Pyro match-ups

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Class Threat Strategy

Pyro
v
Scout
High When a Scout attacks close up with the Scattergun or bat, use the Flame thrower and he'll go down quickly. If he's skirting just out of range, set him on fire if possible, but you'll need to switch to your Shotgun. If he is shooting at you from a long distance with a Pistol, hide behind a corner. Watch out for weapon heckling.

Pyro
v
Soldier
High Soldiers are bad news. If you must fight a Soldier, try to ambush him from behind (as with anyone). It may be wise to set him on fire and run away so your teammates can finish him, or finish him with the shotgun from farther away. Don't fight soldiers at long range. Soldiers are likely to try to juggle you.

Pyro
v
Pyro
Medium A Pyro is one of the more irritating enemies to kill, since all Pyros including you and your opponent are flame-retardant, though the flame itself does do damage at close range. If you backpedal while fighting another Pyro and he chases, your Flames will do more damage than his. If you're out of Flame thrower range, Shotgun the enemy Pyro. Often, the best way to deal with an enemy Pyro is to surprise him with the Axe.

Pyro
v
Demoman
Medium-High Closing with a Demoman makes you an easier target for the Grenade launcher. A wily Demoman may also lay a Sticky bomb carpet to kill you as you chase him down, though inexperienced Demomen often misjudge how fast you can close in. Demomen can be easier to ambush then other classes while they are laying Sticky bombs.

Pyro
v
Heavy
Medium-High Never approach a Heavy from the front. If you successfully ambush a Heavy from behind he'll go down fairly quickly. circle-strafe once you ambush him in case he manages to turn around or rev up his Minigun in time. If he is with a Medic, set them both on fire from behind. Take out the Medic first.

Pyro
v
Engineer
Medium-High And Engineer isn't threatening if you set him on fire or use your Shotgun, though you should watch out for his own Shotgun. The main problem is his Sentry gun. If it is placed around a corner, the Flame thrower may be able to hit it without letting the Sentry shoot back. Don't try to fight it head on if that's the only way. Leave it to another class.

Pyro
v
Medic
Low A lone Medic should be fairly easy prey if you use your Flame thrower and strafe to avoid his Bone saw and Syringe gun. If he is with anyone else, try to take the medic out, or set him and his target on fire and leave them to be picked off by a teammate.

Pyro
v
Sniper
Low-High Because of your obscure looking head,the sniper will have a problem headshotting you. If you get the jump on a sniper while he is scoped, he will go down quickly. If he is on the move or is quick to react, strafe to avoid the fire from his Submachine gun and his kukri swings. If you see his sniper dot, then try zig-zagging across his view or firing your flamethrower in the air to obscure his vision. This makes his job harder. Ideally, avoid that route and come in from a flanking angle.

Pyro
v
Spy
Low You are the bane of the Spy's existence. Once on fire, a Spy burns and is revealed for the team he really plays for. Spy-check your teammates constantly: No one is better at that than you are. If a Spy runs away or retreats into a body of water, use your Shotgun to finish him off. Beware his Revolver as it packs quite a punch.

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