Classes

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The official group picture from Valve showing (from left to right): the Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, and Medic
The official group picture from Valve showing (from left to right): the Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, and Medic


There are 9 classes in Team Fortress 2, (10 if you include the Civilian). They are grouped into three types (offensive, defensive, and support), but can actually be played in many ways depending on the strategies used. The classes are as follows:

Offensive

Defensive

Support

N/A

Speed

Class speed comparison table. Speed is measured using cl_showpos set to "1" and is measured in velocity units (v)

Class Forward

(v)

Backward

(v)

Crouched

(v)

Speed

Relative to Spy

Backward Speed

Relative to Spy Forward Speed

Scout 400v 360v 133.33v 133% 120%
Medic 320v 288v 106.67v 107% 96%
Engineer 300v 270v 100v 100% 90%
Pyro 300v 270v 100v 100% 90%
Sniper
(with rifle zoomed)
300v

80v

270v

80v

100v

4v

100%

26.67%

90%

26.67%

Spy 300v 270v 100v 100% 90%
Civilian 300v 270v 100% 90%
Demoman 280v 252v 93.33v 93% 84%
Soldier 240v 216v 80v 80% 72%
Heavy
(with minigun revved)
230v

80v

207v

80v

76.67v

0v (Immobile)

77%

27%

69%

27%


Notes:

  • Every class runs backwards at 90% of their forward speed.
    • Exception(s):
      1. Forward and backward speed are the same while crouched.
      2. Forward and backward speed are the same while zoomed (sniper) or revving minigun (heavy).
  • All classes on the victorious side run 10% faster during humiliation.
  • Disguising as a slower class will accurately alter a Spy's speed. A Spy cannot run faster by disguising as a Scout.

Health points

Class health points comparison table.

Class Normal maximum health Overhealed maximum health
Heavy 300 450
Soldier 200 300
Demoman 175 260
Pyro 175 / 225 with the Backburner equipped. 260 / 335 with the Backburner equipped.
Medic 150 225
Engineer 125 185
Scout 125 185
Sniper 125 185
Spy 125 185
Civilian 50 75


Notes:

  • Over-healing by a Medic will raise any class to 150% of normal health.

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