Engineer

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Engineer

Basic Info
Icon:
Type: Defensive
Health: 125
(185 when buffed by a Medic)
Speed: 100%

Information

Hey look buddy, I'm an engineer; that means I solve problems.
Not problems like 'What is beauty?', because that would fall within the purview of your conundrums of philosophy.
I solve practical problems.
The Engineer on his job


A soft-spoken, amiable Texan with a knack for all things mechanical, the Engineer chooses to build and maintain buildings that benefit the team rather than engage in much direct combat. The Engineer's various gadgets include the Sentry gun, an automated turret that fires at any enemy in range, the Dispenser, a device that replenishes the health and ammo of nearby teammates and Teleporters that quickly transport his teammates to the fray.

However, the Engineer's ingenious devices are under constant threat from explosives and devious enemy Spies; a good Engineer must keep his gear under a watchful eye and in good repair at all times. When the Engineer needs to get his hands dirty, his trio of generic, yet capable weapons combined with the assistance of his helpful hardware make him more than capable of holding his own in a fight.


Contents



Bio

Meet the Engineer


Meet the Engineer

Country of Origin: Bee Cave, Texas, USA

Job: Area Denial

Motto: "I Like to Make Things"

Favourite Equation: Image:Engyequation.PNG

Emblem:

This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecue, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.





Basic Strategy

Main article: Engineer strategy
  • Use the build tool to place sentry guns, dispensers, and teleporters.
  • You need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal.
  • Hit your sentry gun with your wrench to upgrade it with metal. Each level adds more health and firepower.
  • Build dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
  • Build teleporters to help your team reach the front line faster.
  • Keep an eye out for enemy Spies attaching sappers to your buildings. Use your wrench to remove sappers.



Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.

Type Weapon Ammo Loaded Ammo Carried Damage Range
Primary Shotgun 6 32 80-90 (180 crit) [slow reload]
Secondary Pistol 12 200 20-22 (45 crit) [fast reload]
Melee Wrench N/A N/A 43-87 (195 crit) [a little more than 1 hit per second]

PDAs

Weapon Special ability
Build Tool Allows the Engineer to build buildings
Demolish Tool Allows the Engineer to demolish buildings


Hats

Main article: Hats
Set 1 Set 2 Set 3 Set 4 Hatless
Mining light Texas ten gallon Engineer's cap Hotrod Texas Slim's Dome Shine


All Classes
Cheater's lament Ghastly gibus Mildly disturbing Halloween mask Bill's hat Modest pile of hat Noble amassment of hats Towering pillar of hats

Achievements

1 General achievement. Class pack coming soon.

Buildings

Sentry Gun

Main article: Sentry

There are 3 levels for your sentry gun, and each has the same weapons of the previous level plus one extra.

  • Level 1: One machine gun (fires about 2 shot/sec).
  • Level 2: Two machine guns (4 shot/sec).
  • Level 3: Two machine guns (4 shot/sec) and one rocket launcher (0.25 shot/sec).


Dispenser

Main article: Dispenser

The Dispenser can be upgraded twice after construction.

  • Level 1: Generates 40 metal every 5 seconds. Heals ~10 HP/sec.
  • Level 2: Generates 50 metal every 5 seconds. Heals ~15 HP/sec.
  • Level 3: Generates 60 metal every 5 seconds. Heals ~20 HP/sec , similar to Medic's in-battle healing rate (24 HP/sec).


Teleporter (Entry/Exit)

Main article: Teleporter

Much like the Dispenser and Sentry, the Teleporter can be upgraded twice after construction. Upgrading one part affects both. After destroying of one, the other part is reset to level one. Note that only a 'complete' teleporter entrance or exit will reset the upgrade level to one; a teleporter entrance or exit that is destroyed before it finishes building will NOT reset the teleporter level back to one. For example you build an entrance and an exit and upgraded the exit to level three. Then your teleporters will recharge after 3 seconds until one of them is destroyed.

  • Level 1: Takes 10 seconds to recharge.
  • Level 2: Takes 5 seconds to recharge.
  • Level 3: Takes 3 seconds to recharge.


Build times

  • Dispenser, Teleport entrance and exit: 20 seconds
  • Sentry Gun: 10 seconds
  • Note: All buildings are built twice as fast if you bang on them with your wrench during construction. Having more than one engineer hitting a building under construction stacks the effect.

Trivia

  • As of the WAR update, the Engineer is the only class without an update of his own. However, Valve's TF2 Blog recently announced that they are "Plugging away at the Engineer update" Link
  • The Engineer is voiced by Grant Goodeve.
  • The Engineer uses a 'monkey wrench'.
  • The Engineer's favorite equation is in fact part of the equation that governs character lighting in-game.
  • The Engineer is the shortest class in the game.
  • The song the Engineer plays during Meet the Engineer is a real song, called 'Someone Else's Song' and was originally written by Jeff Tweedy of the American Country band Wilco for their album 'Being There' in 1996.
  • The Engineer designed and built the Sentry gun under contract from 'TF Industries' in 1965.
  • The Engineer drinks 'Blu Streak' brand beer, as seen in Meet the Engineer.
  • One of the Pyro's hats, the Respectless rubber glove, appears to be the Engineer's missing left glove.
  • The Engineer's voice actor and the Soldier's voice actor have both voiced the character Wolf O'Donnell from Nintendo's Star Fox series: Grant Goodeve (the Engineer) in Star Fox: Assault, and Rick May (the Soldier) in Star Fox 64.
  • The Engineer appeared on the cover of The Teufort Times for his part in the creation of crafting.
  • The Soldier calls the Engineer a "cowardin' Canadian" in his domination lines, despite the Engineer's obvious Texan heritage.
  • The Engineer is currently the only class without the ablility to taunt kill.
  • The Engineer and the Sniper are the only two classes that wear one glove in world view and the only class to wear one glove in first-person view.
  • The Engineer shaves his head. A close examination of the Texas Slim's Dome Shine "non-hat", shows the Engineer does have a "widow's peak" receding hairline, but could still grow out his hair if he wanted to.

See also






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