Carts
From TF2 Wiki
| “ | Shut your cake-holes and stop that cart!
— The Sniper
|
” |
Carts are the objective and focus of the Payload and Payload race game modes.
Payload Mode
In Payload mode, BLU must push a cart through a series of checkpoints and into RED's base within a certain amount of time. BLU team members push the cart by standing next to it - the more people, the faster it moves. Any RED team member standing near it will stop it. If no BLU player pushes the cart after 30 seconds have passed, the cart will start moving backwards slowly until it reaches a checkpoint/BLU spawn or a BLU player stands next to it again. The cart works as a Level 1 dispenser for BLU (and disguised RED spies), restoring health and ammunition. If the cart is not moving backwards when time runs out, Overtime will occur, which gives the attacking team five seconds to move the bomb, or they lose. The timer resets each time the cart is touched.
Payload Race Mode
In Payload race maps, both teams are issued with a cart. As with Payload mode, team members push the cart by standing next to it, with more members increasing the speed. Any opposing team member standing near the cart will stop it. The teams must simultaneously push their cart through enemy territory while preventing the enemy team from doing the same. Unlike payload mode, the cart will not move backwards after any length of time and there is no time limit; the map only ends when one team succesfully pushes their cart to the finish point. Each cart works as a Level 1 dispenser for its team (and disguised enemy spies), restoring health and ammunition. Parts of the track may feature slopes, on which the cart will roll back down to the bottom unless it is being constantly pushed.
Cart Speeds
The speed of the cart depends on the amount of people (the multiplier) that are on the Payload. As of today, all stock payload maps use the same speeds. Speeds are measured in hammer units per second.
| Multiplier | Speed | Rate |
|---|---|---|
| (Backwards) | -9 | -10% |
| x1 | 50 | 55% |
| x2 | 70 | 77% |
| x3 | 90 | 100% |
Note: The capture limit is 3 players. Any more will make no difference
Trivia
- Hoodoo has a different cart model from the default, having once been a community map.
- The default cart bears the words "Cry some more" scratched into the paintwork, likely by the Heavy.
- Similarly, the Hoodoo cart has the words "So much blood!" painted in white on the frontmost barrel.
