Classes

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The official group picture from Valve showing (from left to right): the Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, and Medic

There are 9 classes in Team Fortress 2, (10 if you include the Civilian). They are grouped into three types (offensive, defensive, and support), but can actually be played in many ways depending on your strategy. The classes are as follows:

Offensive

Defensive

Support

N/A

Speed

Class speed comparison table.

The "standard" speed is that of Spy, Sniper, Pyro, and Engineer.

Class Fwd. Speed (abs) Back Speed (abs) Crouched (abs)
Scout 133% 400v 120% 360v 44.4% 133.33v
Medic 107% 320v 96% 288v 35.5% 106.67v
Engineer 100% 300v 90% 270v 33.3% 100v
Pyro 100% 300v 90% 270v 33.3% 100v
Sniper
(with rifle zoomed)
(with Huntsman drawn)
100%

27%
45%

300v

80v
136v

90%

27%
41%

270v

80v
122v

33.3%

0.01%
15%

100v

4v
45v

Spy 100% 300v 90% 270v 33.3% 100v
Civilian 100% 300v 90% 270v N/A N/A
Demoman
(while charging with Chargin' Targe)

(with the Eyelander and 1 head)
(with the Eyelander and 2 heads)
(with the Eyelander and 3 heads)
(with the Eyelander and 4+ heads)

93%

250%
100%
108%
116%
123%

280v

750v
302v
324v
347v
369v

84%

N/A
91%
97%
104%
111%

252v

N/A
272v
292v
312v
332v

31.1%

N/A
34%
36%
39%
41%

93.33v

N/A
101v
108v
116v
123v

Soldier
(while using Equalizer with 121-160 hp)
(while using Equalizer with 81-120 hp)
(while using Equalizer with 41-80 hp)
(while using Equalizer with 1-40 hp)
80%

88%
96%
112%
128%

240v

264v
288v
336v
384v

72%

79%
86%
101%
115%

216v

238v
259v
302v
346v

26.6%

29.3%
32.0%
37.3%
42.7%

80v

88v
96v
112v
128v

Heavy
(with minigun revved)
77%

27%

230v

80v

69%

27%

207v

80v

25.5%

(Immobile) 0%

76.67v

0v



Notes:

  • Speed is measured using cl_showpos set to "1" and is measured in velocity units (v)
  • Every class runs backwards at 90% of their forward speed.
    • Exception(s):
      1. Forward and backward speed are the same while crouched.
      2. Forward and backward speed are the same while zoomed (sniper) or revving minigun (heavy).
  • All classes on the victorious side run 10% faster during humiliation.
  • Disguising as a slower class will accurately alter a Spy's speed while he is not cloaked. A Spy cannot run faster by disguising as a Scout or a Medic. Once cloaked, the Spy will continue at 100% speed.

Health points

Class health points comparison table. A medic may "over-heal" someone to 150% of their normal health maximum.

Class Normal Max Over-healed Max
Heavy 300 450
Soldier 200 300
Demoman
(with the Eyelander equipped, 0 heads)
(with the Eyelander equipped, 1 head)
(with the Eyelander equipped, 2 heads)
(with the Eyelander equipped, 3 heads)
(with the Eyelander equipped, 4 heads)
175
150
165
180
195
210
260
225
247
280
292
315
Pyro 175 260
Medic 150 225
Engineer 125 185
Scout
(with the Sandman equipped)
125
110
185
165
Sniper 125 185
Spy 125 185
Civilian 50 75




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