Heavy

From TF2 Wiki

Jump to: navigation, search

"Some people think they can outsmart me. Maybe, maybe. I've yet to meet one that can outsmart bullet."

- The Heavy on battlefield strategy


Heavy
px
Basic Info
Icon:
Type: Defensive
Health: 300
(450 when buffed by a Medic)
Speed: 77%
(27% with minigun revved)


Contents

Information

As the class name implies, Heavies are the heaviest class in Team Fortress 2, boasting the highest health max, the biggest gun, and the slowest footspeed. Their firepower is very impressive, able to quickly mow down just about anything but an opponent Heavy in seconds, and able to take on large numbers of enemies at once up to a reasonably long range and wide cone of fire. However, revving up and shooting the Minigun brings their already-unimpressive speed to a snail's pace, making them an open (and large) target for any enemy outside their range of fire - especially enemy Snipers.

Making an excellent teammate for a Medic, and being far more effective with allies of any class going alongside them to draw fire, Heavies may seem all-imposing even alone but as the name of the game suggests, they truly shine in a well coordinated team. They may not be the most complicated class, but no good team would be complete without one.

Heavies are an opposite to the quick scout, him being very fast but with low health and not very damaging weapons, while you are very slow, but can soak up huge amounts of bullets and can send a volley of your own.

The Heavy is also arguably the face of Team Fortress 2, appearing the most prominently in the box art, concept images and promotional materials as well as starring in the very first Meet the Team video and prominently in all following videos (usually ending up either maimed or killed).



Bio

Meet the Heavy


Voice actor: Gary Schwartz

Meet the Heavy

Country of Origin: Russia, Soviet Union

Job: Mow Down

Motto: "Shooting Good"

Emblem:


Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb, he's not your big friend, and he generally wishes you'd just shut up before he has to make you shut up.




Basic Strategy

Anatomy of a Heavy
Main article: Heavy strategy
  • Hold Attack 2 to keep your minigun spinning, ready for approaching enemies.
  • You're a great Medic buddy. Keep a clear line of sight to your Medic to keep the medigun on you.
  • Hit the "MEDIC!" button to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • Your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.


Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.

Standard

Type Weapon Ammo Loaded Ammo Carried Damage Range
Primary Sasha (Minigun) 200 200 50-54 per 1 ammo - 500/sec-540/sec (1080/sec crit) [no reload, but 1 second spin-up wait]
Secondary Shotgun 6 32 80-90 (180 crit) [slow reload]
Melee Fists N/A N/A 43-87 (195 crit uppercut) [a little more than 1 hit per second]

Unlockable

Type Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Primary Natascha 200 200 32-36 per 1 ammo - 320/sec-360/sec (720/sec crit) [no reload, but 1 second spin-up wait] Slows enemies on successful hit
Secondary Sandvich 1 N/A Grants 120 HP over 4 seconds during which the player cannot act
Melee K.G.B. N/A N/A 43-87 (195 crit) Gives 5 seconds of guaranteed critical hits after each kill, at the cost of swinging 20% slower

Taunt

Type Attack Weapon Ammo Loaded Ammo Carried Damage
Melee Showdown Fists N/A N/A 450+ (Instant kill)


Hat

Name Appearance
Football helmet


See also

External Links




Classes
Offensive Defensive Support N/A
ScoutSoldierPyro DemomanHeavyEngineer MedicSniperSpy Civilian


Personal tools