March 1, 2008 Patch (Xbox)
From TF2 Wiki
Changes/Additions
- Fixed a medic invuln exploit.
- Fixed grenades going through players or buildings.
- Fixed exploit with rockets causing damage through thin walls.
- Fixed exploit allowing snipers to fire faster than intended.
- Fixed exploit allowing players to teleport with the intelligence.
- Fixed exploit attaching sappers to buildings through walls.
- Fixed spy backstab exploit.
- Fixed spy being able to attack without dropping his disguise.
- Medics no longer heal enemy spies when they're not disguised.
- Tweaked autobalance calculations.
- When an engineer dies in sudden death, his buildings explode.
- Fixed stats sometimes not reporting correctly.
- Added a dialog to indicate when the host shuts down the server.
- Added rumble to TF weapons.
- Fixed ping column sometimes getting hidden in some resolutions.
- Added 10 and 14 player game sizes.
- Prevent hosts selecting game sizes above their bandwidth limits.
- Improved handling of large network packets to eliminate bandwidth spikes.
- Reduced respawn times for smaller games.
SOURCE: Post by ValveProg3 (John Kerry's of Valve Software) on Xbox.com/The Orange Box Forums
Unintended Medic Nerf
- UPDATE: John Kerry of Valve Software has announced that the nerfing was not intentional and Valve is working on fixing it in another update.[1]
- Dispensers and Mediguns now heal 2x as slow.
- Ubercharge builds on a time basis (not by healing points like before this patch). Ubercharge increases at a faster rate when the players health is in between a full buff/overheal and a full heal. Example: When healing a Soldier, the ubercharge rate will go faster in between the 200 and 300 health.
SOURCE: by simmyaz
