DieAngelMultiClassConfig

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First i am sorry of creating a page for this but it's just too long for the script page

I'm also sorry that it isn't really optimized for ease of configuration, and that i use a lot of bind in aliases, sometimes it is just more convenient.

!UPDATE! I've moved to a bind agnostic version of my configuration system by using auto hotkey, which allow you to bypass the wait restriction some paranoid server admins put in place, all is here: AhkMultiCLass

What does it do (all classes):

  • Hitting KP_ENTER will open a menu that allows you to choose which class specific config file you want to load (selection using the numpad 1-9)
  • auto reloading after firing and on weapon switching for all the following weapons: all shotguns, soldier's rocket launcher, demoman's grenade launcher, demoman's sticky launcher, medic's needle gun (no reload on switching), sniper's machine gun (no reload on switching)
  • numpad 1-9 are bound to usefull and less usefull voice commands (see common_vcom.cfg for details)
  • more detailed informations before each class script.

includes.cfg you need to put "exec includes" in your autoexec.cfg for the script to load.

echo "includes.cfg loaded"

//filter text
con_filter_text "|}"
// aliases to toggle console filtering
alias "cf1" "con_filter_enable 1"
alias "cf0" "con_filter_enable 0"

developer 1
cf1

// you can play with the following settings
con_notifytime 8	// How long to display recent console text to the upper part of the game window
con_nprint_bgalpha 50	// Con_NPrint background alpha.
con_nprint_bgborder 5	// Con_NPrint border size.
contimes 12 //number of lines

alias loader_enable		"loader_menu_show;	loader_bind;	alias config_loader loader_disable"
alias loader_disable	"clear;loader_unbind;	alias config_loader loader_enable"
alias config_loader loader_enable

alias loader_menu_show "cf0;echo config loader menu:;echo 1. Scout;echo 2. Soldier;echo 3. Pyro;echo 4. Demoman;echo 5. Heavy;echo 6. Tech;echo 7. Medic;echo 8. Sniper;echo 9. Spy;cf1"

alias loader_bind	"bind	KP_END	class_scout	;bind	KP_DOWNARROW	class_soldier;bind	KP_PGDN	class_pyro	;bind	KP_LEFTARROW	class_demo	;bind	KP_5	class_heavy	;bind	KP_RIGHTARROW	class_tech	;bind	KP_HOME	class_medic	;bind	KP_UPARROW	class_sniper	;bind	KP_PGUP	class_spy"
alias loader_unbind	"unbind	KP_END				;unbind	KP_DOWNARROW				;unbind	KP_PGDN					;unbind	KP_LEFTARROW				;unbind	KP_5				;unbind	KP_RIGHTARROW				;unbind	KP_HOME				;unbind	KP_UPARROW				;unbind	KP_PGUP		;"

alias +shoot_reload "+attack;-reload"
alias -shoot_reload "-attack;wait 5;+reload;-attack"
alias reload_off "bind MOUSE1 +attack;wait 25;-reload"
alias reload_on  "bind MOUSE1 +shoot_reload"
alias attack_reset "bind MOUSE1 +attack"

alias default_keys		"-attack;bind MOUSE1 +attack;bind MOUSE2 +attack2"
alias bind_all			"m_wheelup;	m_wheeldn;	m_mouse2"

alias class_scout	"loader_disable;exec scout"
alias class_sniper	"loader_disable;exec sniper"
alias class_soldier	"loader_disable;exec soldier"
alias class_demo	"loader_disable;exec demo"
alias class_medic	"loader_disable;exec medic"
alias class_heavy	"loader_disable;exec heavy"
alias class_pyro	"loader_disable;exec pyro"
alias class_spy		"loader_disable;exec spy"
alias class_tech	"loader_disable;exec tech"

