Hats

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"Throughout history, men have worn hats as a way of showing how much better they are than other men. “I buy hats,” a behatted man seems to say. “I am better than you.”

In wartime, hats were a useful way of conferring rank, and ensuring that casualties were confined to the lower classes
(hence the famous command of “Don't fire till you see the tops of their heads” at the Battle of Bunker Hill by William Prescott, a general renowned for only shooting enemy combatants who were poor).
During peacetime, hats have been instrumental for men to let the non-hatted know just who is wearing the hat around here."

— Hats: The Ultimate Status Symbol.[1]


Hats (or Headwear) are items of equipment with their own 'head' section in the loadout screen. They have no effect on gameplay and exist for cosmetic purposes. Most available hats are unlocked at random during in-game playtime, with a notably rarer drop rate and higher crafting cost than unlockable weapons. As such, they tend to be highly sought after.

In total, there are 53 unlockable hats as well as 3 unlockable 'hatless' models. These 'hatless' hats, available only for the Scout, Engineer and Sniper remove the player's standard hat and display their hair (or lack thereof) underneath. While most hats are class-specific, a number of hats exist which can be equipped by any class.


Contents


A Brief History of Hats

Sniper vs Spy Update

The first nine hats are introduced into the game, announced at the end of the update as an added surprise bonus.

The Classless Update

The next set of hats is patched into the game, including 18 new hats and three 'hatless' models, (with a noticably higher polygon count than the first hat generation.)

September 2, 2009

Since the release of the first hats, third-party programs emerge which simulate a normal game server in which players can "idle", thus increasing their playing time and their chances of receiving a hat. Valve takes a stance against this and implements a policy against the use of all external idling applications, and removing items and hats obtained via them.[2] The players who did not use such programs were awarded with the first special all-class hat, the Cheater's lament.

2009 Halloween special

The Halloween event update saw the release of two more special, all-class hats; the Ghastly Gibus, and the Mildly disturbing Halloween mask. The Gibus was first announced on the Team Fortress 2 Blog and was offered to the first 10,319 users to access a hidden web page. The hat was subsequently made available to all, along with the Halloween mask by obtaining special Halloween achievements. The Gibus can still be worn by players today, however, the Halloween mask was limited to the event only and cannot be worn except during the appropriate event.

November 2, 2009

Bill's hat is added, another special, all-class hat, given to all players who pre-ordered the Valve game Left 4 Dead 2.

January 27, 2010

Three new hats are added: The Towering pillar of hats, the Noble amassment of hats, and the Modest pile of hat. Special versions of these hats are awarded to the three winners of the Propaganda fanart contest, with first, second, and third placed ribbons attached.

March 18, 2010

The first set of community hats from Valve's Contribute! site are patched in.

April 15, 2010

All players who bought Sam and Max: The Devil's Playhouse within the first week of its release were rewarded with a special hat, Max's Severed Head, which is wearable by all nine classes.

May 20, 2010

The second set of community hats from Valve's Contribute! site are patched in.

July 19, 2010

The "Parasite Hat" was patched in to celebrate the release of Alien Swarm. Getting the Alien Swarm "Hat Trick" achievement allows you to use the hat in Team Fortress 2.

List of Hats


Scout
Batter's helmet Bonk helm Ye olde baker boy Troublemaker's tossle cap Whoopee cap Baseball Bill's Sports Shine

Soldier
Soldier's stash Tyrant's helm Stainless pot Killer's kabuto Sergeant's drill hat Lumbricus Lid

Pyro
Pyro's beanie Brigade helm Respectless rubber glove Triboniophorus tyrannus Vintage merryweather

Demoman
Demoman's fro Glengarry bonnet Scotsman's stove pipe Hustler's hallmark Tippler's tricorne

Heavy
Football helmet Officer's ushanka Tough guy's toque Hound dog Heavy duty rag

Engineer
Mining light Texas ten gallon Engineer's cap Hotrod Safe'n'Sound Texas Slim's Dome Shine

Medic
Prussian pickelhaube Vintage tyrolean Otolaryngologist's mirror Ze goggles Gentleman's gatsby

Sniper
Trophy belt Professional's panama Master's yellow belt Shooter's sola topi Bloke's bucket hat Ritzy Rick's Hair Fixative

Spy
Fancy fedora Backbiter's billycock Magistrate's mullet Frenchman's beret
All
Cheater's lament Ghastly gibus Mildly disturbing Halloween mask Bill's hat Max's severed head
Modest pile of hat Noble amassment of hats Towering pillar of hats Parasite hat


Crafting

Blueprints

Blueprint Requires Produces
Fabricate Headgear 3 Refined Metal 1 Random Headgear
Fabricate Class Headgear 4 Refined Metal + 1 Class Token 1 Class Headgear
Rebuild Headgear 2 Headgear 1 Random Headgear

Cost summary table

Item Total crafting cost Smelt value
Random Headgear 2 headgear or 2 misc (Camera Beard, Physician's Procedural Mask, Whiskered Gentleman) or
54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal
54 weapons
Class-specific Headgear 72 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token) 75 weapons

Note: Both hats and Miscellaneous items are considered headgear for crafting purposes.

Note: Event hats and other hats of limited availability do not count toward the Rebuild Headgear recipe. These include Bill's hat, the Ghastly gibus, the Mildly disturbing Halloween mask, the Cheater's lament, Max's severed head and the Apple earbuds.

Trivia

  • Sam's hat, resembling the eponymous character's hat from the Sam & Max series, was to have been included with Max's severed head, the Lugermorph, and the Big kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse via Steam. It was eventually cut from the game because the modelling team had trouble getting the hat to properly fit each class, though team-specific textures remain in the game files.
  • Currently, the only hat that can be specifically crafted and reliably acquired is the Bonk helm, made by crafting together two Bonk! Atomic Punches and a Batter's helmet.
  • Coincidentally, both former hats that are now miscellaneous items are fake facial hair.

See also

References

  1. http://www.teamfortress.com/classless/day01.php
  2. http://teamfortress.com/post.php?id=2787

External links


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