Classes
From TF2 Wiki
There are 9 classes in Team Fortress 2, (10 if you include the Civilian). They are grouped into three types (offensive, defensive, and support), but can actually be played in many ways depending on your strategy. The classes are as follows:
Offensive
Defensive
Support
N/A
Speed
Class speed comparison table.
The "standard" speed is that of Spy, Sniper, Pyro, and Engineer.
| Class | Fwd. Speed | (abs) | Back Speed | (abs) | Crouched | (abs) |
|---|---|---|---|---|---|---|
| Scout | 133% | 400v | 120% | 360v | 44.4% | 133.33v |
| Medic | 107% | 320v | 96% | 288v | 35.5% | 106.67v |
| Engineer | 100% | 300v | 90% | 270v | 33.3% | 100v |
| Pyro | 100% | 300v | 90% | 270v | 33.3% | 100v |
| Sniper (with rifle zoomed) (with Huntsman drawn) | 100%
27%
| 300v
80v
| 90%
27%
| 270v
80v
| 33.3%
0.01%
| 100v
4v
|
| Spy | 100% | 300v | 90% | 270v | 33.3% | 100v |
| Civilian | 100% | 300v | 90% | 270v | N/A | N/A |
| Demoman (while charging with Chargin' Targe) (with the Eyelander and 1 head) | 93%
250% | 280v
750v | 84%
N/A | 252v
N/A | 31.1%
N/A | 93.33v
N/A |
| Soldier (while using Equalizer with 121-160 hp) (while using Equalizer with 81-120 hp) (while using Equalizer with 41-80 hp) (while using Equalizer with 1-40 hp) | 80%
88%
| 240v
264v
| 72%
79%
| 216v
238v
| 26.6%
29.3%
| 80v
88v
|
| Heavy (with minigun revved) | 77%
27% | 230v
80v | 69%
27% | 207v
80v | 25.5%
(Immobile) 0% | 76.67v
0v |
Notes:
- Speed is measured using cl_showpos set to "1" and is measured in velocity units (v)
- Every class runs backwards at 90% of their forward speed.
- Exception(s):
- Forward and backward speed are the same while crouched.
- Forward and backward speed are the same while zoomed (sniper) or revving minigun (heavy).
- Exception(s):
- All classes on the victorious side run 10% faster during humiliation.
- Disguising as a slower class will accurately alter a Spy's speed while he is not cloaked. A Spy cannot run faster by disguising as a Scout or a Medic. Once cloaked, the Spy will continue at 100% speed.
Health points
Class health points comparison table. A medic may "over-heal" someone to 150% of their normal health maximum.
| Class | Normal Max | Over-healed Max |
|---|---|---|
| Heavy | 300 | 450 |
| Soldier | 200 | 300 |
| Demoman (with the Eyelander equipped, 0 heads) (with the Eyelander equipped, 1 head) (with the Eyelander equipped, 2 heads) (with the Eyelander equipped, 3 heads) (with the Eyelander equipped, 4 heads) | 175 150 165 180 195 210 | 260 225 247 280 292 315 |
| Pyro | 175 | 260 |
| Medic | 150 | 225 |
| Engineer | 125 | 185 |
| Scout (with the Sandman equipped) | 125 110 | 185 165 |
| Sniper | 125 | 185 |
| Spy | 125 | 185 |
| Civilian | 50 | 75 |