//this is the key to open/close the class selection menu
//you need to run the game with -dev -console for the menus to show properly
bind	KP_ENTER	config_loader

disguise-blu.cfg

this file is needed for spy.cfg

//Disguise codes for the blu team

bind KP_END 		"disguise 1 1"
bind KP_DOWNARROW 	"disguise 3 1"
bind KP_PGDN 		"disguise 7 1"
bind KP_LEFTARROW 	"disguise 4 1"
bind KP_5 			"disguise 6 1"
bind KP_RIGHTARROW 	"disguise 9 1"
bind KP_HOME 		"disguise 5 1"
bind KP_UPARROW 	"disguise 2 1"
bind KP_PGUP 		"disguise 8 1"

disguise-red.cfg

this file is needed for spy.cfg

//Disguise codes for the red team

bind KP_END 		"disguise 1 2"
bind KP_DOWNARROW 	"disguise 3 2"
bind KP_PGDN 		"disguise 7 2"
bind KP_LEFTARROW 	"disguise 4 2"
bind KP_5 			"disguise 6 2"
bind KP_RIGHTARROW 	"disguise 9 2"
bind KP_HOME 		"disguise 5 2"
bind KP_UPARROW 	"disguise 2 2"
bind KP_PGUP 		"disguise 8 2"

common_vcom.cfg

this file contain the default voice commands for all classes

//offensive talks

//flank left
bind KP_HOME 		"voicemenu 0 4"
//move up
bind KP_UPARROW 	"voicemenu 0 3"
//flank right
bind KP_PGUP 		"voicemenu 0 5"


//cheers
bind KP_5 		"voicemenu 2 2"
//battlecry
bind KP_LEFTARROW 	"voicemenu 2 1"
//jeers
bind KP_RIGHTARROW 	"voicemenu 2 3"


//defensive talks
//spy!!
bind KP_DOWNARROW 	"voicemenu 1 1"
//sentry ahead
bind KP_END 		"voicemenu 1 2"
//incoming
bind KP_PGDN 		"voicemenu 1 0"

demo.cfg (demoman specific config file)

The demoman get the following binds:

  • Mouse wheel up: switch to the grenade launcher the first time, and then alternate with the sticky launcher.
  • Mouse wheel down: switch to the melee weapon
//DEMOMAN CONFIG/////////////////////////////////////////////////////////////////////
loader_unbind
unbind KP_INS
unbind KP_DEL
unbind KP_PLUS
exec common_vcom
-attack
-reload

alias demo_gl		"slot1 ;alias demo_switcher demo_pipes;	reload_on;+reload"
alias demo_pipes	"slot2 ;demo_reset;			reload_on;+reload"
alias demo_bottle	"slot3 ;demo_reset;			reload_off"

alias demo_switcher demo_gl
alias demo_reset "alias demo_switcher demo_gl"

default_keys
reload_on
//switch between grenade launcher and sticky launcher
bind MWHEELUP demo_switcher
bind MWHEELDOWN demo_bottle
bind MOUSE2 +attack2
bind MOUSE1 +attack

cf0
echo DEMOMAN CONFIG LOADED
cf1

heavy.cfg

The heavy get the following binds:

  • Mouse wheel up: switch to shotgun
  • Mouse wheel down: switch to melee
  • Right mouse button: switch to minigun/spin the minigun
//HEAVY CONFIG/////////////////////////////////////////////////////////////////////////
loader_unbind
unbind KP_INS
unbind KP_DEL
unbind KP_PLUS
exec common_vcom
-attack
-reload

alias heavy_minigun		"slot1	;bind MOUSE2 +attack2;reload_off"
alias heavy_fists		"slot3	;bind MOUSE2 heavy_minigun;reload_off"
alias heavy_shotgun		"slot2	;bind MOUSE2 heavy_minigun;reload_on;+reload"

default_keys
reload_off

-reload
-attack
-attack2

bind MWHEELUP heavy_shotgun
bind MWHEELDOWN heavy_fists
//mouse2 swap to minigun when it is not at hand, otherwise it spinup the minigun
bind MOUSE2 +attack2
bind MOUSE1 +attack

cf0
echo HEAVY CONFIG LOADED
cf1

medic.cfg (medic config file)

