Custom maps
From TF2 Wiki
Custom maps are maps which users or communities have created using Hammer Editor which is part of the Source SDK which comes free with TF2
Contents |
Installation Instructions
At home:
To install any custom map
- Extract the compressed (rar,zip,7z..etc) file and look what you've got. {You can use peazip a free program for unzipping things!}
- You probably have three or four files
- mapname.bsp (THE MAIN MAP FILE)
- mapname.bsp.bz2 (optional)
- mapname.txt (optional)
- A readme (optional)
- Place mapname.bsp (and mapname.txt if you have one) into:
..\Steam\steamapps\{your steam username here\team fortress 2\tf\maps
If you have more files you will need to follow instructions in the individual readme
Running a dedicated server:
Follow the home instructions and place mapname.bsp (THE MAIN MAP FILE) into: team fortress 2\tf\maps If you have more files you will need to follow instructions in the individual readme and you will need a .res file
Then place mapname.bsp.bz2 onto your sv_downloadurl (this is if you are running fast-download) If the creator hasn't included a .bz2 file you will have to create one yourself, you can use peazip to do it (Peazip is a free zipping/unzipping program with .bz2 support)
Map collections
There are many custom map collections on the internet these include:
- www.fpsbanana.com ~ this has lots of custom files for all FPSs not just TF2 and not just maps
- www.tf2maps.net
- halflife2.filefront.com
- www.teamfortress2fort.com ~ this is a community forum but also has many custom maps.
Maps
Capture the Flag
| CTF_Battle_creek | ||
|---|---|---|
| Developer: | ||
| Description: | This Capture the flag map is a rip from the first Halo multiplayer map, Battle Creek. | |
| Download: | ||
| External Links: | ||
| CTF_Mach4 | ||
|---|---|---|
| Developer: | VilePickle | |
| Description: | This is a port of the ETF and Q3F map Mach to Team Fortress 2. The QWTF original was by "Someone". | |
| Download: | link1 (5.4MB) link2 (4.67 MB) | |
| External Links: | Additional Screenshots Website Readme | |
| CTF_Touchdown | ||
|---|---|---|
| Developer: | Randdalf | |
| Description: | A new spin on capture the flag, simulating the game of American Football TF2 style. | |
| Download: | link1 (516kb) | |
| External Links: | Additional Screenshots | |
| CTF_Turbine | ||
|---|---|---|
| Developer: | Lobster | |
| Description: | A nicely balanced CTF map with multiple routes to the intel room, wide corridors, and a large open main room connecting the two bases. | |
| Download: | link1 (8.6MB) link2 (8.6MB) link3 (8.6MB) | |
| External Links: | ||
| CTF_Stronghold | ||
|---|---|---|
| Developer: | Jake Parlay | |
| Description: | Stronghold is a symmetrical cap-the-flag map along the lines of 2fort. Battlement to battlement distance is about 10 feet shorter than 2fort. | |
| Download: | link1 (9.0MB) link2 (12.6MB) link3 (8.7MB) | |
| External Links: | Website | |
| CTF_Impact2 | ||
|---|---|---|
| Developer: | VilePickle | |
| Description: | This is a port of the QWTF map Impact to Team Fortress 2. The QWTF original was by "[WM]Kordos". | |
| Download: | Download (7MB) Mirror (7 MB) | |
| External Links: | Additional Screenshots Website | |
| CTF_Convoy | ||
|---|---|---|
| Developer: | Jahrain | |
| Description: | This is a standard CTF symmetrical map. It consists of 2 moving rocket carriers racing side by side through the desert. The map idea was inspired from a UT2K4 map, however this map features a completely original design created specifically for TF2 CTF gameplay. Current version - CTF_Convoy_v2. | |
| Download: | Download (11.3 MB) Mirror (11.3 MB) | |
| External Links: | Official Forum Description | |
| CTF_Chaos | ||
|---|---|---|
| Developer: | VilePickle | |
| Description: | This is a port of the Q3F and ETF map "Chaos" by Matt Wilson. It is suitable for smaller CTF games. Current version - CTF_Chaos | |
| Download: | Download (7MB) | |
| External Links: | Additional Screenshots Website | |
| CTF_2fortified | ||
|---|---|---|
| Developer: | MrMof | |
| Description: | - | |
| Download: | Download (9MB) | |
| External Links: | ||
| CTF_Canyon | ||
|---|---|---|
| Developer: | Andrew Farrar | |
| Description: | Steal the enemy's intelligence and use multiple routes to attain a capture. Map features sewers, bunkers, mine shafts, open valleys, and a security alert system when your intelligence is stolen. | |
