Building
From TF2 Wiki
Buildings are machines that can be created by the Engineer. The four available buildings are the following:
An Engineer may not construct more than one building of each type at a time. Engineers require Metal to create, upgrade, and repair buildings.
Like players, buildings have health, and are destroyed when health is reduced to zero. The Spy can disable and slowly damage buildings over time using the Electro sapper weapon. Damaged buildings emit smoke and sparks.
Buildings are erected automatically after being deployed, but can be built twice as fast by hitting it repeatedly with the Engineer's Wrench during construction. Having more than one engineer hitting a building under construction stacks the effect. A Building can be deliberately destroyed by using the destroy menu (default: 5). This is useful for repositioning a building or for recollecting metal., as a building will explode into broken metal pieces upon destruction.
Critical hits do not cause extra damage to buildings. Also weapons do not suffer from damage drop off on buildings, regardless of distance every hit does the same damage (excluding splash).
Player stats keep track of the number of buildings created and destroyed (listed under "most destructions").
Water does not have any effect on buildings. All buildings in Team Fortress 2 work underwater, as well as on dry land.
| Building | Build Time | Cost in metal | Health points | Scrap metal when destroyed |
|---|---|---|---|---|
| Sentry | 10 seconds | 130 (200 to upgrade) | 150/180/216 | 60 |
| Dispenser | 20 seconds | 100 | 150 | 50 |
| Teleporter (entrance or exit) | 20 seconds | 125 | 150 | 60 |
Weapons Damage Vs. Buildings
Scout
Scattergun: 6 damage per pellet. 10 pellets per shot
Pistol: 15 damage
Bat: 35 damage
Soldier
Rocket(Direct): 90 damage
Shotgun: 6 damage per pellet. 10 pellets per shot
Shovel: 65 damage
Pyro
Flamethrower: 6.8 damage (The game keeps track of decimals)
Shotgun: 6 damage per pellet. 10 pellets per shot
Backburner: 6.8 damage
Flaregun: 20 damage
Axtingisher: 65 damage
Demoman
Grenades: ~110 damage (Even direct hits differs by 1-2 damage)
Sticky: ~110 damage (Can't really get direct hit)
Bottle: 65 damage
Heavy
Minigun: 9 damage per bullet. 4 bullets per shot
Shotgun: 6 damage per pellet. 10 pellets per shot
Fist: 65 damage
Natascha: 6 damage per bullet. 4 bullets per shot
KGB: 65 damage
Engineer
Shotgun: 6 damage per pellet. 10 pellets per shot
Pistol: 15 damage
Wrench: 65 damage
Sentry Bullet: 16 damage
Sentry Rocket: 100 damage
Medic
Needlegun: 10 damage
Bonesaw: 65 damage
Blutsauger: 10 damage
Ubersaw: 65 damage
Sniper
Sniper Rifle: 50min - 150max damage (Depending on charge)
SMG: 8 damage
Kukri: 65 damage
Spy
Revolver: 40 damage
Knife: 40 damage
Sapper: 25 damage per second
Revolver(Sapped Sentry): 13.2 damage
Knife(Sapped Sentry): 13.2 damage
| Buildings | ||||
|---|---|---|---|---|
| Sentry gun | • | Dispenser | • | Teleporter |
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