Weapons

From TF2 Wiki

(Redirected from Melee)
Jump to: navigation, search

Contents


Primary Weapons

Icon Name Class Ammo Damage Availability
Backpack Kill Loaded Carried Point Blank Medium Range Long Range Critical
Scattergun Scout 6 32 85-105 10-40 3-10 180 Standard
Force-A-Nature Scout 2 32 92-113 11-43 3-11 194 Unlock
Rocket launcher Soldier 4 20 105-112 50-90 45-60 270 (D/H) Standard
Direct hit Soldier 4 20 140 74-107 55-58 338 Unlock
Flamethrower Pyro 200 N/A 6.2 per particle (D/D) 3.72 per particle (D/D) (M/R) N/A 3x Base damage(see range), per particle, then rounded. 11-19 (D/D) Standard
Backburner Pyro 200 N/A 7.13 per particle (D/D) 4.28 per particle (D/D) (M/R) N/A 3x Base damage(see range) per particle, then rounded. 14-21 (D/D) Unlock
Grenade launcher Demoman 4 16 64-132 (D/H) 64-132 (D/H) 64-132 (D/H) 280-300 (D/H) Standard
Minigun Heavy 200 N/A 50-54 5-30 5-10 108 (27 per bullet) Standard
File:Killicon_natascha2.png Natascha Heavy 200 N/A 32-36 3-20 3-6 72 (18 per bullet) Unlock
Shotgun Engineer 6 32 80-90 10-30 3-10 180 Standard
File:Killicon_frontier_justice.png Frontier Justice Engineer 3 32 80-90 10-30 3-10 180 Unlock
Syringe gun Medic 40 150 10-15 5-10 5-6 30 Standard
Blutsauger Medic 40 150 10-15 5-10 5-6 30 Unlock
Sniper rifle Sniper 25 N/A 43-172 43-172 43-172 150-450 (Headshot only) Standard
Huntsman Sniper 1 12 44-137 44-137 44-137 153-360 Unlock
Revolver Spy 6 24 55-60 35-45 20-25 120 Standard
File:Killicon_bigkill.png Big kill Spy 6 24 55-60 35-45 20-25 120 Promotion
Ambassador Spy 6 24 46-56 31-37 15-19 102 (Headshot only) Unlock


Note: D/D: Direct Damage. - N/A: Not Available. - Zoom: 100% Charged While Zoomed. - D/H: Direct hit. - M/R: Maximum Range.

Secondary Weapons

Icon Name Class Ammo Damage Availability
Backpack Kill Loaded Carried Point Blank Medium Range Long Range Critical
Pistol Scout/Engineer 12 36 (Scout)
200 (Engineer)
20-22 10-15 8-9 45 Standard
File:Killicon_lugermorph.png Lugermorph Scout/Engineer 12 36 20-22 10-15 8-9 45 Promotion
Bonk! Atomic Punch Scout 1 N/A N/A N/A N/A Unlock
Crit-a-Cola Scout 1 N/A N/A N/A N/A Drop
Shotgun Soldier/Pyro/Heavy 6 32 80-90 10-30 3-10 180 Standard
Buff banner Soldier N/A N/A N/A N/A N/A N/A Unlock
Gunboats Soldier N/A N/A N/A N/A N/A N/A Drop
Flare gun Pyro 16 N/A 27-33 27-33 27-33 90 Unlock
Sticky bomb launcher Demoman 8 24 74-153 74-153 74-153 353 (Point Blank) Standard
Scottish Resistance Demoman 8 36 74-153 74-153 74-153 353 (Point Blank) Unlock
Chargin' Targe Demoman N/A N/A 50 + 10 per head (up to 5 heads) N/A N/A N/A Unlock
Dalokohs bar Heavy 1 N/A N/A N/A N/A Drop
Sandvich Heavy 1 N/A N/A N/A N/A Unlock
File:100pxWrangler.png File:Killicon_wrangler.png Wrangler Engineer N/A N/A N/A N/A N/A N/A Unlock
Medigun Medic N/A N/A 24 (<10 sec after injure) 48 (>12.5 sec after injure) 72 (>15 sec after injure) N/D (Invulnerability) Standard
Kritzkrieg Medic N/A N/A 24 (<10 sec after injure) 48 (>12.5 sec after injure) 72 (>15 sec after injure) N/D (100% crit) Unlock
Submachine gun Sniper 25 75 8-12 4-6 4-5 24 Standard
Razorback Sniper 1 N/A N/A N/A N/A N/A Unlock
Jarate Sniper 1 N/A N/A N/A N/A Unlock
Electro sapper Spy 1 150HP = 7 sec. 180HP = 8 sec. 216HP = ~10 sec. N/A Standard


Note: N/D: No Damage. - N/A: Not Available. - HP: Health. - sec.: Seconds. - N/R: No Range. - : Unlimited.