| Download: | Download (10.9MB) | |
| External Links: | ||
| CTF_Bball | ||
|---|---|---|
| Developer: | spike | |
| Description: | This is a 2v2 or 3v3 map meant to be played with soldiers or demomen. You score points by taking the documents and jumping it into the opposing team's basket. | |
| Download: | CTF_Bball Download (244 kb) | |
| External Links: | ||
Payload
| pl_hoodoo_b4a | ||
|---|---|---|
| Developer: | Youme. | |
| Description: | Hoodoo is a fast paced Payload map created by Youme, it follows the same main system set out by pl_goldrush, that is three progressive stages each with two capture points within | |
| Download: | FPSBanana | |
| External Links: | pl_hoodoo WIP thread at TF2maps.net | |
Control Point
| DOM_Canalzone | ||
|---|---|---|
| Developer: | Vilepickle | |
| Description: | Canalzone is a "Domination" map based on the original QWTF level by David Sawyer (now of Valve). | |
| Download: | Vilepickle.com (zip) Vilepickle.com (7z) | |
| External Links: | Additional Screenshots Website Readme | |
| CP_Blackmesa | ||
|---|---|---|
| Developer: | Dragonhill | |
| Description: | Blackmesa is a standard CP map based on the Half-Life facility of the same name (although it's not the actual area). Most of the map is an office-like facility, while the center is held by numerous catwalks and a pit of toxic waste far below (originally rocks where instant death would occur). Capture points are labeled B-L-A-C-K. Headcrabs from the Half-Life series are present, but are merely for show. | |
| Download: | FPSbanana | |
| External Links: | ||
| CP_Egypt | ||
|---|---|---|
| Developer: | Heyo | |
| Description: | A three stage attack and defend map set around an Egyptian excavation site. | |
| Download: | FileFront | |
| External Links: | TF2Maps.net | |
| CP_Stag | ||
|---|---|---|
| Developer: | Vilepickle | |
| Description: | This is a port from Q3F/ETF of the popular map "Stag". A 5-point CP map. | |
| Download: | Vilepickle.com (zip) Vilepickle.com (7z) | |
| External Links: | Additional Screenshots Website Readme | |
| CP_Hellfish | ||
|---|---|---|
| Developer: | Psyphil | |
| Description: | A triangle CP map (like gravelpit). What's special about it is that you can get on almost every roof, with EVERY CLASS! (You don't have to be a scout/demo/soldier) | |
| Download: | FPSBanana.com | |
| External Links: | Additional Screenshots | |
| CP_Castle4 | ||
|---|---|---|
| Developer: | VilePickle | |
| Description: | An original CP attack & defend map that takes after the Dustbowl style. | |
| Download: | link1 (18MB) | |
| External Links: | Additional Screenshots Website Readme | |
| CP_Lazytown | ||
|---|---|---|
| Developer: | Zeta | |
| Description: | One of the first custom CP attack & defend maps. Simple layout but balanced and great fun with 6 > 12 people with a lot of pushing from both sides. | |
| Download: | link1 (5.24MB) link2 (5.24MB) link3 (3 MB) | |
| External Links: | ||
| CP_Orange_Cross2 | ||
|---|---|---|
| Developer: | Varadero, MoHaX | |
| Description: | An X shaped orange map with four control points, | |
| Download: | link1 (2MB) link2 (2MB) | |
| External Links: | ||
| CP_Spyder | ||
|---|---|---|
| Developer: | Cinnamon Whirl | |
| Description: | A small, 3 CP map (dustbowl style, red defend, blu attack), with kind of an art-deco spy theme. | |
| Download: | link: (2.0MB) | |
| External Links: | ||
| CP_Skyscraper | ||
|---|---|---|
| Developer: | Tatum | |
| Description: | Although technically a control point map, this is primarily a rocket jump map with a single CP at the top. | |
| Download: | link1 | |
| External Links: | ||
| CP_Warehouse | ||
|---|---|---|
| Developer: | M4j1kN1nj4 | |
| Description: | A simple cp like cp_well with three control points. Set in a warehouse | |
| Download: | link1 | |
| External Links: | M4j1kN1nj4's fpsbanana profile | |
| CP_Switchback_beta5 | ||
|---|---|---|
| Developer: | Thriftwood | |
| Description: | CP map (like cp_well) with 5 control points. | |
| Download: | link1 | |
| External Links: | thriftwood's fpsbanana profile | |
| CP_Warpath2 | ||
|---|---|---|
| Developer: | kusa, sacrifist & hiya! | |
| Description: | A control point map. | |
| Download: | link1 | |
| External Links: | Non known | |
| CP_Warpath | ||
|---|---|---|
| Developer: | kusa, sacrifist & hiya! | |
