From TF2 Wiki
The Huntsman is an unlockable primary weapon for the Sniper. It is a hardwood recurve bow held together with black tape. When equipped, the Sniper will carry arrows in the quiver strapped to his back.
In exchange for decreased damage at longer ranges compared to the Sniper Rifle, as well as a smaller ammo count, the Huntsman requires less time to achieve a fully-charged, maximum damage shot and allows the Sniper to move at a faster speed while charging; 45% compared to 27%. The weapon can be charged whilst the Sniper is falling or jumping, but he cannot fire until safely on the ground.
Since the Huntsman is not outfitted with a scope, the Sniper must get closer to his target to use it effectively. Pressing primary fire quickly will release the arrow rapidly, albeit with less power behind it, allowing the player to more easily hit faster classes such as the Scout. If the arrow is drawn for longer than five seconds however, the accuracy of the shot greatly decreases, the shot will always do minimum damage, cannot headshot the target, and will go wide of the crosshair. This can be avoided by pressing the alternate fire button, which brings the arrow back to its idle position allowing it to be drawn again. A wide shot can be discerned from the Sniper's hand slightly shaking with tension.
Arrows, being projectiles, have a tendency to arc over long distances, yet this effect is reduced based on the strength of the charge behind the shot. Arrows travel around 1875 Hammer units per second (about 80 miles an hour) in a snap-shot; fully charging the Huntsman for 1 second therefore increases speed by around 25%. Like other projectiles, arrows can be reflected by a Pyro using the Compression blast. Unlike the Sniper Rifle, the Huntsman cannot be fired underwater. The Huntsman also has an added cosmetic effect; enemies killed with an arrow, if near a map object, will be pinned to it via the arrow. Arrows embedded in objects or enemies cannot be retrieved for additional ammunition.
A friendly Pyro can set fire to the Huntsman's arrows with their Flamethrower, Backburner, Degreaser, or Phlogistinator, as can the Soldier with his Righteous Bison and Cow Mangler 5000, as well as the Engineer with his Pomson 6000. Doing so will give the arrow the ability to inflict fire on a successful hit. However, Pyros and Soldiers do not get kill assists for lighting a Sniper's arrow. The arrow can be lowered without losing the lit arrow, ready for a later shot; switching weapons, however, will douse the arrow. The torches on DeGroot Keep will also light a Sniper's arrow on fire. Water will not extinguish the lit arrow.
In addition, headshot kills scored with the Huntsman will net a total of 2 points, as compared to the 1.5 points obtained from a headshot kill using the Sniper Rifle.
A player taunting with the Huntsman equipped can perform the Skewer taunt attack.
The Huntsman is automatically given to any player who obtains 5 Sniper achievements.
Damage and function times
- See also: Damage
|Damage and function times|
|Attack interval||1.94 s|
|Maximum charge time||1.0 s|
|Aim fatigue||5.0 s|
|Values are approximate and determined by community testing.|
Note: Distance from the target affects damage values, except for critical hits.
- See also: Crafting
As a crafting ingredient
|Huntsman||Reclaimed Metal||Sydney Sleeper|
|Huntsman||Dead Ringer||Tribalman's Shiv|
|Huntsman||Scrap Metal||Crusader's Crossbow|
- Due to the arrow's classification as a projectile, it has a large hitbox. Combined with player hitboxes, the Huntsman often scores hits on targets that it appears to miss.
- Should the Sniper be stunned with the Huntsman drawn, he will immediately release the arrow, causing it to fire normally.
- Should the Sniper be thrust airborne while his arrow is drawn, the arrow will not release until his feet touches the ground.
- If an arrow is lit on fire while the Huntsman is drawn, cancelling the shot will cause the flaming effect to visually disappear. However, the withdrawn arrow is still considered lit and capable of setting enemies on fire.
- Although going underwater with a lit arrow will visibly extinguish it, it is still considered lit and capable of setting enemies on fire.
- Arrows that are stuck to an Engineer building will remain floating in midair if the Engineer hauls the building away.
- While performing the Skewer taunt kill with a flaming arrow, the flames on the tip of the arrow will fade, then reappear after the taunt has been finished.
- The Huntsman's view model was originally left-handed.
- When first revealed, the Huntsman was to have eighteen arrows. It is unknown why five were removed. 
- The concept of lighting the Huntsman's arrows on fire was not in the original design. The ability was added after the item was shown to the public based on community feedback. 
- The Huntsman's arrows can clash with hostile projectiles or throwable items. For example, should an arrow collide with a Soldier's rocket in midair, the rocket will disintegrate into team-colored sparkles while the arrow continues on.
- Huntsman drawn 1st person.png
First-person view with arrow drawn.