Flare gun

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Mmpph mmhhmmpph mmhmmp mmf mfh!!
The Pyro on extreme cooking.
Flare gun
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Basic Info
Used By: Pyro
Slot: Secondary
Ammo Info
Loaded: 16
Carried: N/A

Information

The Pyro's Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release. It replaces the Pyro's shotgun in the secondary weapon slot. With the Flare Gun equipped, a Pyro can ignite an enemy at long range, though this does require careful aim. It is particularly useful for causing havoc on Snipers and Engineers who want to keep their distance. It is listed as a Level 10 Flaregun in the loadout menu, and is unlocked after obtaining ten Pyro achievements.

The Flare Gun's shot travels in a straight line for a relatively long range (from 2fort's battlements to the end of the bridge roof on the opposite end), and then its trajectory curves down drastically. The projectile can still ignite enemies while it's "falling", but disintegrates on contact with any surface.

The Flare Gun is one of the few weapons not subject to distance indexed damage falloff or ramp up.

A hit on an already-burning enemy with a flare will result in a minicrit.

The Flare Gun cannot fire while you are underwater, but it can still damage enemies if fired into water.

Taunting with your Flare Gun equipped as a Pyro will activate the special Hadouken taunt attack.

As of the WAR patch, the Flare Gun's Flares cannot be deflected with the Compression Blast. This seems to have not been intentional and apparently has been fixed as of the February 23, 2010 Patch

Flare Gun concept design

Damage

  • Base: 30
  • Max Ramp Up: 100% (30 damage)
  • Max Fall Off: 100% (30 damage)
  • All Ranges: 30
  • After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), minicrits cause 4 damage every 0.5 seconds.
  • Minicrit: 41
  • Critical Hit: 90

Function Times

  • Attack Interval: 2.02

Trivia

  • The Flare Gun is most likely a remake of the Incendiary Cannon from Team Fortress Classic, although there are a few big differences. The most important one is that the flares travel faster than the Incendiary Rockets and that the rockets have large splash damage, while the flare gun requires careful aim. The flare gun also does more damage (due to the pyro's general increase in killing power since TFC), has to be reloaded after every shot (rather than being semi-automatic like the Incendiary Cannon), and its appearance seems more compact and small.
  • In real life, flare guns look similar and are used for calling for help from a distance, as the flares make a visible flash allowing people to find whoever fired it. They also have been reported being used as improvised weapons, as they are able to catch on fire flammable material like clothing and human flesh.

See also

External Links


Weapons
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy
Primary standard Scattergun Rocket launcher Flamethrower Grenade launcher Minigun Shotgun Syringe gun Sniper rifle Revolver
unlockable Force-A-Nature Direct Hit Backburner None Natascha  ? Blutsauger Huntsman Ambassador
Secondary standard Pistol Shotgun Shotgun Sticky bomb launcher Shotgun Pistol Medigun Submachine gun Electro sapper
unlockable Bonk! Atomic Punch Buff Banner
Gunboats
Flare gun Chargin' Targe
Scottish Resistance
Sandvich  ? Kritzkrieg Jarate
Razorback
None
Melee standard Bat Shovel Fire axe Bottle Fists Wrench Bonesaw Kukri Knife
unlockable Sandman Equalizer Axtinguisher Eyelander K.G.B.  ? Übersaw None None
PDA standard None None None None None Build Tool
Demolish Tool
None None Disguise kit
Invisibility watch
unlockable None None None None None  ? None None Cloak and Dagger
Dead Ringer
Taunt various Bonk
(Sandman)
Grenade
(Equalizer)
Hadouken
(Shotgun/Flare gun)
Decapitation
(Eyelander)
Showdown
(Fists)
 ? Oktoberfest (Kritzkrieg)
Spinal Tap
(Übersaw)
Arrow
(Huntsman)
Fencing
(Knife)




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