The medic get the following binds:

  • Mouse wheel up: switch to the needle gun
  • Mouse wheel down: switch to the bone saw
  • Right mouse button: switch to the medigun/activate ubercharge
  • When holding the medigun, a single click will make the medigun heal constantly, click again to change target or swap weapon to shut it down. (this can eventually cause issue when respawning, simply swap weapon to reset the script)
//MEDIC CONFIG/////////////////////////////////////////////////////////////////////////
loader_unbind
unbind KP_INS
unbind KP_DEL
unbind KP_PLUS
exec common_vcom
-attack
-reload

alias medic_healgun		"slot2	;bind MOUSE2 +attack2;bind MOUSE1 medigun_nextarget;-reload"
alias medic_bonesaw		"slot3	;bind MOUSE2 medic_healgun;-attack;bind MOUSE1 +attack;reload_off"
alias medic_syringe		"slot1	;bind MOUSE2 medic_healgun;-attack;bind MOUSE1 +attack;reload_on"

alias medigun_nextarget	"-attack;wait 25;+attack"

default_keys
-reload
reload_on

bind PGDN "voicemenu 1 7"
bind PGUP "dropitem"
bind MWHEELUP medic_syringe
bind MWHEELDOWN medic_bonesaw

bind MOUSE2 medic_healgun
bind MOUSE1 +attack

cf0
echo MEDIC CONFIG LOADED
cf1

pyro.cfg

The pyro get the following binds:

  • Mouse wheel up: switch to shotgun.
  • Mouse wheel down: switch to the fireaxe.
  • Right mouse button: switch between the flamethrower and the shotgun.
//PYRO CONFIG///////////////////////////////////////////////////////////////////////////
loader_unbind
unbind KP_INS
unbind KP_DEL
unbind KP_PLUS
exec common_vcom
-attack
-reload

alias pyro_flame		"slot1	;bind MOUSE2 pyro_shotgun;reload_off"
alias pyro_fireaxe		"slot3	;bind MOUSE2 pyro_flame;reload_off"
alias pyro_shotgun		"slot2	;bind MOUSE2 pyro_flame;reload_on;+reload"

default_keys
bind MWHEELUP pyro_shotgun
bind MWHEELDOWN pyro_fireaxe
//mouse2 will swap back and forth between the flamethrower and the shotgun
bind MOUSE2 pyro_shotgun
bind MOUSE1 +attack

cf0
echo PYRO CONFIG LOADED
cf1

scout.cfg

The scout get the following binds:

  • Mouse wheel up: switch to pistol.
  • Mouse wheel down: switch to the baseball bat.
  • Right mouse button: swap between the baseball bat and the scatter gun.
//SCOUT CONFIG//////////////////////////////////////////////////////////////////////////
loader_unbind
unbind KP_INS
unbind KP_DEL
unbind KP_PLUS
exec common_vcom
-attack
-reload

alias scout_scattergun	"slot1	;reload_on;alias scout_switcher scout_baseball;+reload"
alias scout_baseball	"slot3	;alias scout_switcher scout_scattergun;reload_off"
alias scout_pistol		"slot2	;alias scout_switcher scout_scattergun;reload_off"

alias scout_switcher scout_baseball

default_keys
reload_on
//alternate between the scatter gun and the previously used weapon
bind MOUSE2 scout_switcher
//switch to pistol
bind MWHEELUP scout_pistol
//switch to the baseball bat
bind MWHEELDOWN scout_baseball
bind MOUSE1 +attack

bind PGDN "voicemenu 1 6"
bind PGUP "dropitem"

cf0
echo SCOUT CONFIG LOADED
cf1

sniper.cfg

The sniper get the following binds:

