Medigun

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Medigun

Basic Info
Used By: Medic
Slot: Secondary
Ammo Info
Loaded: n\a
Carried: n\a

Contents

Information

The Medigun is the secondary weapon for the Medic class. It is a Level 1 Medigun. It can heal injured allies as well as disguised spies, and will boost the total health of the target to 150% (also called overhealing or Buffing). As the Medic keeps his beam focused on a team-mate, his ÜberCharge bar will gradually fill. The ÜberCharge meter will fill faster (2.5%/second) when healing injured team-mates or team-mates whose health is not at 150% (at 150%, 1.25%/second). When the ÜberCharge is used, the Medic and his target glow their team's color, and become invulnerable for 8 seconds.

The heal rate is based on how long ago the target was damaged; if they were damaged less than 10 seconds ago, it heals at 24 health per second, if they were hit 12.5 seconds ago, you will heal them at 48 health per second, and if 15 seconds have elapsed, they will be healed at 72 health per second. source

The Medigun beam will stay locked onto its target as long as the wielding Medic keeps the attack button held down and keeps within range of the target. This allows the Medic to turn around and effectively keep an eye out for incoming enemies from behind. In Multiplayer > Advanced, there is an option to have the beam stay locked on without having to hold down the fire button (since the January 14, 2008 Patch).

When a player has been Overhealed, a team-colored "aura" follows them, kind of like a teleporter trail. Because of this, it was recommended (prior to the December 15, 2008 Patch) that as a Medic, you don't heal friendly Spies- but on the flipside, if you heal someone and they glow the other team's color, then you know they're a Spy and can alert your team or kill them yourself. Note that after said Patch, Spies no longer glow with the aura when overhealed.

Damage

N/A

See also

External Links




Weapons Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Primary Standard Scattergun Rocket launcher Flamethrower Grenade launcher Minigun Shotgun Syringe gun Sniper rifle Revolver
Unlockable --- --- Backburner --- Natascha --- Blutsauger --- ---
Secondary Standard Pistol Shotgun Shotgun Stickybomb launcher Shotgun Pistol Medigun Submachine gun Electro sapper
Unlockable --- --- Flare gun --- Sandvich --- Kritzkrieg --- ---
Melee Standard Bat Shovel Fire axe Bottle Fists Wrench Bonesaw Kukri Knife
Unlockable --- --- Axtinguisher --- K.G.B --- Übersaw --- ---

Scrapped Weapons
Grenades FragBear trapNailNapalmMIRVEMPHealGasConcussion
Misc. CrowbarNailgunLead pipeBranding ironClubOverhealerSyringeTranquilizerBeer stein

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