


Previous changes

After its release, The Sandman has undergone numerous changes. This was most probalbly due to gameplay and balancing concerns from the playing community.

March 13, 2009 Patch:

  • Players who are stunned by a Scout now take 50% less damage
  • Increased the minimum distance to stun a player with the Sandman

August 13, 2009 Patch:

  • A Scout will receive 1 point for stunning an enemy and 2 points for a long range stun
  • Stunned players now take 75% of all incoming damage instead of 50%
  • Übercharged players can no longer be stunned
  • Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed)
  • The minimum distance to stun a target has been reduced
  • The negative attribute has changed from "no double jump" to "-30 max health"

December 17, 2009 Patch:

  • The Sandman now only stuns on a max range hit (when you hear the cheering)
  • All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)

Trivia

  • Even though the Sandman is made out of wood, when dropped they still supply engineers with 100 points of metal.
  • On one of the sides of the Sandman (seen all the time with the Sandman out in the view model), the bat itself has its name printed/written on it.
  • The band on the end seems to be holding a cracked section of wood together, presumably from the Scout beating someone a little too enthusiastically on a previous occassion.
  • In Major League Baseball, only wooden bats are considered regulation. Perhaps this is why the Scout only hits balls with the Sandman.

See also

External Links


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