Revolver

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Revolver
Revolver image
Kill Icon
Basic Information
Used by: Spy
Slot: Primary
Availability: Standard
Ammunition
Ammo loaded: 6
Ammo carried: 24
Loadout Stats
 
Revolver
Revolver
Level 1 Revolver
 
You got blood on my suit!
The Spy on the location of your blood

The Revolver is the Spy's primary and only ranged weapon. It enables the Spy to defend himself at range and finish off fleeing enemies. It is fairly accurate and does moderate damage with some damage falloff with distance (crits do not suffer from damage falloff). The revolver also makes a mediocre Sniper rifle, due to its accuracy and medium damage at long range. Like the SMG and the Pistol, the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot. Using the revolver in conjunction with the Spy's ability to see enemy players' health allows you to target and pick off weakened enemies with ease.

Damage

  • Base: 40
  • Max Ramp Up: 150% (60 damage)
  • Max Fall Off: 52% (21 damage)
  • Point Blank: 55-60
  • Medium Range: 35-45
  • Long Range: 20-25
  • Mini-Crit: 54
  • Critical Hit: 120

Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf 2fort. Long range is defined as battlement to battlement on ctf_2fort. Damages are approximate and determined by community testing.


Function times

  • Attack Interval: 0.58
  • Reload: 1.16
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Trivia

See also



Weapons
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy
Primary standard Scattergun Rocket Launcher Flamethrower Grenade Launcher Minigun Shotgun Syringe Gun Sniper Rifle Revolver
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Scottish Resistance
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Taunt various Bonk
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