Flare gun
From TF2 Wiki
| “ | Mmpph mmhhmmpph mmhmmp mmf mfh!!
— The Pyro on extreme cooking.
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Information
The Pyro's Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release. It replaces the Pyro's shotgun in the secondary weapon slot. With the Flare Gun equipped, a Pyro can ignite an enemy at long range, though this does require careful aim. It is particularly useful for causing havoc on Snipers and Engineers who want to keep their distance. It is listed as a Level 10 Flaregun in the loadout menu, and is unlocked after obtaining ten Pyro achievements.
The Flare Gun's shot travels in a straight line for a relatively long range (from 2fort's battlements to the end of the bridge roof on the opposite end), and then its trajectory curves down drastically. The projectile can still ignite enemies while it's "falling", but disintegrates on contact with any surface.
The Flare Gun is one of the few weapons not subject to distance indexed damage falloff or ramp up.
A hit on an already-burning enemy with a flare will result in a minicrit.
The Flare Gun cannot fire while you are underwater, but it can still damage enemies if fired into water.
Taunting with your Flare Gun equipped as a Pyro will activate the special Hadouken taunt attack.
As of the WAR patch, the Flare Gun's Flares cannot be deflected with the Compression Blast.
Damage
- Base: 30
- Max Ramp Up: 100% (30 damage)
- Max Fall Off: 100% (30 damage)
- All Ranges: 30
- After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), minicrits cause 4 damage every 0.5 seconds.
- Minicrit: 41
- Critical Hit: 90
Function Times
- Attack Interval: 2.02
Trivia
- The Flare Gun is most likely a remake of the Incendiary Cannon from Team Fortress Classic.
See also
External Links
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