Demoman
From TF2 Wiki
| Demoman | |
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| Basic Information | |
| Icon: | |
| Type: | Defensive |
| Health: | 175 (150 with the Eyelander equipped) (260 when buffed by a Medic, 225 with the Eyelander equipped) 160 with the Claidheamh Mòr equipped(240 when buffed by a Medic) |
| Speed: | 93% (79% with the Scotsman's skullcutter equipped) |
| Meet the Demoman | |
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| “ | KA-BOOOOOOOM!
— The Demoman Taunt
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” |
| “ | One crossed wire, one wayward pinch of potassium chlorate, one errant twitch...and kablooie!
— The Demoman on occupational hazards
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A scrumpy-swilling, monster-bothering demolitions expert from the Scottish highlands, the Demoman (real name Tavish DeGroot) is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful, if unpredictable, asset and can hold his own in just about any situation. He is a master of the explosive, excelling at indirect mid-range combat. Armed with his Grenade launcher and Sticky bombs, the Demoman uses his only good eye and knowledge of the surrounding environment for well timed detonations that send enemies skyward, often in several pieces.
The Demoman, as his name implies, excels at swift disassembly, bouncing his grenades round corners to wreak havoc on enemy sentry gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, keeping opponents away from any carts, control points and intelligence cases he deems off-limits. His weapons are some of the most powerful, but also the most situational. He requires more thought and swift decision-making than other classes, especially when lining up his Charges and planting sticky bombs.
Recent updates to the Demoman have upgraded his role to being a melee specialist, capable of wielding a variety of melee weapons compared to every other class in-game.
Contents |
Bio
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Basic Strategy
- Main articles: Demoman tips and Demoman strategy
- Hit Attack 1 (default: Mouse Button 1) to place sticky bombs, then Attack 2 (default: Mouse Button 2) to detonate them.
- With the Sticky Bomb Launcher equipped, the longer you hold down the attack button, the farther the sticky bomb will travel.
- To sticky jump, detonate your sticky bombs immediately after hitting the jump key. Practice sticky jumping before the start of a match, or use the Sticky Jumper.
- Shoot sticky bombs onto walls and ceilings where they're hard to spot.
- With the Ullapool Caber, you can jump to unimaginable heights. Crouch down and hit the ground with it (the caber itself should have not been used in that life before; it should be fresh and not already exploded).
- A level 3 sentry can be destroyed with 2 sticky bombs if the sentry is in a close enough proximity to their blast radius. Three sticky bombs will destroy a sentry no matter where in the blast radius the sentry is. When attacking, especially while ÜberCharged, place all 3 sticky bombs at the feet of the sentry before detonating to ensure the engineer doesn't have enough time to repair it in between explosions.
- Ali Baba's Wee Booties are not recommended unless in Medieval Mode (found on the map Degroot Keep), as they take the spot of your primary weapon while only giving a +25 boost to your max health.
- The Sticky Bomb Launcher is commonly thought of as the go-to weapon for destroying engineers' equipment, but your grenade launcher can also be very effective at it. Grenades will reflect off of any surface that does not have hit points (E.g. enemy players and equipment) and can be used to reflect, then roll away from, walls and into the nests of enemy engineers.
Weapons
Weapon damage is approximate and measured at point blank range. See individual weapon pages for for additional figures.
Primary
| Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Stock Grenade launcher | | 4 | 16 | Direct hit: 81-111 Crit: 280-300 After Bounce: 22-64 Crit: 1901 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Drop/Craft/Purchase Loch-n-Load | | 2 | 16 | Base: 125 Crit: 351 |
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![]() Drop/Craft | Ali Baba's Wee Booties | N/A | N/A | N/A | +25 max health on wearer. +100% increase in turning control while charging. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
|---|---|---|---|---|---|
![]() Standard | Stickybomb Launcher | 8 | 24 | Directly underneath : 103-171 Crit: 3531 | Sticky bombs will stick to most surfaces and remain ready until the player either detonates them or dies. Can lay 8 sticky bombs at once. |
| Unlock | Chargin' Targe | N/A | N/A | 50 (after full charge) + 10 per head (up to 5 heads) | 50% resistance to fire damage and 40% resistance to explosive damage. Alt-firing "charges" player forward and adds criticals to melee attacks. Melee weapon deals mini-crits during half charge and crits at full charge. |
| Drop/Unlock | Scottish Resistance | 8 | 36 | Directly underneath : 103-171 Crit: 3531 | Can lay six additional sticky bombs (up to 14 stickies at once). Detonates stickies that are near the crosshair. +12 stickies carried . Can destroy enemy stickies. +0.4 sec priming time (1.32 sec). |
![]() Shop/Craft | Sticky Jumper | 8 | 72 | Directly underneath : 0 Crit: 0 | +200% max primary ammo. -100% damage done, +100% damage vulnerability on wearer from explosions, bullets, and fire. A special no-damage sticky-jumper for learning sticky jump tricks. No self inflicted blast damage while sticky jumping taken. Can lay 8 sticky bombs at once. |
| Drop/Craft | The Splendid Screen | N/A | N/A | 85 (after full charge) + 10 per head (up to 5 heads) | +25% fire damage resistance on wearer. +20% explosive damage resistance on wearer. +70% increase in charge impact damage. Can deal charge impact damage at any range. |
1Explosion damage is determined by the distance from the explosion.
