May 21, 2008 Patch

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Bugfix

  1. Fixed mat_queue_mode crash during level transitions
  2. Fixed rapid weapon switching allowing Medics to prevent deployed UberCharges from draining
  3. Improved prediction of Spy's speed changes when disguising
  4. Fixed Stopwatch panel not updating if level designer ends round by hand instead of letting the gamerules end it
  5. Optimized particle traces on multi-core machines
  6. Fixed tracers sometimes firing with the wrong team color
  7. Fixed rapid-fire weaponry critical hit checks getting out of synch between the server and client
  8. Fixed map exploits in Gold Rush

http://www.steampowered.com/v/index.php?area=posts&id=1586

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