Map terms

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Definition and usage

There are certain terms that are used in gaming for certain areas on the map. While some are map-specific, some are very general and can be used anywhere. Terms like this should be used in-game whenever possible for the best clarity and efficiency. Saying "There's a heavy weapons guy in the canyon under the bridge" is a lot harder to say than "Heavy in the pit". The terms listed below are used most in voice communication but can be used in text communication also.

Exterior terms

Outside

Additional Names: Sky,

The sky area surrounding a map. Something being "in" the sky means you can see the sky around it.
Cliff
A vertical (or near vertical) rock face.
Pit
A hole in the ground.
Canyon
A long valley cut in rock by a river.
Building
A closed structure with walls and a roof.
Landmark
A well-known structure that many players know about and can navigate by.
Water
When used as "water", it means any place where there is an accessible liquid in the map.
When used as "the water(s)", it means the main place where there is the most water.
Bridge
A construction or natural feature that spans a divide.

Interior terms

Floor

Addtional Names: The Plank,

Any 1 or more solid surface that a player can walk on. Example: Sentry on the second floor.
Ceiling
Any 1 or more solid surfaces that a player sees if he looks up in an enclosed area.
Wall
Any 1 or more solid objects blocking the movement of a player in 1 direction.
Room
An area enclosed 1 or more walls, 1 or more floors, and 1 or more ceilings. A room usually has a door but can be completely enclosed or have an empty doorway.
Fence
A barrier that could be jumped over.
Roof
The top of a building that players can stand on.
Window
An opening in a wall that lets you see in or out.
Door
An object that, when triggered, reveals a hole in a wall, floor, or ceiling. May be triggered by any team or just 1 team.
Tunnel
A enclosed pathway that usually leads to a more open space.
Water tunnel
Additional names: Sewer
A tunnel with water in it.
Crawl space
Additional names: Crawl
A tunnel that you have to crouch to go through.
Cave
A tunnel or crawl space that leads to a dead end.

Team-related terms

Team-related terms require a team designation before them. For example, "Fort" would be "Red's fort" or "Blu's fort". You don't need a designation if the owner of the term is understood. For example, you could just say "The fort" if you are planning an attack on the enemy fort.

Base
Additional names: Fort, Fortress
A building or series of buildings that belongs to (has the color or style scheme of) 1 team.
Respawn area
Additional names: Respawn, Spawn, Spawn room, Spawn area, Respawn room
The area in which a particular team respawns. This is usually in an actual room with a team-activated door, but it may vary like in older maps such as "Bounce". Usually connected to a Resupply area
Battlements
Additional names: Sniper deck, Sniper's nest
Any area within an actual base where players from the base's team can shoot out.
(Court)Yard
Any ground-level area between a base and the middle of the map.
Bridge
A solid object that crosses a fissure, pit, canyon, or water in one team's yard.
Lobby
Additional names: Main lobby, Main Entrance,
The area that is a very-trafficed area of a base and is a crossroads of some sort between different hallways, respawn rooms, etc.
Lower lobby
The lobby below the main lobby.
Upper lobby
The lobby above the main lobby.
Gate(s)
Door(s) that open at a specific time.


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