Huntsman

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Huntsman
Huntsman image
Projectile
Huntsman projectile
Kill Icons
Basic Information
Used by: Sniper
Slot: Primary
Availability: Unlock
Ammunition
Ammo loaded: 1
Ammo carried: 12
Loadout Stats
 
Huntsman
Huntsman
Level 10 Bow
 
"Now, hold on," you keep saying. "Aren't bows and arrows primitive and harmless?"

Why don't you ask the dinosaurs? Except you can't, because the cavemen bow and arrowed them to death.

— Huntsman publicity blurb

The Huntsman is a hardwood longbow which serves as the unlockable Primary weapon for the Sniper class. In exchange for decreased damage at longer ranges as well as a smaller ammo count, the Huntsman requires less time to achieve a fully-charged, maximum damage shot and allows the Sniper to move at a faster speed while charging (45% compared to 27%). You can start charging it while you're jumping or falling, but you can't fire until you're on the ground. Also, since there is no scope, the Sniper must get closer on his target to use it effectively. Pressing alternate fire with an Arrow drawn will release the arrow gently, conserving the Huntsman's scarce ammunition. If the arrow is drawn for too long the accuracy decreases and the shot will go wide of the crosshair. The arrows have a tendency to arc over long distances; however, this effect is reduced based on the strength of your charge. Arrows travel around 1875 hammer units per second (about 80 miles an hour) in a snap-shot; fully charging the huntsman for 1 second increases speed by around 25%. Unlike the Sniper rifle, the Huntsman cannot be fired underwater. The Huntsman also has the cosmetic effect of pinning ragdolls to walls and map objects.

If a friendly Pyro enflames a Huntsman, the arrow is set on fire, and will gain the ability to inflict the fire effect on a successful hit. The Bow can be lowered without losing the lit arrow.

The Sniper can stab a nearby enemy with an arrow by taunting with the Huntsman equipped.

Damage

  • Base: 50 (0% charge), 120 (100% charge)
  • Bodyshot: 44-58 (0% charge), 103-137 (100% charge)
  • Mini-Crit: 67.5 (0% charge), 162 (100% charge)
  • Headshot: 150 (0% charge), 360 (100% charge)

Note: Distance from the target does not affect the Huntsman's damage. 100% charge damage are 0% charge damage x2.4. Damages are approximate and determined by community testing.

Function times

  • 100% Draw: 1.0
  • Inaccuracy starts: 5.0
  • Attack Interval: 1.94

All times are in seconds. Times are approximate and determined by community testing.

Trivia

  • The Huntsman's view model was originally left-handed, but was mirrored because it was hard to use.
  • If a flaming arrow results in a kill, it produces its own special kill icon. The flaming arrow from the Huntsman will only give a kill point to the Sniper. No points are given to the Pyro who lit the arrow. An enemy Pyro cannot light your arrow; instead, you will be set on fire.
  • Huntsman arrows can collide with other projectiles (such as rockets and other arrows) in mid air. When this occurs, the arrows will break. (See Video)
  • Arrows stick to any enemy, even Scouts under the effects of Bonk (although it will still cause no damage). Huntsman arrows can also stick to most environmental objects.
  • Arrows can even stick to friendly buildings without damaging them. However the arrows won't stick from the angle expected when you release them.
  • On the television show Freakazoid!, there was a character named the Huntsman who has a somewhat similar appearance as the Sniper and his main weapon is a bow. (See Video)
  • The Huntsman and The Frontier Justice are the only primary weapons in the game to possess a taunt attack.
  • The Sniper has the ability to taunt with the Huntsman, even whilst stunned by another taunting Huntsman Sniper. (See Video).
  • According to the "Sniper vs. Spy" Publicity blurb, the Huntsman originally had 18 arrows. It is unknown why some were removed.
  • Due to the arrow's classification as a projectile, it has a large hitbox. Combined with player hitboxes, the Huntsman often scores hits on targets that it appears to miss.

See also

External links



Weapons
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy
Primary standard Scattergun Rocket Launcher Flamethrower Grenade Launcher Minigun Shotgun Syringe Gun Sniper Rifle Revolver
unlock Force-A-Nature Direct Hit Backburner Natascha Frontier Justice Blutsauger Huntsman Ambassador
promotion Big Kill
Secondary standard Pistol Shotgun Shotgun Stickybomb launcher Shotgun Pistol Medigun SMG Electro Sapper
unlock Bonk! Atomic Punch Buff Banner Flare Gun Chargin' Targe
Scottish Resistance
Sandvich Wrangler Kritzkrieg Jarate
Razorback
drop Crit-a-Cola Gunboats Dalokohs Bar
promotion Lugermorph Lugermorph
Melee standard Bat Shovel Fire Axe Bottle Fists Wrench Bonesaw Kukri Knife
unlock Sandman Equalizer Axtinguisher Eyelander K.G.B. Gunslinger Übersaw
drop Pain Train Homewrecker Pain Train
Scotsman's skullcutter
Southern Hospitality Tribalman's Shiv
promotion Golden Wrench
PDA standard Build Tool Disguise Kit
PDA2 standard Demolish Tool Invisibility Watch
unlock Cloak and Dagger
Dead Ringer
Taunt various Bonk
(Sandman)
Grenade
(Equalizer)
Hadouken
(Shotgun/Flare Gun)
Decapitation
(Eyelander)
Showdown
(Fists)
Kabong!
(Frontier Justice)
Organ Grinder
(Gunslinger)
Oktoberfest (Kritzkrieg)
Spinal Tap
(Übersaw)
Skewer
(Huntsman)
Fencing
(Knife)



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