Demoman/pl
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A scotch-swilling, monster-bothering demolitions expert from the Scottish highlands, the Demoman is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful, if unpredictable, asset and can hold his own in just about any situation. He is a master of the explosive, excelling at indirect, mid-range combat. Armed with his Grenade launcher and Sticky bombs, the Demoman uses his good eye and knowledge of the surrounding environment to send enemies skyward with well timed detonations, often in several pieces.
The Demoman, as his name implies, excels at swift disassembly- bouncing his grenades round corners to wreak havoc on enemy sentry gun emplacements while remaining safely out of sight. His sticky bombs are a perfect tool for area denial, keeping opponents well away from any carts, control points and intelligence cases he deems off-limits.
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Bio
Voice actor: Gary Schwartz
Country of Origin: Ullapool, Scotland, United Kingdom
Job: House Cleaning
Motto: "Boom Boom Baby"
A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.
Basic strategy
- Main article: Demoman strategy
- Hit Attack 1 to fire sticky bombs and then use Attack 2 to detonate them later.
- With the Sticky Bomb Launcher, the longer you hold down the fire button, the farther the shot will go.
- Set off sticky bombs beneath your feet to pipe bomb jump up to great heights.
- Shoot sticky bombs onto walls and ceilings where they're hard to spot.
Weapons
- Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.
| Type | Weapon | Ammo Loaded | Ammo Carried | Damage Range |
|---|---|---|---|---|
| Primary | Grenade launcher | 4 | 16 | Direct Hit: 81-111 (280-300 crit)
After Grenade Bounces: 22-64 (Right underneath enemy 190 crit, Splash at 3ft/1m: 100 crit) Self damage: 25-64 (25-64 crit) Note the damage you take depends on how far away you are from the explosion. |
| Secondary | Sticky bomb launcher | 8 | 24 | Right underneath enemy: 103-171 (353 crit, Splash at 3ft/1m: 261 crit, Splash at 3ft/1m: 180 crit) [slow reload].
Self damage: 45-114 (45-114 crit) Note the damage you take depends on how far away you are from the explosion. |
| Melee | Bottle | N/A | N/A | 43-87 (195 "broken bottle" crit) [a little more than 1 hit per second] |
Hats
- Main article: Hats
| Set 1 | Set 2 | Set 3 |
|---|---|---|
| Demoman's 'fro | Glengarry bonnet | Scotsman's stove pipe |
| All Classes | |||
|---|---|---|---|
| Cheater's lament | Ghastly gibus | Mildly disturbing Halloween mask | Bill's hat |
Trivia
- The Demoman's class emblem is different from the emblem that appears on his sleeve, depicting a lit time-bomb rather than a stick of dynamite.
- The Demoman's old trading card Bio is largely the same, except that his original parents are killed rather than his adoptive set.
- The Demoman is missing his shoulder emblem in the RED main menu splash screen.
- The Demoman will still drink from his Bottle and belch when it is smashed.
- The HUD icon of the Demoman is left-handed. The Demoman's patch is also on the wrong eye.
- The Demoman shares the same voice actor as the Heavy.
See also
- Meet the Demoman
- Demoman match-ups
- Demoman taunts
- Demoman responses
- Demoman voice commands
- How to play the Demoman
- Sticky jump
- Juggling
- Demoman strategy
- Demoman scripts
- List of references (Demoman)
External Links

