Electro sapper

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Spy's sappin' mah sentry!
— The Engineer
Electro sapper

Basic Info
Used By: Spy
Slot: Secondary
Ammo Info
Loaded: 1
Carried:

Information

The Electro Sapper, or simply Sapper (Mentioned by the Sentry Operational Guide as FM/AM Ultra-Sapper), is used by the Spy to destroy an Engineer's buildings. The Spy selects the weapon, stands near an enemy structure, and uses the primary fire button to place a charge. Prior to placement, a white sapper outline appears on the structure, indicating that the building is in range to be sapped. Once the charge is placed, life will slowly drain from the building until it is destroyed. A sapped building will cease to function (sentry guns will not fire, dispensers will not heal or dispense ammo, teleporters will not spin). When a sapper is attached to one end of a teleporter, another sapper is automatically placed on the other end of the teleporter, if it exists.

An Engineer can remove the charge with two hits from his Wrench, if an Engineer removes a Sapper from a teleporter, the Sapper at the other end is also removed. If another Engineer strikes the Sapper first, he can get an assist for the Sapper kill, and a Medic healing an Engineer can also score an assist in this way.

A small gauge is visible on the Electro Sapper when it is being carried. It serves no purpose other than for aesthetics, although the "meter" will rise if a Spy highlights a building to be sapped. The sapper has infinite ammunition and no discernible "cooldown" time. It is possible to repeatedly place Sappers on a building faster than an Engineer can remove them, but this tactic seldom works if there are other enemies around.

Note that while you may hear a "clamp" sound when you deploy a sapper onto enemy equipment, this sound is not heard by other players. They do, however, see the sapper device, the sparks, and hear a hissing noise. The Engineer who owns the structures will receive a warning in his HUD and will be aware that a Spy is near his equipment. The Engineer also says a line of dialog that can be heard by himself and players near him: "Spy's sappin' mah sentry!" for a sentry gun, as an example. Also, when disguised, if you attach a sapper, your disguise slaps down his right hand in front of him (an animation unique to disguised spies), which is visible to enemy players.

A destroyed Sapper, by the Destroy 4 command, only drops metal if it was attached to a dispenser, otherwise no metal is dropped. This method drops 9 metal, 3 for each piece of the sapper.

Damage

The Sapper deals 25 damage to buildings per second.

Destroys:

  • Level 1 Building (150 health) in 6.00 seconds
  • Level 2 Building (180 health) in 7.20 seconds
  • Level 3 Building (216 health) in 8.64 seconds

Note: Any weapon except a wrench will decrease the amount of time needed to sap a building, even by a building-friendly class.

Function Times

Sappers have no attack animation or reload time.

Trivia

  • When the Sapper is held with a left-handed view model, the text on the front of the sapper will be displayed backwards.
  • The view model for the Sapper depicts the Spy holding it with his right hand, yet the world model has him holding it with both hands.
  • As an Engineer, if you are near your spawn and haven't got enough time to go to your sentry and unsap it, you can simply change class. The sentry will be destroyed but there will be no points for the Spy who sapped it. Ha!
  • In the TF2 "Sentry Operation Manual" the Sapper is named as the "FM/AM Ultra-Sapper".

See also


Weapons
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy
Primary standard Scattergun Rocket launcher Flamethrower Grenade launcher Minigun Shotgun Syringe gun Sniper rifle Revolver
unlockable Force-A-Nature Direct Hit Backburner None Natascha  ? Blutsauger Huntsman Ambassador
Secondary standard Pistol Shotgun Shotgun Sticky bomb launcher Shotgun Pistol Medigun Submachine gun Electro sapper
unlockable Bonk! Atomic Punch Buff Banner
Gunboats
Flare gun Chargin' Targe
Scottish Resistance
Sandvich
Dalokohs Bar
 ? Kritzkrieg Jarate
Razorback
None
Melee standard Bat Shovel Fire axe Bottle Fists Wrench Bonesaw Kukri Knife
unlockable Sandman Equalizer
Pain Train
Axtinguisher
Homewrecker
Eyelander
Pain Train
K.G.B.  ? Übersaw None None
PDA standard None None None None None Build Tool
Demolish Tool
None None Disguise kit
Invisibility watch
unlockable None None None None None  ? None None Cloak and Dagger
Dead Ringer
Taunt various Bonk
(Sandman)
Grenade
(Equalizer)
Hadouken
(Shotgun/Flare gun)
Decapitation
(Eyelander)
Showdown
(Fists)
 ? Oktoberfest (Kritzkrieg)
Spinal Tap
(Übersaw)
Arrow
(Huntsman)
Fencing
(Knife)





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