Rocket launcher

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Each and every one of you will be sent home to your mama in a box!
— The Soldier
Rocket launcher

Basic Info
Used By: Soldier
Slot: Primary
Ammo Info
Loaded: 4
Carried: 20 (36 on console versions)

Information

The Rocket Launcher is the primary weapon for the Soldier. It fires rockets which have travel time of around 1100 hammer units per second (~47 mph) and which travel in a straight line, unlike projectiles fired from the Grenade Launcher or Syringe Gun. The rockets do a moderate amount of splash damage but do the most damage on a direct hit. Testing has shown that direct rocket hits have a significant damage falloff at range for their normal damage but no damage falloff for their crit damage.

The 'bounce' effect from the rocket launcher's rockets enables the tactic known as juggling which can knock enemies up into the air preventing them from getting close, and by doing this enemies can take fall damage when landing. Critical rockets can be identified in flight by a team-colored glow and sparks flying from them. The rocket launcher is also used to rocket jump to areas normally inaccessible to other classes. A comparison from the two trailers and now, the rocket launcher was seen with the trigger at its front handle and has a rocket loaded at the muzzle. In the game, the correct position is at the back handle and the rocket is no longer loaded at the muzzle.

Damage

  • Base: 90
  • Max Ramp Up: 125% (112 damage)
  • Max Fall Off: 53% (48 damage)
  • Splash Damage Reduction: ~50% at ~145 units from epicenter
  • Point Blank: 105-112
  • Medium Range: 50-90
  • Long Range: 45-60
  • Mini-Crit: 122
  • Critical Hit: 270
    • (Splash at 3ft/1m: 226 crit, Splash at 6ft/2m: 140 crit)
  • Rocket Jump Damage to Self: 27-46
    • Critical Hit: Deals same amount of self damage as a regular rocket jump (27-46).
  • Splash Damage to Self: 27-89
    • Critical Hit: Deals same amount of self damage as regular self damage (27-89).

Medium range is defined as the main resupply door to the opposite wall on the upper level of ctf_2fort. Long range is defined as battlement to battlement on ctf_2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Damages are approximate and determined by community testing.

Function Times

  • Attack Interval: 0.8
  • Reload Base: 0.8
  • Additional Reload: 0.92

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. All times are in seconds. Times are approximate and determined by community testing.

Trivia

  • The Rocket launcher has Developer weapon variants.
  • Contrary to what many people think, it actually is possible to hold 4 rockets in a rocket launcher at one time. However, the launchers that can do this are modern designs with a potruding "magazine", not the traditional World War 2 era "Bazooka" one the soldier uses; these could only hold one rocket at a time.

See also


Weapons
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy
Primary standard Scattergun Rocket launcher Flamethrower Grenade launcher Minigun Shotgun Syringe gun Sniper rifle Revolver
unlockable Force-A-Nature Direct Hit Backburner None Natascha  ? Blutsauger Huntsman Ambassador
Secondary standard Pistol Shotgun Shotgun Sticky bomb launcher Shotgun Pistol Medigun Submachine gun Electro sapper
unlockable Bonk! Atomic Punch Buff Banner
Gunboats
Flare gun Chargin' Targe
Scottish Resistance
Sandvich
Dalokohs Bar
 ? Kritzkrieg Jarate
Razorback
None
Melee standard Bat Shovel Fire axe Bottle Fists Wrench Bonesaw Kukri Knife
unlockable Sandman Equalizer
Pain Train
Axtinguisher
Homewrecker
Eyelander
Pain Train
K.G.B.  ? Übersaw None None
PDA standard None None None None None Build Tool
Demolish Tool
None None Disguise kit
Invisibility watch
unlockable None None None None None  ? None None Cloak and Dagger
Dead Ringer
Taunt various Bonk
(Sandman)
Grenade
(Equalizer)
Hadouken
(Shotgun/Flare gun)
Decapitation
(Eyelander)
Showdown
(Fists)
 ? Oktoberfest (Kritzkrieg)
Spinal Tap
(Übersaw)
Arrow
(Huntsman)
Fencing
(Knife)




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