Obtaining pyro achievements

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General Pyro Achievements

Image:Tf_burn_playersinminimumtime.jpg Flamethrower

Set five enemies on fire in 30 seconds. Note- Does not count towards the milestone achievements

Difficulty: Medium

How to: This should be a fairly easy one to get if you rush into an enemy base with an Ubercharging Medic. 30 seconds is a pretty long time when it comes to combat, so it should come incidentally.

Achievement Pack Achievements

Image:Combined_fire.png Combined Fire

Use your shotgun to finish off 20 players you've ignited.

Difficulty: Medium

How to: Just remember to switch to your shotgun whenever someone moves outside of the range of your flamethrower (Scouts particularly), and you should get this eventually. To make the process easier, first take out your shotgun, then your flamethrower again and you use the 'Q' button (PC) to switch quickly between the two. Note - The shotgun you use must be the default shotgun, the Flare gun does not count.


Image:hot_on_your_heels.png Hot on Your Heels

Kill 50 enemies with your flamethrower, from behind.

Difficulty: Easy

How to: Ambush enemies and try to stay behind them if they turn to face you. If you can get behind a Medic healing another player, make sure to burn through the Medic first. If you are lucky, the person getting healed will not notice until it is too late. Inattentive Snipers are also good target. Since you should be killing most enemies this way, the kills should rack up quickly. The backburner makes this achievement somewhat easier.


Image:Firewall.png Firewall

Ignite 5 Spies who have a sapper on a friendly building.

Difficulty: Easy

How to: Hang around friendly sentry nests in high-action choke points on maps such as dustbowl and goldrush where the Spies will come along more frequently. Watch the kill reports for sappers.


Image:Next_of_kindling.png Next of Kindling

Ignite an enemy, and the Medic healing him.

Difficulty: Easy

How to: This should happen incidentally after some time playing as a Pyro. Try and ambush the pair from behind to increase your chances of setting them on fire before you are killed. As with all ignite achievements, this will not work if the Medic is healing another Pyro.


Image:Cooking_the_books.png Cooking the Books

Ignite 5 enemies carrying your intelligence.

Difficulty: Medium

How to: Defend the intelligence on any CTF map. The beginning of the round usually starts with a scout rush. For the rest of the round, simply guard the intelligence personally. In 2fort, cover the two exits when you recieve the taken intelligence alert by standing in the main upper area overlooking the plaza.


Image:Second_degree_burn.png Second Degree Burn

Kill a burning enemy who was ignited by another Pyro.

Difficulty: Easy

How to: This one should be fairly straightforward if you work in a pack of two or more Pyros. After the abundance of Pyro players with the update dies down, this may require more direct cooperation with your Pyro teammate. Use your shotgun or axtinguisher to finish off players who he has ignited.


Image:Spontaneous_combustion.png Spontaneous Combustion

Ignite 10 cloaked Spies.

Difficulty: Hard

How to: Look for the telltale puffs of smoke and chase down your target in his probable hiding area. Otherwise puff flames into corners and hidden recesses. It may also help when playing on a control point map to immediately flame the area around the setup gates as soon as they open, and to block narrow passageways throughout the match.


Image:Weenie_roast.png Weenie Roast

Have 2 enemy Scouts on fire at the same time.

Difficulty: Easy

How to: Play on a map that suits scout rushing and defend a choke point as they come through. Granary or 2fort are ideal choices.


Image:Trailblazer.png Trailblazer

Ignite 10 enemies that have recently used a teleporter.

Difficulty: Hard

How to: This is hard as you will probably want to destroy the teleporter after you find it if your teammates don't do it first, and the engineer will likely remove a compromised teleporter. Try rushing areas near where the other team has set up a teleport exit and as long as you ignite a recently teleported player, you should get the point even if you are killed. Look for the telltale glowing trail to identify players who have recently teleported. Rushing choke points on defense is a good way to net points for this as enemy engineers often set up teleporters nearby.


Image:Baptism_by_fire.png Baptism by Fire

Force 10 burning enemies to jump into water.

Difficulty: Medium

How to: Stay around the center of either 2fort or Well and flame enemies. If you want to 'help' them along, use your flamethrower and air blast them to shove them into the drink after igniting them. If you want, you can follow them into the water with your shotgun for 'Plan B'.


Image:Camp_fire.png Camp Fire

Kill 3 enemies in a row, all within the same area.

Difficulty: Easy

How to: Usually happens incidentally. Ambush a group of enemies from behind in a busy area or chokepoint.


