Fastlane

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Fastlane

Basic Info
Map Type: Control Point


Contents

General Description

A control point map with five points, in the style of Badlands. Its symmetrical layout provides for high-speed and well balanced gameplay, while the multiple indoor routes, connected to larger outdoor arenas, provide a wide set of interesting and varied combat spaces. The arena-style control points require solid teamwork to capture and hold.

Fastlane is one of the community maps chosen by Valve as honorary official maps due to their high quality.

Introduction Video

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Goal

To capture and control all 5 control points

Locations

Overview

Common Strategies

The map follows an ABCBA point format like Well, Granary and Badlands do.

  • There are very few good spots for Engineers to set up here. It may be better to set up early at your base's entrance if your team is losing the midpoint, to prepare for the enemies to come through. A decent spot to set up for defending your B point, is on the catwalk connecting the side area to the main base if the second point still needs defending, but its has low range from up here and is susceptible to Spies.
  • When you are defending the last point, a good spot for a sentry would be at the doorway into your base that is accessed from the catwalk, or down the end of the hallway the doorway at the catwalk leads to.
  • For defending nearer to the final point's room than the aforementioned examples, a good spot to set up a sentry is on the catwalk shortly up the ramp to the left from the spawn room. Putting up a dispenser in the the doorway closer to the second floor exit might seem useless and a waste of time due to the nearby metal, but is a good idea to block out Soldiers from attacking from the distance, and keeping enemies (namely, Spies) from coming in from behind (as they cannot pass through dispensers).
  • The buildings and areas between the midpoint and a team's base are good territory for Pyros, as those areas are rather tight to get through and have a lot of corners. Demomen also do well inside the buildings.
  • Conversely, the midpoint and the B point both have very open spaces that good Snipers will thrive off of.
  • Spies do wonders in the open areas, but the problem is getting to them. Most people go through either of the buildings rather than around, so you are less likely to bump into people and blow your cover.
  • Heavies shine as a defensive class here, especially on the final two points. It is very easy to rack up kills in either area of the base.


Official Maps
Arena Capture the Flag Control Point Territorial Control Payload
BadlandsGranaryLumberyardRavineWell 2fortTurbineWell BadlandsDustbowlFastlaneGranaryGravelpitSteelWell Hydro Badwater BasinGold Rush
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