February 14, 2008 Patch
From TF2 Wiki
Changes / Additions
- CP_Badlands released
- Dustbowl: Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
- Granary: Removed spawn timing advantage from the middle (from -3 to 0)
- Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
- Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
- Added flamethrower "sizzle" sound when the Pyro is hitting a target
- Updated explosion debris to be a bit darker
- Added ctf_well to the default mapcycle.txt file
- Added ctf_well to the default motd.txt file
- Made some small changes to the Demoman viewmodel that were causing performance problems
- Added exec'ing a .cfg file on the client when you select a class to play. (Note: Although this feature works when creating a local server, it does not work when playing on Internet based servers)
- Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
- Added server log entry for buildings destroyed by their owner
- Updated glass material
Bug Fixes
- Dustbowl: Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
- Dustbowl: Fixed a gap behind stage 1, cap 1 house
- Dustbowl: Fixed a high perch on stage1 cap1 house roof
- Dustbowl: Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
- Dustbowl: Fixed a few places where rockets/demoman pipes could pass through non-solid models
- Dustbowl: Sealed up a gap over stage1 lower startgate
- Dustbowl: Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
- Well CTF: Fixed trains not starting on map spawn
- Well CTF: Removed cap association from red spawns that were spamming console
- Granary: Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
- Granary: Fixed a few places where players could get stuck between containers and silos
- Granary: Adjusted playerclips on red container that made it appear like players were floating
- Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
- Fixed floor tile material type
- Fixed some weapon damage info missing from TF2 game stats
- Fixed sentry gun shadows being clipped
Source: http://www.steampowered.com/v/index.php?area=news&id=1441
