List of secondary weapons

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Icon Name Class Ammo Loaded Ammo Carried Point Blank Medium Range Long Range Critical Hit Damage
Electro Sapper Spy 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A
Pistol Scout/Engineer 12 36(Scout)/200(Engineer) 20-22 10-15 8-9 45
Submachine gun Sniper 25 75 8-12 4-6 4-5 24
Sticky grenade launcher Demoman 8 16 74-153 74-153 74-153 353 (D/H - Exploded right underneath enemies feet)
Shotgun Soldier/Pyro/Heavy 6 32 80-90 10-30 3-10 180
Sandvich Heavy N/A N/A N/A N/A
Flare gun Pyro 16 N/A 13-15 16-18 22-27 60
Hadouken Pyro ∞ (Must have ammo in shotgun or flare gun) ∞ (Must have ammo in shotgun or flare gun) 450+ N/D N/D N/A
Medigun Medic 24 (<10 sec after injure) 48 (>12.5 sec after injure) 72 (>15 sec after injure) N/D (Invulnerability)
Kritzkrieg Medic 24 (<10 sec after injure) 48 (>12.5 sec after injure) 72 (>15 sec after injure) N/D (100% crit)


Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - : Unlimited. - D/H: Direct Hit.

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