Reload
From TF2 Wiki
A reload (Default key: "R") is when a character inserts new shots or Ammo into the weapon that he has equipped. When that clip is empty, the character must reload in order to fire again. You can reload only when you have expended at least one shot of ammunition. Each weapon reloads differently. Some can reload each shot individually and others are reloaded with a clip. A clip or magazine refills all the shots that can be used. Different weapons may also have varying reload times, making you more vulnerable while reloading. The following are weapons that have Ammo:
- Scattergun = 6 shots, 32 carried, reloads individual shots
- Force-A-Nature = 2 shots, 32 carried, reloads with clip and discards excess shots
- Pistol = 12 shots, 36 carried, reloads with clip
- Bonk! Atomic Punch = 1 "shot", infinite carried, reloads individual shots
- Sandman = 1 "shot", does not reload
- Rocket Launcher/Direct Hit = 4 shots, 20 carried, reloads individual shots
- Shotgun = 6 shots, 32 carried, reloads individual shots
- Flamethrower/Backburner = 200 shots, does not reload
- Shotgun = 6 shots, 32 carried, reloads individual shots
- Flare gun = 16 shots, does not reload
- Grenade Launcher = 4 shots, 16 carried, reloads individual shots
- Sticky bomb launcher = 8 shots, 24 carried, reloads individual shots
- Scottish Resistance = 8 shots, 36 carried, reloads individual shots
- Minigun/Natascha = 200 shots, does not reload
- Shotgun = 6 shots, 32 carried, reloads individual shots
- Shotgun = 6 shots, 32 carried, reloads individual shots
- Pistol = 12 shots, 200 carried, reloads with clip
- Syringe Gun/Blutsauger = 40 shots, 150 carried, reloads with clip
- Sniper Rifle = 25 shots, does not reload
- Huntsman = 1 shot, 12 carried, reloads individual shots
- Submachine gun = 25 shots, 75 carried, reloads with clip
- Revolver/Ambassador = 6 shots, 24 carried, reloads with clip