Melee Weapons

Icon Name Class Damage Availability
Backpack Kill Point Blank Critical
Bat Scout 24-46 105 Standard
Sandman Scout 24-46 105 Unlock
(Baseball) 15 45
Shovel Soldier 43-87 195 Standard
Equalizer Soldier Varies Varies Unlock
Fire axe Pyro 43-87 195 Standard
Axtinguisher Pyro 23-43 195 Unlock
Homewrecker Pyro 42-55 146 Drop
Bottle Demoman 43-87 195 Standard
Pain train Demoman and Soldier 59-72 195 Drop
Eyelander Demoman 43-87 195 Unlock
Scotsman's skullcutter Demoman 78 234 Drop
Fists Heavy 43-87 195 Standard
K.G.B. Heavy 43-87 195 Unlock
Wrench Engineer 59-72 195 Standard
File:100pxGolden_Wrench.png File:Killicon_golden_wrench.png Golden Wrench Engineer 59-72 195 Special
File:100pxGunslinger.png File:Killicon_gunslinger1.png Gunslinger Engineer 59-72 195 Unlock
File:Killicon_gunslinger2.png (Third Punch) 59-72 on first two hits. 195 on third hit.
File:100pxSouthern_Hospitality.png File:Killicon_southern_hospitality.png Southern Hospitality Engineer 59-72 195 Drop
File:Killicon_bleed.png (Bleed Effect) 3-5 damage per tick, 8.5 damage per second

for 5 seconds (42.5 damage total)

N/A
Bonesaw Medic 43-87 195 Standard
Übersaw Medic 43-87 195 Unlock
Kukri Sniper 43-87 195 Standard
Tribalman's shiv Sniper 29-36 96 Drop
File:Killicon_bleed.png (Bleed Effect) 3-5 damage per tick, 8.5 damage per second

for 6 seconds (51 damage total)

N/A
Knife Spy 28-54 120 Standard
(Backstab) N/A Six times the target's current health. (Backstab)

Primary PDAs

Icon Name Class Details Availability
Build PDA Engineer Enables the Engineer to build buildings Standard
Disguise kit Spy Enables the Spy to disguise himself Standard

Secondary PDAs

Icon Name Class Details Availability
Destroy PDA Engineer Enables the Engineer to destroy buildings. Standard
Invisibility watch Spy Enables the Spy to cloak. Can be replenished by collecting metal. Standard
Cloak and Dagger Spy Enables the Spy to cloak. Motion sensitive, regenerates indefinitely when Spy is standing still. Unlock
Dead Ringer Spy Cloaks Spy for 6.5 seconds upon a non-lethal hit and drops a fake corpse, heavily reducing the amount of damage the Spy takes during. Can be replenished by collecting metal, but doing so nullifies damage reduction after 6.5 seconds. Unlock

Taunt attacks

Kill Icon Taunt Class Weapon Damage Duration Details
Bonk Scout Sandman 500 (Instant kill) 5 seconds
Grenade Soldier Equalizer 500 (Instant kill) 4 seconds 6 ft blast radius
Kills player upon completion
Hadouken Pyro Shotgun
Flare gun
(Must have ammo)
500 (Instant kill) 3 seconds Kills with fire effect
Decapitation Demoman Eyelander 500 (Instant kill) 5 seconds Adds a head to the killer's Head count
Showdown Heavy Fists 500 (Instant kill) 3 seconds Has medium range
File:Killicon_Kabong.png‎ Kabong! Engineer Frontier Justice
(Must have ammo)
500 (Instant kill) 3 seconds
File:Killicon_organ_grinder.png‎ Organ Grinder Engineer Gunslinger 1x10 + 500 (Instant kill) 3 seconds Initial hits stun opponent
Oktoberfest Medic Kritzkrieg None 4 seconds Heals player for 10 health
Spinal Tap Medic Übersaw 1 (swing)
500 (Instant kill)
4 seconds approx. One swing followed by the killing thrust
Adds 50% to ÜberCharge meter
Skewer Sniper Huntsman
(Must have ammo)
Initial Stab: None (stun effect). Removal: 500 (Instant kill) 4 seconds Arrow stab with stun effect followed by killing arrow removal
Fencing Spy Knife 50 (swings)
500 (Instant kill)
5 seconds Two swings followed by the killing thrust

Notes

Due to odd quirks of the item system, some weapons display as in different slots:

  • The Demoman's primary and secondary slots are reversed.
  • The Spy's primary slot is displayed as secondary.
  • The Spy's Electro Sapper, like the Engineer's toolbox, doesn't even have a slot and so is not interchangeable with any possible items as of yet.
  • The Spy's PDA2 slot is displayed as PDA.

These do not affect gameplay, but have a bearing on crafting blueprints.

Weapon Availability

  • Standard weapons are always available.
  • Unlock weapons are available via achievements, crafting, or the drop system.
  • Drop weapons are only available by crafting or the drop system.
  • Promotion weapons require participation in valve promotions, and are not obtainable in game.

See also


Languages Languages: 

English  • Français  • Português  • Русский



Personal tools