| Description: | A control point map. Obsolete; Succseded by cp_warpath2. | |
| Download: | link1 | |
| External Links: | Non known | |
| CP_Redstone_Beta2 | ||
|---|---|---|
| Developer: | Skdr | |
| Description: | A very well made map containing lots of detail. | |
| Download: | Link1 mirror [12.92 MB] | |
| External Links: | thread on fragmasters | |
| CP_Orange_X | ||
|---|---|---|
| Developer: | WhiteWolf_X | |
| Description: | Map with all orange design | |
| Download: | Link 1 | |
| External Links: | Coming Soon | |
| CP_Shack 3 | ||
|---|---|---|
| Developer: | Ifrit | |
| Description: | Night time battel over a shack in the woods | |
| Download: | [1] | |
| External Links: | ||
| CP_Observatory3 | ||
|---|---|---|
| Developer: | Icarus | |
| Description: | Gravelpit-style Attack & Defend map with a Steel twist | |
| Download: | FPSBanana | |
| External Links: | Discussion Topic | |
Other
| Pipeball | ||
|---|---|---|
| Developer: | The Asylum of the Devitory | |
| Description: | This is a sports-style physics map for TF2. Both teams compete to knock a ball into the opposing team's goal. The first team to sink the ball in the other team's goal twice wins the match. | |
| Download: | [2] (996 KB) | |
| External Links: | Website with more info & screenshots | |
| koth_barn | ||
|---|---|---|
| Developer: | Captain p0t n00dle | |
| Description: | This is a King of the hill map for TF2. Set in a barn either team has to capture the central control point and keep it captured for five minutes to win. | |
| Download: | (4.03 MB) | |
| External Links: | other links | |
| Duel_Duel2 | ||
|---|---|---|
| Developer: | VilePickle | |
| Description: | Very basic duel map for Team Fortress 2. | |
| Download: | link1 link2 | |
| External Links: | Additional Screenshots Website Readme | |
| Mario_kart | ||
|---|---|---|
| Developer: | Xenon | |
| Description: | Deathmatch map based on Mario Kart with various 4chan meme pictures mentioned. | |
| Download: | link1 | |
| External Links: | Gameplay Video | |
| Duel_Parallel | ||
|---|---|---|
| Developer: | Murdoc | |
| Description: | A Duel Map with 3 Seperate 1vs1 Arena, Players are able to play 3 1vs1 Matches at the same time. | |
| Download: | link1 link2 | |
| External Links: | Additional Screenshots | |
| STB_Cowtown | ||
|---|---|---|
| Developer: | Murdoc | |
| Description: | A Duel Map with 3 Separate 1vs1 Arena, Players are able to play 3 1vs1 Matches at the same time. | |
| Download: | link1 link2 | |
| External Links: | Additional Screenshots | |
| Surf_Legendary Lite | ||
|---|---|---|
| Developer: | ||
| Description: | ||
| Download: | ||
| External Links: | ||
Alpha/Beta/Obsolete maps
- Alpha/Beta versions are test versions before the real release
- Obsolete maps are maps which have been succeeded by the next version of a map.
| CP_Vertigo_beta3 | ||
|---|---|---|
| Developer: | Chiuey. | |
| Description: | This is a capture point map similar to Gravel_pit. Blue must capture A and B zone first before heading to the roof to capture C zone. Red must defend all points. Inspiration from de_vertigo a cs:s map. | |
| Download: | link1 | |
| External Links: | Chiuey's fpsbanana profile | |
| CP_Rats_alpha2 | ||
|---|---|---|
| Developer: | ts2do | |
| Description: | This is an interesting control point map which is made to look really big to make the player think that he/she is really small like a rat. There were a few maps of this style released for cs:s. Note that the gameplay is identicall to a normal cp map. | |
| Download: | link1 | |
| External Links: | ts2do's fpsbanana profile | |
| CP_Japan | ||
|---|---|---|
| Developer: | *PaX.be* | |
| Description: | A cp map with Japanese architecture. This map is Obsolete. | |
| Download: | link1 | |
| External Links: | [maps.author=*PaX.be* Other maps by *PaX.be* on fpsbanana] | |
| pl_Dustbowl_beta3 | ||
|---|---|---|
| Developer: | Tekcor17 | |
| Description: | Dustbowl modified into a payload map. Current Version is pl_Dustbowl_b3 | |
| Download: | link1 | |
| External Links: | Tekcor17's fpsbanana profile | |
| pyro_gm-achievements_b1 | ||
|---|---|---|
| Developer: | Captain p0t n00dle | |
| Description: | This is an achievements map, designed to help in unlocking all the pyro's achievements and weapons | |
| Download: | link1 | |
| External Links: | p0t n00dle's homepage | |
See also
