Flamethrower
From TF2 Wiki
| “ | Huddah huddah huh!
— The Pyro on extreme cooking.
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Information
The Flamethrower is the primary weapon of the Pyro. The Flamethrower's range is very limited, however it deals heavy damage at close quarters.
The Flamethrower fires a stream of flame particles in a narrow cone which travel quickly at first, then slow down and drift slightly upward before expiring. It shoots 22.5 particles of flame each second, consuming 12.5 ammunition per second. Particles borrow motion from the Pyro who shot them, tracking the Pyro's movement from side to side. At its maximum range, the Flamethrower is not accurate enough to put a constant stream on a single target.
Apart from the direct damage, the Flamethrower also sets your target on fire, causing the target to continue to burn for a short time when no longer being fired upon. Pyros themselves are vulnerable to the direct damage but not to the afterburn, due to their flame-retardant suits. The afterburn can be extinguished by the Medic's Medigun, a Dispenser's healing stream, contact with water, friendly Jarate, the standard flamethrower's compression blast or any type of Health pack.
Alternate fire on with the flamethrower equipped results in a compression blast, which can deflect enemy stickies, grenades, rockets, baseballs, arrows and Jarate, as well as simply pushing enemies away. The compression blast also extinguishes the fire effect when used on allies.
The weapon is listed as a Level 1 Flamethrower on the loadout menu.
Damage
- Base damage changes over range (actually particle lifetime or travel distance). Round for final damage. X.5 rounds down instead of up. Damage spread, min crits, and critical hits are multiplied before rounding.
- Base: 6.8 per particle from 0 to ~190 units, 6.5 or less at ~230 units, 5.5 or less at ~295 units, 4.5 or less at ~360 units.
- Damage up to ~210 units: 6 to 8 damage per particle (135-180/sec)
- Damage at ~360 units: 4 to 5 per particle (90-112.5/sec)
- After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Min Crits cause 4 damage every 0.5 seconds
- Mini-Crit: 1.35 times base, then round to nearest whole (Changes based on distance)
- Critical Hit: 3x base, then round to nearest whole (Changes based on distance)
- DPS at point blank (damage per second): 450
- DPS at ~350 range: 315
Note: Maximum range DPS assumes all particles find victims.
Base damage changes either over particle lifetime or particle travel distance, instead of distance from player. Max range fluctuates to anywhere between ~280 and ~480 units for little known reason, assumed to be caused by latency compensation issues. Damage particle do no not match graphic the graphical particles in behavior or distance (graphic reaches ~290 units). Damages are approximate and determined by community testing.
Function Times
- Attack Interval: 0.04
- Ammo Consumption Interval: 0.08
- Compression Blast Interval: 1.1
All times are in seconds. Times are approximate and determined by community testing.
Trivia
- The Flamethrower has Developer weapon variants.
See also
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