Building

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Buildings are machines that can be created by the Engineer. The four available buildings are the following:

An Engineer may not construct more than one building of each type at a time. Engineers require Metal to create, upgrade, and repair buildings.

Like players, buildings have health, and are destroyed when health is reduced to zero. The Spy can disable and slowly damage buildings over time using the Electro sapper weapon. Damaged buildings emit smoke and sparks.

Buildings are erected automatically after being deployed, but can be built twice as fast by hitting it repeatedly with the Engineer's Wrench during construction. Having more than one engineer hitting a building under construction stacks the effect. A Building can be deliberately destroyed by using the destroy menu (default: 5). This is useful for repositioning a building or for recollecting metal., as a building will explode into broken metal pieces upon destruction.

Player stats keep track of the number of buildings created and destroyed (listed under "most destructions").

Water does not have any effect on buildings. All buildings in Team Fortress 2 work underwater, as well as on dry land.

Building Build Time Cost in metal Health points Scrap metal when destroyed
Sentry 10 seconds 130 (200 to upgrade) 150/180/216 60
Dispenser 20 seconds 100 150 50
Teleporter (entrance or exit) 20 seconds 125 150 60

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