Pistol
From TF2 Wiki
| Pistol | ||||
|---|---|---|---|---|
|
| ||||
| Basic Info | ||||
| ||||
| Ammo Info | ||||
| ||||
Information
The Pistol is the secondary weapon for the Scout and Engineer classes. Its accuracy, while not exceptional, is superior to that of the Scattergun or Shotgun. It is useful for hitting targets at medium or long range or as a last ditch effort when the primary weapon is out of ammunition. The Pistol is very useful for destroying sticky bombs and taking out unsupervised sentry guns from outside of their range. The pistol suffers from medium damage falloff, despite being a single-projectile weapon. However, when fired at maximum speed, this weapon is formidable in the hands of an experienced player.
Damage
- Base: 15
- Max Ramp Up: 150% (22 damage)
- Max Fall Off: 50% (8 damage)
- Point Blank: 20-22
- Medium Range: 10-15
- Long Range: 8-9
- Min Crit: 20
- Critical Hit: 45
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
Function Times
- Attack Interval: 0.2
- Reload: 1.36
All times are in seconds. Times are approximate and determined by community testing.
Trivia
- The model for the weapon bears a striking resemblance to the real life Walther PPK handgun. However, since all the weapons in Team Fortress 2 are artistically stylized, it is impossible to figure out exactly where the developer got their inspiration from.
- Neither the hammer nor slide on the pistol model move when the gun is fired.
See Also
| Weapons | Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy | |
|---|---|---|---|---|---|---|---|---|---|---|
| Primary | Standard | Scattergun | Rocket launcher | Flamethrower | Grenade launcher | Minigun | Shotgun | Syringe gun | Sniper rifle | Revolver |
| Unlockable | Force-A-Nature | ? | Backburner | ? | Natascha | ? | Blutsauger | Huntsman | Ambassador | |
| Secondary | Standard | Pistol | Shotgun | Shotgun | Sticky bomb launcher | Shotgun | Pistol | Medigun | Submachine gun | Electro sapper |
| Unlockable | Bonk! Atomic Punch | ? | Flare gun | ? | Sandvich | ? | Kritzkrieg | Jarate • Razorback | --- | |
| Melee | Standard | Bat | Shovel | Fire axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife |
| Unlockable | The Sandman | ? | Axtinguisher | ? | K.G.B. | ? | Übersaw | --- | --- | |
| Special | Standard | N/A | N/A | N/A | N/A | N/A | PDA | N/A | N/A | Invisibility watch • Disguise kit |
| Unlockable | N/A | N/A | N/A | N/A | N/A | ? | N/A | N/A | Dead Ringer • Cloak and Dagger | |
| Taunt | Taunt Attacks | Bonk | ? | Hadouken | ? | Showdown | ? | Oktoberfest | Arrow | Fencing |
| Scrapped Weapons | |
| Primary | Ludmila • Nailgun • Tranquilizer • Walkabout |
|---|---|
| Secondary | Backpack • Overhealer • Syringe |
| Melee | Beer stein • Branding iron • Catcher's mitt • Club • Crowbar • Lead pipe |
| Grenades | Bear trap • Concussion • EMP • Frag • Gas • Heal • MIRV • Nail • Napalm |
| Language: |
English • Русский |
