Direct Hit

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A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.
— Direct Hit publicity blurb
Direct Hit

Basic Info
Used By: Soldier
Slot: Primary
Ammo Info
Loaded: 4
Carried: 20

Information

The Direct Hit is the unlockable primary weapon available for the Soldier. The rockets fired by the Direct Hit travel at a rate of 1960 Hammer Units per second, 80% faster than rockets fired by the Rocket launcher. Additionally, the rockets inflict 25% more damage on their target, compared to conventional rockets. For precision marksmen, the Direct Hit also scores mini-crits on targets that are sent airborne by an explosion, adding additional damage and negating damage fall-off.

The splash area of the Direct Hit's shots are reduced to 30% of the standard Rocket Launcher's. The radius of this new 'splash zone' is roughly 40 Hammer units, or the width of an operational Teleporter.

Damage

The Direct Hit deals 25% more damage than the standard Rocket Launcher and inflicts mini-crits on targets that are sent airborne by an explosion. The exact figures are unknown.

  • Base: 112
  • Max Ramp Up: 125% (140 damage)
  • Max Fall Off: 51% (57 damage)
  • Critical Hit: 338

Function Times

  • Attack Interval: 0.8
  • Reload Base: 0.8
  • Additional Reload: 0.92

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

Projectile Speed

  • 1960 Hammer Units/122.5 feet per second.

Special

  • Mini-crits any targets that have been launched into the air by an explosion. The Direct Hit formerly mini-crit any target that was any distance off the ground, however this was changed on January 13, 2010.

Trivia

  • There are 3 unused sounds for the Direct Hit's taunt in the game files. Why they are not in-game is unknown.
  • Even though the Direct Hit has a scope, it cannot be used.
  • The Direct Hit was first glimpsed on day 4 of the War update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic (though its proportions are slightly distorted), and it is visible on the engineer's chalkboard on the newspaper.

See also

External Links


Weapons
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy
Primary standard Scattergun Rocket launcher Flamethrower Grenade launcher Minigun Shotgun Syringe gun Sniper rifle Revolver
unlockable Force-A-Nature Direct Hit Backburner None Natascha  ? Blutsauger Huntsman Ambassador
Secondary standard Pistol Shotgun Shotgun Sticky bomb launcher Shotgun Pistol Medigun Submachine gun Electro sapper
unlockable Bonk! Atomic Punch Buff Banner
Gunboats
Flare gun Chargin' Targe
Scottish Resistance
Sandvich
Dalokohs Bar
 ? Kritzkrieg Jarate
Razorback
None
Melee standard Bat Shovel Fire axe Bottle Fists Wrench Bonesaw Kukri Knife
unlockable Sandman Equalizer
Pain Train
Axtinguisher
Homewrecker
Eyelander
Pain Train
K.G.B.  ? Übersaw None None
PDA standard None None None None None Build Tool
Demolish Tool
None None Disguise kit
Invisibility watch
unlockable None None None None None  ? None None Cloak and Dagger
Dead Ringer
Taunt various Bonk
(Sandman)
Grenade
(Equalizer)
Hadouken
(Shotgun/Flare gun)
Decapitation
(Eyelander)
Showdown
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 ? Oktoberfest (Kritzkrieg)
Spinal Tap
(Übersaw)
Arrow
(Huntsman)
Fencing
(Knife)




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