March 1, 2008 Patch (Xbox)

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Changes/Additions

  • Fixed a medic invuln exploit.
  • Fixed grenades going through players or buildings.
  • Fixed exploit with rockets causing damage through thin walls.
  • Fixed exploit allowing snipers to fire faster than intended.
  • Fixed exploit allowing players to teleport with the intelligence.
  • Fixed exploit attaching sappers to buildings through walls.
  • Fixed spy backstab exploit.
  • Fixed spy being able to attack without dropping his disguise.
  • Medics no longer heal enemy spies when they're not disguised.
  • Tweaked autobalance calculations.
  • When an engineer dies in sudden death, his buildings explode.
  • Fixed stats sometimes not reporting correctly.
  • Added a dialog to indicate when the host shuts down the server.
  • Added rumble to TF weapons.
  • Fixed ping column sometimes getting hidden in some resolutions.
  • Added 10 and 14 player game sizes.
  • Prevent hosts selecting game sizes above their bandwidth limits.
  • Improved handling of large network packets to eliminate bandwidth spikes.
  • Reduced respawn times for smaller games.


SOURCE: Post by ValveProg3 (John Kerry's of Valve Software) on Xbox.com/The Orange Box Forums


Unintended Medic Nerf

UPDATE: John Kerry of Valve Software has announced that the nerfing was not intentional and Valve is working on fixing it in another update.[1]
  • Dispensers and Mediguns now heal 2x as slow.
  • Ubercharge builds on a time basis (not by healing points like before this patch). Ubercharge increases at a faster rate when the players health is in between a full buff/overheal and a full heal. Example: When healing a Soldier, the ubercharge rate will go faster in between the 200 and 300 health.


SOURCE: by simmyaz

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