Electro sapper
From TF2 Wiki
Information
The Electro Sapper, or simply Sapper, is used by the Spy to destroy an Engineer's buildings. The Spy selects the weapon, stands near an enemy structure, and uses the primary fire button to place a charge. Prior to placement, a white sapper outline appears on the structure, indicating that the building is in range to be sapped. Once the charge is placed, life will slowly drain from the building until it is destroyed. A sapped building will cease to function (sentry guns will not fire, dispensers will not heal or dispense ammo, teleporters will not spin).
An Engineer can remove the charge with two hits from his Wrench. If another Engineer strikes the Sapper first, he can get an assist for the Sapper kill, and a Medic healing an Engineer can also score an assist in this way.
A small gauge is visible on the Electro Sapper when it is being carried. It serves no purpose other than for aesthetics, although the "meter" will rise if a Spy highlights a building to be sapped. The sapper has infinite ammunition and no discernible "cooldown" time. It is possible to repeatedly place Sappers on a building faster than an Engineer can remove them, but this tactic seldom works if there are other enemies around.
Note that while you may hear a "clamp" sound when you deploy a sapper onto enemy equipment, this sound is not heard by other players. They do, however, see the sapper device, the sparks, and hear a hissing noise. The engineer who owns the structures will recieve a warning in his HUD and will be aware that a spy is near his equipment.
Damage
Destroys:
- Dispenser, Teleporter, or level 1 Sentry gun (150 health) in approximately 7 seconds
- Level 2 Sentry gun (180 health) in approximately 8 seconds
- Level 3 Sentry gun (216 health) in just under 10 seconds
See also
| Weapons | Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy | |
|---|---|---|---|---|---|---|---|---|---|---|
| Primary | Standard | Scattergun | Rocket launcher | Flamethrower | Grenade launcher | Minigun | Shotgun | Syringe gun | Sniper rifle | Revolver |
| Unlockable | --- | --- | Backburner | --- | Natascha | --- | Blutsauger | --- | --- | |
| Secondary | Standard | Pistol | Shotgun | Shotgun | Stickybomb launcher | Shotgun | Pistol | Medigun | Submachine gun | Electro sapper |
| Unlockable | --- | --- | Flare gun | --- | Sandvich | --- | Kritzkrieg | --- | --- | |
| Melee | Standard | Bat | Shovel | Fire axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife |
| Unlockable | --- | --- | Axtinguisher | --- | K.G.B | --- | Übersaw | --- | --- | |
| Scrapped Weapons | |
| Grenades | Frag • Bear trap • Nail • Napalm • MIRV • EMP • Heal • Gas • Concussion |
|---|---|
| Misc. | Crowbar • Nailgun • Lead pipe • Branding iron • Club • Overhealer • Syringe • Tranquilizer • Beer stein |
