Demoman match-ups

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Class Strategy

Demoman
vs
Scout
Scouts are difficult to kill as a Demoman. They can dodge and evade your Grenades and can run past your Sticky bombs if you don't see them coming. Your best bet to kill them is when the Scout slows down, which usually occurs during a CP capture or an intelligence grab. If they try to get in close, take advantage of the increased accuracy this gives you with your grenades; a grenade to the face should one hit a Scout, and the splash damage should severely injure him otherwise. If in one-on-one combat the Scout won't slow down, switching to your bottle or Eyelander may yield better results, though it's best to be used as a last resort; the scout can easily back off and you won't be able to reach him. If you got The Chargin' Targe use your very own prayer to get a fully succesed attack. A full critical hit or an mini crit is enough to kill him. The more heads you got with your eyelander, the easier it is to kill the Scout.

Demoman
vs
Soldier
Soldiers can be tedious to fight. At medium and long ranges you'll both probably be dodging as much as possible, and at close range you both tend to hurt yourselves. Overall, rockets are easier to control and harder to evade, and Soldiers have more health than you, so a slugfest favours them. Also they can switch to their shotgun, which is much harder to dodge. Consider using your stickies to keep them at a distance. Their slow speed also makes them an easier target for these if you can aim them well.

With the Chargin' Targe and the Eyelander, rockets do less damage to you, but can still knock you back and interrupt charges. Also keep in mind that a soldier skilled with the Equalizer will more often than not defeat you with your Eyelander. In this scenario you should backpedal and use pipe bombs.


Demoman
vs
Pyro
Pyros can kill you quickly if you're caught off guard, such as when planting stickies. A Pyro with the Flamethrower equipped can make your grenades useless with the compressed air blast, which changes their color, allowing them to hurt you. However, if you know they are coming, plant stickies on/around their path and detonate them when they come close. If you are already in flamethrower range you will not have time to detonate your stickies. Use your Grenade Launcher on them in those cases, as direct hits will be very likely inside flamethrower range.

The Chargin' Targe will allow you to survive afterburn much more easily due to the passive fire damage reduction, but it is ill-advised to go toe-to-toe with a Pyro with melee, since the Targe does not protect you from contact damage from the flamethrower. Any intelligent Pyro will usually win in a 1-1 with an Eyelander Demo if they simply pull out their Axtinguisher. In this scenario you should run backwards and use pipe bombs.


Demoman
vs
Demoman
Demomen use the same tricks as you. Try and hit them with your grenade launcher before they do likewise, or lay stickies under their feet. If an enemy Demoman has laid stickies all over the ground or against a wall, you can use one of your own stickies to detonate near and scatter them. If you are using the Eyelander + Chargin' Targe combo when your opponent is not, charge directly at him and decapitate him, his lack of bullet based weaponry puts him in a significant disadvantage. If you have the stickybomb launcher or the Scottish Resistance instead, take out your bottle and hope for a critical hit or run away if you can.

Demoman
vs
Heavy
You can be one of the more dangerous threats for a Heavy. Try to get him while he's busy with something else, and approach him sideways or from behind. Then, lay some stickies behind him and explode them. With his slow speed, he should be less likely to escape in time. If he's - surprisingly - still alive, get out your grenade launcher and finish him. In a one-on-one fight, backpedal while firing your grenade launcher at him, and lure him into your sticky trap. Make sure to get behind cover as quickly as possible if caught in a head on fight, and sticky the corner you passed to cover your retreat.

Don't try to use the Chargin' Targe and Eyelander combo against a Heavy unless he is distracted. His Minigun spread will take you down within a second and don't underestimate his fists or the K.G.B. if he runs out of minigun ammo.


Demoman
vs
Engineer
You are highly unlikely to survive in a head-to-head battle against a Sentry (unless you're ÜberCharged or outside of their range). Your grenades and stickies are excellent at taking them out where they don't have line of sight or sufficient range. An added advantage is that your weapons will often take out the Engineer trying to repair them, too. Two stickies or more will destroy both the Engineer and any building.

If you're using the Chargin' Targe, sentries are more threatening since you don't have your sticky launcher and you're more prone to running into their line of sight.


Demoman
vs
Medic
Medics are pretty quick, which makes them a little more difficult to kill. Try and hit them with your grenades, or juggle them with a few sticky bombs. If he has a Medic buddy, stay out of sight and take out his buddy with stickies. Your sticky bombs are powerful enough to kill even overhealed targets in clusters of three or more.

Demoman
vs
Sniper
Snipers will kill you with ease at long range. Try to get close enough to lob grenades and stickies at them from where they can't see you. This has the added advantage of allowing your team-mates to rush past without fear as they make for cover. Alternatively, use the long range launch of your stickies to lob them onto distant Sniper decks and wait for the Sniper to walk into blast range. Snipers are an easy enemy to defeat if you can corner or sneak up on them with the Eyelander, or even with the ordinary Scrumpy bottle. It only requires two hits or one crit to kill a Sniper at full health.

Demoman
vs
Spy
Spies can cloak to pass over your stickies and so can lead to an unexpected death for you if you don't stay alert. Luckily, they usually place greater priority on Medics, Heavies, Engineers, and Snipers. Simply watch your back, especially when you stand still to place sticky bombs or lay down fire and Spy check suspicious team-mates occasionally. Most of the time, Spies will attempt to get in close to fight you. Bring out your bottle and scrumpy them to death, or glory in their slaughter with your Eyelander. Two hits or one critical hit should do it, with either weapon. If you have the Eyelander equipped, you should consider using it to Spy check regularly, as killing a Spy who is using the Dead ringer will still add to your head count. This effectively gives you the chance to gain two heads from a single player.






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