Pyro

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Pyro

Basic Info
Icon:
Type: Offensive
Health: 175
(260 when buffed by a Medic)
Speed: 100%

Information

Mpphhh mphh mphhhh mphhh mhh!
The Pyro on...Just about everything.


A mumbling, besuited psychopath of indeterminate gender and origin, the Pyro has a burning fondness for fire and all things fire-related. Wielding a home-made flamethrower, the Pyro can set opponents aflame, whittling their health away over time with the ensuing burn damage. Due to the short range of the flamethrower, the Pyro relies heavily on ambush tactics to catch opponents off-guard. One of the primary roles of the Pyro is the vital task of Spy-checking; a puff of flame will ignite both cloaked and disguised spies, and the Pyro will then proceed to hunt them down with the same mercy and goodwill shown all his opponents -- which is to say, none.

Though categorised as an offensive class, the Pyro can also be a useful asset in defense, protecting friendly Sentries from meddling Spies and sending whole attacking teams running back home in search of burn cream. In addition, the Pyro can also make use of compression blasts to reflect projectiles and sticky bombs right back to their owners and extinguish any friendly teammate that has been caught on fire. Pyros can also ignite a friendly Sniper's Huntsman arrow so it can ignite an enemy on a hit.


Contents


Bio

The Pyro can smell fear...and sandviches


Pyro loves Sandvich!

Country of Origin: Unknown

Job: Pyrotechnics

Motto: "Mmmphh mphhhh mphh"

Emblem:


Only two things are known for sure about the mysterious Pyro: He sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos lined suit. Either way, he's a fearsome, inscrutable on-fire Frankenstein of a man. If he even is a man.




Basic Strategy

Main article: Pyro strategy
  • Your flamethrower does more damage the closer you are to the enemy.
  • Ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage.
  • Your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
  • Switch to your shotgun if enemies retreat beyond the short range of your flamethrower.
  • You can often set enemies on fire and retreat, leaving them to die from the burning.
  • Hit the "MEDIC!" button to call for a Medic if you get hurt. Nearby Medics will be notified of your need.


Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.

Standard

Type Weapon Ammo Loaded Ammo Carried Damage Range
Primary Flamethrower 200 200 22.5 fire particles each second - 4 to 6.8 damage per particle, according to range - max of 153 damage/sec. Short range, no reload. Crits do 3x damage, up to 459/sec. Additionally, victims burn for 5-6/sec for 10 seconds. Alternate fire blasts compressed air to knock back enemies, redirect projectiles and extinguish flames on teammates, using 25 ammo per blast.
Secondary Shotgun 6 32 80-90 (180 crit) [slow reload]
Melee Fire axe N/A N/A 43-87 (195 crit) [a little more than 1 hit per second]

Unlockable

Type Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Primary Backburner 200 200 22.5 fire particles each second - 4 to 6.8 damage per particle, according to range - max of 153 damage/sec. Short range, no reload. Crits do 3x damage, up to 459/sec. Additionally, victims burn for 5-6/sec for 10 seconds. Guarantees critical damage when attacking an enemy from behind. No alternate fire.
Secondary Flare gun 1 16 30 (41 Mini Crit(on burning enemy), 90 critical hit) impact damage + 5-6/sec for 10 seconds afterburn damage vs non-pyro Ignites any enemy that it strikes
Melee Axtinguisher N/A N/A 23-43 (195 crit) Does half the damage of the ordinary axe but gains 100% crit chance when hitting a burning enemy.

Taunt

Type Attack Weapon Ammo Loaded Ammo Carried Damage
Secondary Hadouken Shotgun/Flare gun N/A (Must have ammo in shotgun or Flare gun) N/A (Must have ammo in shotgun or Flare gun) 500 damage (Instant kill) plus fire effect.


Hats

Main article: Hats
Set 1 Set 2 Set 3
Pyro's beanie Brigade helmet Respectless rubber glove


All Classes
Cheater's lament Ghastly gibus Mildly disturbing Halloween mask Bill's hat Modest pile of hat Noble amassment of hats Towering pillar of hats


Achievements

Main article: Pyro achievements


Trivia

  • Female?: There is some debate about whether or not the Pyro is female. Other classes' domination responses (Spy, Sniper, Scout, Soldier, Demoman) that refer to this speculation appear to be insulting the Pyro's fighting capability. The flowery purse or toiletry-bag in his/her locker has also sparkled towards the debate, as well as the Pyro's humiliation stance is a female-like waiting posture, putting his/her hands on his/her waist and tapping his/her foot. Additionally, Pyro has been referred to as both "he" and "she" by Valve, including on the blog. So far there has been no official confirmation stating whether the Pyro is a Male or a Female.
  • Along with the Medic, the Pyro does not yet have its own meet the class video.
  • The Pyro is voiced by Dennis Bateman, the same voice actor for the Spy.
  • The Pyro's designated job and motto was not given in Trailer 2.
  • Because of his/her flame retardant suit, the Pyro is the only class that does not suffer the long term fire damage from an enemy Pyro's flame based attacks. However, the Pyro will still suffer from the initial burn from the blast blast/shot.
  • Although the Pyro is right handed, the fire axe is held left-handed meaning he/she could be ambidextrous.
  • The Pyro can perform a 'rocket jump' by successfully deflecting a rocket at their own feet.
  • The Pyro can set friendly Huntsman arrows on fire, which will produce flaming arrow icon on a fatal hit. A death by the resulting fire will produce yet another kill icon, however the Pyro does not receive an assist or kill for this.
  • The Pyro is the only class without also gaining a new taunt in their class update.
  • The pressure tank on the Pyro's back contains air rather than fuel, as the fuel for the flamethrower is contained in a large kerosene gas tank inside the flamethrower itself.
  • The Pyro's home-made flamethrower is constructed from a converted gas pump and a canister of propane.
  • The BLU Pyro in Meet the Sniper was shown wielding the Flare gun before it was officially revealed in the game.
  • The Respectless rubber glove hat appears to be the Engineer's absent left glove.
  • The Pyro carries several unusable napalm grenades on his/her belt.
  • The Pyro's Hadouken taunt kill is a reference to the move of the same name in the Street Fighter game series.
  • When the Pyro is shot from the left or right side towards his air tank it appears as if he/she has flesh in the tank, not air. This may be due to developer oversight.

See also


External Links





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