Pistol
From TF2 Wiki
Information
The Pistol is the secondary weapon for the Scout and Engineer classes. Its accuracy, while not exceptional, is superior to that of the Scattergun or Shotgun. It is useful for hitting targets at medium or long range or as a last ditch effort when the primary weapon is out of ammunition. The Pistol is very useful for moving sticky bombs and taking out unsupervised sentry guns from outside of their range. The pistol suffers from medium damage falloff, despite being a single-projectile weapon.
Damage
- Point Blank: 20-22
- Critical Hit: 45
- Medium Range: 10-15
- Long Range: 8-9
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Damages are approximate and determined by community testing.
Ammo Capacity
| Ammo Loaded | Ammo Carried |
|---|---|
| 12 | 36 (Scout) 200 (Engineer) |
| Secondary Weapons |
|---|
| Pistol • Shotgun • Sticky grenade launcher • Medigun • SMG • Electro sapper |
| Unlockable Secondary Weapons |
|---|
| Flare gun • Kritzkrieg |
| Language: |
English • Русский |