Image:Fire_and_forget.png Fire and Forget

Kill 15 players while you're dead.

Difficulty: Medium

How to: This one should come incidentally after some time playing as a Pyro. Just try and get in as much fire and shotgun damage as possible before you are taken down.


Image:Lumberjack.png Lumberjack

Kill 3 people with your axe in one life.

Difficulty: Medium

How to: Use the 'Q' key (PC) to quick-switch between your axe and flamethrower to finish off opponents quickly. Play it cautiously and retreat for health if your enemy has the upper hand. The axtinguisher makes this achievement somewhat easier.


Image:i_fry.png I Fry

Ignite 10 disguised Spies.

Difficulty: Easy

How to: Routine spy checks should get you this eventually.


Image:Clearcutter.png Clearcutter

Kill 6 people with your axe in one life.

Difficulty: Hard

How to: See 'Lumberjack'


Image:OMGWTFBBQ.png OMGWTFBBQ

Kill an enemy with a taunt.

Difficulty: Medium

How to: Use the shotgun taunt to create a Hadouken. It's an instant kill if it connects, but it leaves you vulnerable as the animation plays. Stand by the gates at start up, or ambush a zoomed-in sniper that isn't aware of his surroundings. Charging the attack round busy corners may also increase your chances. Get an enemy co-operate with you if you find it hard to do this though.


Image:firewatch.png Firewatch

Ignite 10 snipers while they are zoomed in.

Difficulty: Medium

How to: Inattentive Snipers are often irresistible targets for many Pyros, though getting to their sniper spots ranges from easy to very hard, depending on whether or not the route has hiding places and sentries (the majority of times it will). 2fort is a great place to do this, because if a sniper is on top of the battlements, the only way to approach him is from behind or from the side, outside of his field of view when scoped in. Just be sure he doesn't spot you before you attempt to attack, so take an alternate route such as the sewers. Another good map for ambushing Snipers if you are on defense is the central building in goldrush stage 2. This achievement is significantly easier with the Flare gun, which allows you to ignite the Snipers at long range, although standing in the Sniper's field of view carries it's own dangers. Strafe and duck a lot to make yourself a harder target, and try to fire from cover. This is particularly easy in 2fort; simply stand on the sniper deck and aim at the height level of the top of the two door frames to have the optimum range.


Image:Got_a_light.png Got A Light ?

Ignite an enemy Spy while he's flicking a cigarette.

Difficulty: Hard

How to: Either get an enemy Spy to cooperate with you, or hope that one is brave/stupid enough to be standing up front and taunting when the setup gates open.


Image:Burn_ward.png Burn Ward

Ignite 3 medics that are ready to deploy an Uber-charge.

Difficulty: Medium

How to: Most competent medics will have an Uber-charge ready before the setup phase ends. Try and set them on fire before they can activate them. Also, try ambushing charged Medics in chokepoints before they can activate their charge.


Image:Barbequeq.png BarbeQueQ

Cause a dominated player to leave the server.

Difficulty: Easy

How to: Eventually a player you are dominating will leave the server while you remain so never leave a server where you are dominating other players. Maps like Duel_Duel are ideal. Try to avoid direct confrontation with the dominated player to cut down the chance of him taking his revenge.


Image:makin'_bacon.png Makin' Bacon

Kill 50 Heavies with your flamethrower.

Difficulty: Hard

How to: The Heavy's minigun will shred Pyros from the front, so try to take an alternate route and ambush them. Heavies will almost always have a Medic following them, so be sure to take the healers out first. However if you have a backburner equipped, the crits will overpower the healing power of the Medigun as if it wasn't activated. Nevertheless, taking out the Medic first is the biggest aid to your team. Remember to circle-strafe around Heavies to avoid the Minigun. Assists count towards this achievement so when you see an enemy heavy under fire, try and get in the last shot. At a count of 50 points, this achievement will take some time so stick with it. The Backburner makes this significantly easier.


Image:dance_dance_immolation.png Dance Dance Immolation

Kill 3 enemies while they're taunting.

Difficulty: Medium

How to: Keep an eye out for other Pyros trying to get the OMGWTFBBQ or the Freezer Burn achievement, and light them up (from behind). You may also have luck hitting taunting enemies behind the gates in levels such as Goldrush or Dustbowl if they stand too close during the setup phase. Also, enemies often taunt during humiliation after they have been defeated so try and be near enough to the front lines to take them out then.


Image:plan_b.png Plan B

Kill 10 enemies while you're both underwater.