Melee
| Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability | |
|---|---|---|---|---|---|
| Standard | Bottle | N/A | N/A | Base: 65 Crit: 195 | |
| Unlock | Eyelander | N/A | N/A | Base: 65 Crit: 195 | Every killing blow (decapitation) increases user's speed (+ ~8%) and health points (+15) to a maximum of 4 times each life. Longer melee range. Cannot random crit. -25hp to wielder's health (150hp total). |
| Drop/Craft | Pain Train | N/A | N/A | Base: 65 Crit: 195 | Doubles capture power for points and carts. User receives 10% more damage from bullets. |
| Drop/Craft | Scotsman's skullcutter | N/A | N/A | Base: 78 Crit: 234 | +20% damage. Larger melee range. -15% move speed on wearer. |
Promotional
| Frying Pan | N/A | N/A | Base: 65 Crit: 195 | Given away during the Left 4 Dead 2 "The Sacrifice" promotion, to players who bought or had already purchased Left 4 Dead 2. |
Halloween Item
| Unusual Headless Horsemann's Headtaker | N/A | N/A | Base: 65 Crit: 195 | (Same stats as Eyelander) Every killing blow (decapitation) increases user's speed (+ ~8%) and health points (+15) to a maximum of 4 times each life. Longer melee range. Cannot random crit. -25hp to wielder's health (150hp total). |
Drop/Craft
| The Ullapool Caber | N/A | N/A | Base: 118 Crit: ? | This weapon explodes upon impact, causing every enemy as well as yourself to take damage. It deals 150 damage to all enemies in the blast radius with no damage fall-off due to damage. Only the first hit explodes. After the first hit, the grenade does not crit randomly and does standard damage for a melee weapon. On first hit, 100 damage is done to self, launching the user upwards. Assuming that you are on level ground and you do not hit the ceiling, you will take 25 damage from the fall. There is no way to lower self-damage aside from invulnerability from an übercharge. The only way to replenish the explosive charge it to hit a Resupply Locker. The weapon resembles a WWII German grenade. |
| Promotional/Craft/Purchase | Half-Zatoichi | N/A | N/A | Base: 65 Crit: 195 | Upon killing, the player's health is restored in full. Anyone wielding a Half-Zatoichi can instantly slay any enemy actively brandishing a Half-Zatoichi of their own.(Enemy solider/Demoman) |
| Drop/Craft | The Persian Persuader | N/A | N/A | Base: 65 Crit: 195 | +100% increase in charge recharge rate. All ammo collected becomes health. |
![]() Drop/Craft | Nessie's Nine Iron | N/A | N/A | Base: ? Crit: ? | No random critical hits. -25 max hp on wearer (Functions just like a eyelander) |
Taunt
| Slot | Weapon | Duration | Damage |
|---|---|---|---|
| Melee | Eyelander Half-Zatoichi Claidheamh Mòr The Persian Persuader | 5 seconds | 500 (Instant kill), adds +1 to headcount (with Eyelander). |
Hats
- Main article: Hats
| Original | Classless | Community | Mann Conomy | Australian Christmas | |||||
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| Demoman's 'fro | Glengarry bonnet | Scotsman's stove pipe | Hustler's Hallmark | Tippler's tricorne | Rimmed Raincatcher | Sober Stuntman | Carouser's Capotain | Prince Tavish's Crown | Scotch Bonnet |
Miscellaneous Items
| Misc |
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| Dangeresque, Too? |
Official class avatars
| Offical Class avatars | |||
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| Original | RED 'ÜberCharged' | BLU 'ÜberCharged' | |
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Achievements
- Main article: Demoman achievements
Demoman pack: 35 achievements, 3 milestones.
Trivia
- In the Meet the Demoman video, he claims to be a black, Scottish cyclops.
- The RED Demoman's real name is Tavish Degroot.
- The Demoman is voiced by Gary Schwartz, who also voices the Heavy.
- The Demoman has 3 jobs, a $5 million salary, and lives in a mansion with his blind mother in the Badlands of New Mexico.
- The WAR!: The BLU Soldier and the RED Demoman became fast friends after meeting at a projectile weapons expo. They shared many experiences together including deep sea fishing, a trip to Las Vegas, and the 'Gravel Pits of America' scenic bus tour. After the Administrator's assistant Miss Pauling brought the matter to her attention (as friendships are forbidden by mercenary contract), the Administrator decided to introduce a little 'healthy competition' to kill their blossoming friendship.
