Damage
From TF2 Wiki
| “ | Pain is weakness leaving the body!
— The Soldier
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Damage in Team Fortress 2 is any event that reduces the health of a player or entity. Damage can be caused by Weapons, fire, falling, or other entities in the world.
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Weapon Damage
Weapon damage is calculated in the following manner:
(Base Damage)*(Distance Modifier)*(Random Modifier)*(Splash Modifier)*(Self-damage Reduction)
While critical hits are calculated as such:
(Base Damage)*(Splash Modifier)*(Critical Modifier) (Take note that a Knife Critical instantly kills rather than using a critical modifier)
Base Damage
The base damage of a weapon is a constant number that is fixed to a particular weapon. Damage does not depend on where on the target the attack hits, with the exception of weapons that critical hit on certain regions of the target.
Distance Modifier
The distance modifier is a number between 1.5 and 0.5, that linearly decreases as the distance between the attacker and the target increases, up to a distance of 1024 Source-engine "units" (about 80 feet). The maximum multiplier is decreased for the Rocket Launcher, the Stickybomb Launcher, and the Syringe gun/Blutsauger, but the multiplier is still 1.0 at 512 units. In short, these three weapons gain less damage bonus from being at close range, but still suffer from the same falloff penalty as the others.
Random Modifier
The random modifier is a uniformly generated random number between 0.9 and 1.1 that simply adds random damage variance to weapons.
Splash Modifier
The splash modifier is a number used for explosive weapons that do not connect directly with the target. Valve has not released the official stats for the splash damage falloff yet.
Self-Damage Reduction
Explosive weapons deal fractional damage to oneself, depending on the situation. See the individual weapons' pages for more information.
Critical modifier
Main article: Critical Hit
Critical hits do not factor in random modifiers or distance modifiers into their damage. The critical modifier has not been officially stated, but is likely around 3.0.