Difficulty: Medium

How to: Go to 2fort and hang around in the water under the bridge. Use your shotgun on anyone that enters the water, and keep the axe handy if they get close. When up top, chase after enemies who jump in from above. Defending the underwater areas in Well may also help.


Image:Hotshot.png Hotshot

Kill a Soldier with a reflected critical rocket.

Difficulty: Hard

How to: Be on the lookout for opposing team-colored rockets. Don't expect to get it right the first time, as the compressed-air blast from your flamethrower can be a bit tricky to time. The rocket is more likely to deflect straight back at the enemy soldier if it is heading directly at you and you are at close range, so take your chances. Watch for Soldiers who have been ubered by the Kritzkrieg. If you can coax him to fire at you, have a perfect opportunity to return his crit rocket.

With the July 28th update, getting this achievement is slightly easier, but not technically correct. Attack a soldier at close-range, causing him to aim his rockets nearby and thus hurting himself. If you're lucky, he might fire a crit and suicide, thus giving you the kill credit and the achievement.


Image:Pyrotechnics.png Pyrotechnics

Kill 3 enemies in a single uber-charge.

Difficulty: Medium

How to: Find a medic trying to get the "Autoclave" achievement, or one with a full uber who needs to make a push.


Image:Firefighter.png Firefighter

Kill 500 enemies.

Difficulty: Easy

How to: This should happen incidentally after some time playing as a Pyro. Duel maps may speed up the process.


Image:Arsonist.png Arsonist

Destroy 50 Engineer buildings.

Difficulty: Medium

How to: Getting a Medic to Ubercharge you will make this achievement much easier, especially when dealing with Sentry Guns. Otherwise, try and be the one who takes out unguarded enemy teleporters and dispensers.


Image:Fire_chief.png Fire Chief

Kill 1000 enemies.

Difficulty: Easy

How to: This should happen incidentally after some time playing as a Pyro. Duel maps may speed up the process.


Image:Controlled_burn.png Controlled Burn

Ignite 50 enemies capturing one of your control points.

Difficulty: Easy

How to: This should happen incidentally after some time playing as a Pyro. Just stay around the control points and burn enemies, then let your teammates finish them off. Note- The payload counts as a 'control point', so igniting enemies pushing it will count towards this achievement. If you can hide when the BLU team overpowers the defense and then ambush them from behind as they push the cart en masse, you can net a whole bunch of points at once.


Image:attention_getter.png Attention Getter

Ignite 100 enemies with the flare gun.

Difficulty: Medium

How to: Unlike the flamethrower, the flare gun requires precise aim to hit a target. Also take note that the flare travels in an arc, so compensate for distance. Just pop a flare at an enemy every so often and you should get this achievement eventually. Note- As with all ignite achievements, this does not work on enemy pyros.


Image:Dead_heat.png Dead Heat

Kill an enemy in the same second that he kills you.

Difficulty: Medium

How to: Usually an enemy will already be on fire from your flamethrower and close to death from burning when he kills you. Just hope that you did enough damage to kill him in time. This should happen incidentally after a while.


Image:Pyromancer.png Pyromancer

Do 1 million points of total fire damage.

Difficulty: Easy

How to: This should happen eventually after a very long time playing as a Pyro. The backburner is a better choice if you're going for raw damage and the survivability you need to inflict it. Goldrush is a good map choice for ramping up damage, as players are often forced into choke points with plenty of ambush spots.


Image:Pilot_light.png Pilot Light

Ignite a rocket-jumping Soldier while he's in midair.

Difficulty: Medium

How to: Keep on the lookout for soldiers trying to reach high places, such as the sniper deck on 2fort. They'll have to rocket-jump to get there, and that's your chance to light them up.


Image:Hot_potato.png Hot Potato

Reflect 100 projectiles with your compressed air blast.

Difficulty: Easy

How to: The compressed air blast from your flamethrower can be a bit tricky to time at first, especially in high-latency servers, but practice makes perfect. The Demoman's sticky bombs make it easy for you to air blast, so keep blasting those stickies. Just don't stand to close, lest the Demoman decides to detonate them


Image:Freezer_burn.png Freezer Burn

Provide enemies with freezecam shots of each of your taunts.

Difficulty: Easy

How to: Just kill an enemy with any of your weapons and taunt over their body immediately upon their death. If you quick switch, you may not even have to use different weapons for the different taunt animations. Just watch out for other enemies that may come to kill you, especially other pyros wanting to get the Dance Dance Immolation Achievement.


Achievements
General (How to)Medic (How to)Pyro (How to)Heavy (How to)
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