Syringe gun

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m (Reverted edits by SmashmanBOT (Talk) to last version by Takeiuchi)
m (Applied filters to Syringe gun (Review RC#121065))
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{{Weapon
{{Weapon
| TEAMTEMP = yes
| TEAMTEMP = yes
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| SLOT = [[Primary]]
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| SLOT = <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Primary Primary]</span>
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| CLASSES = [[Medic]]
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| CLASSES = <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Medic Medic]</span>
| TYPE = Level 1 Syringe Gun
| TYPE = Level 1 Syringe Gun
| IMAGEREDNAME = RED Syringe Gun.png
| IMAGEREDNAME = RED Syringe Gun.png
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{{Quotation|'''The Scout''' before he gets turned into a pin cushion. |Ooh hoo hoo, ya gun shoots '''medicine''', dat's intimidatin'!|sound=Scout_dominationmed02.wav}}
{{Quotation|'''The Scout''' before he gets turned into a pin cushion. |Ooh hoo hoo, ya gun shoots '''medicine''', dat's intimidatin'!|sound=Scout_dominationmed02.wav}}
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The '''Syringe Gun''' is the primary weapon for the [[Medic]] class. It is listed as a Level 1 Syringe gun in the Loadout menu. It fires low-damage projectiles at a high rate (it fires 10 syringes per second) at around 990 hammer units per second (about 42 miles per hour). The projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The Syringe gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance.
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The '''Syringe Gun''' is the primary weapon for the <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Medic Medic]</span> class. It is listed as a Level 1 Syringe gun in the Loadout menu. It fires low-damage projectiles at a high rate (it fires 10 syringes per second) at around 990 hammer units per second (about 42 miles per hour). The projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The Syringe gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance.
==Damage==
==Damage==
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* Long Range: 5-6 (50-60/sec)
* Long Range: 5-6 (50-60/sec)
* Mini-Crit: 14
* Mini-Crit: 14
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* [[Critical hit]]: 30 (300/sec)
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* <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Critical%20hit Critical hit]</span>: 30 (300/sec)
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Medium range is defined as the main resupply door to the opposite wall on the upper level of [[2fort]].  Long range is defined as battlement to battlement on [[2fort]]. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
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Medium range is defined as the main resupply door to the opposite wall on the upper level of <span class="plainlinks">[http://wiki.teamfortress.com/wiki/2fort 2fort]</span>.  Long range is defined as battlement to battlement on <span class="plainlinks">[http://wiki.teamfortress.com/wiki/2fort 2fort]</span>. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
==Function times==
==Function times==
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==Trivia==
==Trivia==
[[File:Backpack syringegun alt.png|left|thumb|90px|Alternate image angle]]
[[File:Backpack syringegun alt.png|left|thumb|90px|Alternate image angle]]
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*In their initial testing of the Medic update, Valve added 3 items to the game's files which are currently unused. The secondary and melee weapons use the [[Kritzkrieg]] and [[Ubersaw]] images respectively, but with the names and stats of the standard weapons, however the syringe gun image was that of the standard weapon with a different angle, as seen to the left
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*In their initial testing of the Medic update, Valve added 3 items to the game's files which are currently unused. The secondary and melee weapons use the <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Kritzkrieg Kritzkrieg]</span> and <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Ubersaw Ubersaw]</span> images respectively, but with the names and stats of the standard weapons, however the syringe gun image was that of the standard weapon with a different angle, as seen to the left
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*The Syringe gun has [[Developer weapon]] variants
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*The Syringe gun has <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Developer%20weapon Developer weapon]</span> variants
*The spray of needles spread is actually that of a perfect square when shot at a flat wall from a distance
*The spray of needles spread is actually that of a perfect square when shot at a flat wall from a distance
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*At point blank, the syringe gun does more damage than the vanilla [[Flamethrower]]
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*At point blank, the syringe gun does more damage than the vanilla <span class="plainlinks">[http://wiki.teamfortress.com/wiki/Flamethrower Flamethrower]</span>
== See also ==
== See also ==
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*[[Medic strategy#Syringe gun|Syringe gun strategy]]
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*<span class="plainlinks">[http://wiki.teamfortress.com/wiki/Medic%20strategy%23Syringe%20gun Syringe gun strategy]</span>

Revision as of 21:22, 17 September 2010

Syringe gun
RED
Red Syringe gun image
BLU
Red Syringe gun image
RED Projectile BLU Projectile
RED Syringe gun projectile BLU Syringe gun projectile
Kill Icon
Template:Kill notice
Basic Information
Used by: Medic
Slot: Primary
Availability: Standard
Ammunition
Ammo loaded: 40
Ammo carried: 150
Loadout Stats
 
Syringe gun
Syringe gun
Level 1 Syringe Gun
 
Ooh hoo hoo, ya gun shoots medicine, dat's intimidatin'!
The Scout before he gets turned into a pin cushion.
Template:Auto lang cat

The Syringe Gun is the primary weapon for the Medic class. It is listed as a Level 1 Syringe gun in the Loadout menu. It fires low-damage projectiles at a high rate (it fires 10 syringes per second) at around 990 hammer units per second (about 42 miles per hour). The projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The Syringe gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance.

Damage

  • Base: 10
  • Max Ramp Up: 120% (12 damage)
  • Max Fall Off: 50% (5 damage)
  • Point Blank: 10-15 (100-150/sec)
  • Medium Range: 5-10 (50-100/sec)
  • Long Range: 5-6 (50-60/sec)
  • Mini-Crit: 14
  • Critical hit: 30 (300/sec)

Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.1
  • Reload: 1.6

All times are in seconds. Times are approximate and determined by community testing.

Trivia

Alternate image angle
  • In their initial testing of the Medic update, Valve added 3 items to the game's files which are currently unused. The secondary and melee weapons use the Kritzkrieg and Ubersaw images respectively, but with the names and stats of the standard weapons, however the syringe gun image was that of the standard weapon with a different angle, as seen to the left
  • The Syringe gun has Developer weapon variants
  • The spray of needles spread is actually that of a perfect square when shot at a flat wall from a distance
  • At point blank, the syringe gun does more damage than the vanilla Flamethrower

See also


Template:Allweapons Nav

Template:Auto lang cat


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