Ambushing
From TF2 Wiki
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Ambushing is a strategy most useful to classes that are more effective at close range or rely on the element of surprise, such as the Pyro, Demoman, Scout and Spy, bypassing the problem of these classes having to get close to opponents who are more effective at medium to long range combat, but it is also generally useful to any other class. By hiding around corners or behind an obstacle, the player can catch passing foes unaware, ideally killing or severely damaging them before they can react.
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The art of lying in wait for unsuspecting victims to enter your area for a quick dose of instant death. This is a legitimate tactic and as such should not be confused with
or
Demoman
With his Sticky grenades in a defensive situation or on offense protecting an entry way. To use Sticky grenades effectively the Demoman needs to be able to see the area they are planted in / on.
Pyro
- Lurking around corners or next to entryways into different areas of the map to enable him to take advantage of the limited range of the Flamethrower.
- Players tend to watch on their front and flanks, but not above them, so another form of ambush is dropping from above onto approaching enemies. This form of ambush can land you in the middle of a group of attacking enemies, allowing you to douse the entire group in flames in a second or so by spinning around. It has the advantage of speed, as free fall is significantly quicker than foot speed. It is only possible wherever a ledge exists for you to drop from, and this can be anticipated by the enemy team.
- When lurking switch to your Axe to prevent the end of your Flamethrower sticking out you can then try to chop them from behind before finishing off with your Flamethrower.
Avoiding an ambush
- Look for Sticky bombs and shoot them out of the way.
- Anticipate the places the enemy will be hiding and enter from the far side while Strafing. (Note: most people are right handed so will instinctively hide on the right hand side for them, the left hand side to you)
- Move quickly through confined spaces.
- Be on the lookout for the nozzle to the Pyro's Flamethrower. It is a large and longer weapon that most and sticks out if he has it equipped.
Map specific ambush spots
2fort
- Inside the hooded plaza entrance to the Intelligence area
- Around the corner from either of the two entrances to the enemy base
- Around the corner from either of the two sewer entrances
- The small corner round the bottom of the stairs leading from each base to its sewer
- The small pile of crates (RED) or barrels (BLU) upon ascending the stairs from the sewer
- The 'Grate' room in either base. Allows a good view of the front entrance.
Well
- Next to the rail tracks at the middle Control point on the outside of the entrance or on the inside of the exit.
- Next to the doors into the fourth Control point (this is close to water for Pyros though)
- Behind any of the rail cars
- Next to the well entrances / exits
Dustbowl
- Stage 2, end of tunnels leading to Control point 2 area: there is a wooden walkway above these tunnel exits (Engineers like to build Sentry guns on it) that a Pyro can drop down from on emerging attackers.
Granary
- On the overhead path with the circular exit leading from Control Point 2 to the central Control Point.