  • Mouse wheel up: switch to the machinegun.
  • Mouse wheel down: switch to melee weapon.
  • Right mouse button: switch to the sniper rifle/zoom in/out.
//SNIPER CONFIG////////////////////////////////////////////////////////////////////////
loader_unbind
unbind KP_INS
unbind KP_DEL
unbind KP_PLUS
exec common_vcom
-attack
-reload

alias sniper_rifle		"slot1	;bind MOUSE2 +attack2;reload_off"
alias sniper_machette	"slot3	;bind MOUSE2 sniper_rifle;reload_off"
alias sniper_pistol		"slot2	;bind MOUSE2 sniper_rifle;reload_on"

default_keys
-reload

bind MWHEELUP sniper_pistol
bind MWHEELDOWN sniper_machette
//mouse 2 will switch to the sniper rifle if not currently selected, otherwise, it will zoom
bind MOUSE2 +attack2
bind MOUSE1 +attack

bind PGDN "voicemenu 1 6"
bind PGUP "dropitem"

cf0
echo SNIPER CONFIG LOADED
cf1

soldier.cfg The soldier get the following binds:

  • Mouse wheel up: switch to shotgun.
  • Mouse wheel down: switch to the shovel.
  • Right mouse button: switch between the shotgun and the rocket launcher.
//SOLDIER CONFIG//////////////////////////////////////////////////////////////////////
loader_unbind
unbind KP_INS
unbind KP_DEL
unbind KP_PLUS
exec common_vcom
-attack
-reload

alias soldier_rocket	"slot1	;alias soldier_switcher soldier_shotgun;reload_on;+reload"
alias soldier_shovel	"slot3	;alias soldier_switcher soldier_rocket;reload_off"
alias soldier_shotgun	"slot2	;alias soldier_switcher soldier_rocket;reload_on;+reload"

alias soldier_switcher soldier_prev

default_keys
reload_on
//alternate between the rocket launcher and the previously used weapon
bind MOUSE2 soldier_switcher
//switch to shotgun
bind MWHEELUP soldier_shotgun
//switch to shovel
bind MWHEELDOWN soldier_shovel
bind MOUSE1 +attack

bind PGDN "voicemenu 1 6"
bind PGUP "dropitem"

cf0
echo SOLDIER CONFIG LOADED
cf1

spy.cfg

The spy get the following binds:

  • Mouse wheel up: switch to the sappers.
  • Mouse wheel down: switch to the knife/revolver.
  • Right mouse button: cloak/uncloak
  • While holding the knife, releasing the left mouse button will trigger automatically last disguise.
  • The plus key of the numpad toggle between the disguise configuration for the red or blue team (can't do it automatically)
  • Holding the INSERT key of the numpad and then hitting 1-9 will disguise you into the corresponding class in the enemy color.
  • Holding the DELETE key of the numpad and then hitting 1-9 will disguise you into the corresponding class in your own team color.
//SPY CONFIG/////////////////////////////////////////////////////////////////////////////
loader_unbind
exec common_vcom
-attack
-reload

//spy tools & weapons
alias spy_zapper	"build 4														;spy_gun_reset		;bind MOUSE1 +attack"
alias spy_knife		"use tf_weapon_knife	;alias spy_switcher_gun spy_pistol		;spy_tool_reset		;bind MOUSE1 +quickstab"
alias spy_pistol	"use tf_weapon_revolver	;spy_gun_reset							;spy_tool_reset		;bind MOUSE1 +attack"

