Rocket launcher
From TF2 Wiki
Information
The Rocket Launcher is the primary weapon of the Soldier. It fires rockets which have travel time and which travel in a straight line, unlike projectiles fired from the Grenade Launcher or Syringe Gun. The rockets do a moderate amount of splash damage but do the most damage on a direct hit. Testing has shown that direct rocket hits have a significant damage falloff at range for their normal damage but no damage falloff for their crit damage. The 'bounce' effect from the rocket launcher's rockets enables the tactic known as juggling. Critical rockets can be identified in flight by a team-colored glow and sparks flying from them. The rocket launcher is also used to rocket jump to areas normally inaccessible to other classes. A comparison from the two trailers and now, the rocket launcher was seen with the trigger at its front handle and has a rocket loaded at the muzzle. In the game, the correct position is at the back handle and the rocket is no longer loaded at the muzzle.
Damage
- Point Blank: 105-115
- Critical Hit: 270
- Medium Range: 50-90
- Critical Hit: 270
- Long Range: 45-60
- Critical Hit: 270
- Damage to Self: 27-46/51 (46 shooting straight forward / 51 shooting straight down)
- Critical Hit: Deals same amount of self damage as a regular rocket (27-46/51).
Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort. Long range is defined as battlement to battlement on ctf_2fort. Damages are approximate and determined by community testing.
Ammo Capacity
| Ammo Loaded | Ammo Carried |
|---|---|
| 4 | 16 |
| Primary Weapons |
|---|
| Scattergun • Rocket launcher • Flamethrower • Grenade launcher • Minigun • Shotgun • Syringe gun • Sniper rifle • Revolver |
| Unlockable Primary Weapons |
|---|
| Backburner • Blutsauger • Natascha |
| Language: |
English • Русский |