The Demoman lost the seven day War waged between him and the Soldier, thus losing out on his chance to obtain the Gunboats. Technically, more Soldiers were killed during the war than Demomen; the scales were tipped in favor of the Soldier by points awarded from the Propaganda Contest. - The Demoman was born to a clan of Scottish Demomen whose motto is "In regione caecorum rex est luscus", which roughly translates as "In the realm of the blind, the one eyed man is king." According to his mother, his father lost both his eyes before he was 30 and maintained 26 jobs until his dying day.
- The Demoman's Scottish accent is very broken, due to the actor being American, not Scottish.
- The Demoman's class emblem is different from the emblem that appears on his sleeve, depicting a lit bomb rather than a stick of dynamite. However, he uses neither type of explosive.
- The Demoman's old trading card bio is largely the same, except that his original parents are killed rather than his adoptive set.
- The Demoman is missing his shoulder emblem in the RED main menu splash screen (both in the original RED team picture and the Soldier/Demo Face-off picture). He is also missing his shoulder emblems in Meet the Demoman.
- The HUD icon of the Demoman is inverted horizontally, as he is depicted as left-handed. The Demoman's patch is also on the wrong eye.
- The Demoman seems to be highly sensitive about his missing eye. A trip to the 'Eye Museum' with the BLU Soldier caused the RED Demoman to break into tears.
- The Demoman is a supporter of the 'Badland Brawlers'.
- In the Backpack, the Scottish Resistance and the Chargin' Targe are listed as primary weapons for crafting purposes. This is similar only to the Spy, where his Revolver is a secondary weapon.
- The Chargin' Targe doesn't refill at respawning. In servers with a very short respawn rate, Demomen that used their Chargin' Targe before death have to wait for it to refill after respawning.
- As seen in Meet the Demoman the Demoman smokes as the lit cigarette seen on his desk is presumably his. This coupled with his drinking makes for a very dangerous habit, considering the materials he typically works with.
- The Demoman and Soldier are the only two classes with both hands fully uncovered.
- The Demoman's crotch smiley note can never be seen in world view, it be seen only when the Demoman taunts while wielding the Grenade launcher.
- The Demoman is the only class in the game who is not Caucasian (excluding Pyro's indeterminate race).
- The Demoman, as well as the Heavy, are the only classes that wear any visible body armor.
- The Demoman has the most available melee weapons of all the classes, with the Bottle, Eyelander, Pain Train, Scotsman's skullcutter, Frying Pan, Ullapool Caber, Claidheamh Mòr, Unusual Headless Horsemann's Headtaker, Half-Zatoichi, The Persian Persuader and Nessie's Nine Iron.
- The Demoman, the Engineer and the Sniper are so far the only classes that have confirmed names (the Demoman is named Tavish DeGroot, the Engineer is named Dell Conagher and the Sniper's last name is Mundy). This excludes the Soldier, although he is only known to be nicknamed Jane.
- The Demoman's Bottle deals the same amount of damage whether smashed or not.
- Playing the sentence "Let's do it!" from Meet the Demoman backwards makes it sound like "Fail with style", and is, of course, not what the Demoman intended.
- The Demoman is the only class with a brown eye, as all other classes' eyes are blue. This obviously excludes the Pyro and Engineer, whose eye colors are unknown.
- The Demoman's father has apparently killed the Queen of England, possibly on more than one occasion.
- The Soldier, Demoman, Sniper, and Scout are in a 4-way tie for the most secondary weapons. Coincidentally, there are 4 of them and they each have 4 secondaries.
- As of the November 23, 2010 patch, the Demoman's shoulder patch was changed. Originally it was a stick of dynamite. It has since been changed into a sticky bomb.
- The Demoman was the last class to receive a new Primary Weapon. His new Primary is now the Loch-n-Load, a two-shot grenade launcher. He received this on December 17, 2010, on the release of the Australian Christmas Update.
- The Demoman currently has more melee weapons than any other class, 10 in total. This is slightly odd considering the Demoman's affinity for explosives, though the melee weapons may be to make up for the fact his primary and secondary weapons aren't meant for direct combat.
See also
- Meet the Demoman
- Demoman match-ups
- Demoman taunts
- Demoman responses
- Demoman voice commands
- Demoman User Guides
- Sticky jump
- Juggling
- Demoman strategy
- Demoman scripts
- List of references (Demoman)
External Links
- WAR! Update
- WAR! Update - The Demoman Update
- The Demoman comic
- TF2 Official Blog- A Grim Bloody Fable
- TF2 Official Blog- Attention Employees...
- TF2 Official Blog- The War Update
- TF2 Official Blog- It's a Bloodbath!
- TF2 Official Blog- War, Day 2
- TF2 Official Blog- Casualties of War
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