//alias swapper for the disguises on numpad

alias spy_team_blu "alias dsg_enemy "exec disguise-red";alias dsg_ally "exec disguise-blu";exec spy-blu;alias swap_team_disguise spy_team_red;	cf0;clear;echo controls set as: BLU TEAM SPY;	cf1"
alias spy_team_red "alias dsg_enemy "exec disguise-blu";alias dsg_ally "exec disguise-red";exec spy-red;alias swap_team_disguise spy_team_blu;	cf0;clear;echo controls set as: RED TEAM SPY;	cf1"
alias swap_team_disguise spy_team_red

alias +disguise_enemy "cf0;clear;echo disguising as enemy...;	cf1;dsg_enemy"
alias -disguise_enemy "clear;exec common_vcom"
alias dsg_enemy "exec disguise-red"

alias +disguise_ally "cf0;clear;echo disguising as ally...;	cf1;dsg_ally"
alias -disguise_ally "clear;exec common_vcom"
alias dsg_ally "exec disguise-blu"


alias spy_gun_reset  "alias spy_switcher_gun spy_knife"
alias spy_tool_reset "alias spy_switcher_tools spy_zapper;"

alias spy_switcher_gun 		spy_knife
alias spy_switcher_tools 	spy_zapper

alias +quickstab "+attack"
alias -quickstab "-attack; lastdisguise"

bind MOUSE1 +attack
bind MOUSE2 +attack2
bind MWHEELUP spy_zapper
bind MWHEELDOWN spy_switcher_gun

bind KP_INS +disguise_enemy
bind KP_DEL +disguise_ally
bind KP_PLUS swap_team_disguise

bind PGDN "voicemenu 1 6"
bind PGUP "dropitem"

cf0
echo SPY CONFIG LOADED
cf1

tech.cfg

The Tech get the following binds:

  • Mouse wheel up: switch to pistol
  • Mouse wheel down: cycle in this order between, wrench, build dispenser, build sentry, build tp entrance, build tp exit.
  • Right mouse button: cycle between wrench and shotgun.
//TECH CONFIG/////////////////////////////////////////////////////////////////////////////
loader_unbind
unbind KP_INS
unbind KP_DEL
unbind KP_PLUS
exec common_vcom
-attack
-reload

alias build0 "build 0"
alias build1 "build 1"
alias build2 "build 2"
alias build3 "build 3"
alias tech_build_reset "alias tech_switcher_build tech_spanner"
alias tech_gun_reset   "alias tech_switcher_gun tech_shotgun"

alias tech_spanner 		"slot3	;alias tech_switcher_build tech_dispenser	;tech_gun_reset;	reload_off"
alias tech_dispenser 	"build0	;alias tech_switcher_build tech_sentry		;tech_gun_reset;	reload_off"
alias tech_sentry 		"build3	;alias tech_switcher_build tech_tp_in		;tech_gun_reset;	reload_off"
alias tech_tp_in 		"build1	;alias tech_switcher_build tech_tp_out		;tech_gun_reset;	reload_off"
alias tech_tp_out 		"build2	;alias tech_switcher_build tech_spanner		;tech_gun_reset;	reload_off"

alias tech_switcher_build 	tech_spanner
alias tech_switcher_gun 	tech_spanner0

alias tech_spanner0 	"slot3;	alias tech_switcher_build tech_sentry;	alias tech_switcher_gun tech_shotgun;reload_off"
alias tech_shotgun 		"slot1;	tech_build_reset;						alias tech_switcher_gun tech_spanner0;reload_on;+reload"
alias tech_pistol 		"slot2;	tech_build_reset;						alias tech_switcher_gun tech_shotgun;reload_off"



reload_on

default_keys
bind MWHEELUP tech_pistol
//switch between the wrench and all the builds
bind MWHEELDOWN tech_switcher_build
//switch between wrench and shotgun
bind MOUSE2 tech_switcher_gun
bind MOUSE1 +attack
//quick dismantle
bind KP_END "destroy 3"
bind KP_PGDN "destroy 0"
bind KP_LEFTARROW "destroy 1"
bind KP_RIGHTARROW "destroy 2"

bind PGDN "voicemenu 1 6"
bind PGUP "dropitem"

cf0
echo TECH CONFIG LOADED
cf1

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