Scottish Resistance
From TF2 Wiki
| “ | Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher.
— Demoman Update blurb
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Information
The Scottish Resistance (SR) is an unlockable secondary weapon for the Demoman. Replacing the traditional sticky bomb launcher, the SR can lay down six extra stickies in exchange for a longer priming rate and a direction-dependent detonator. Sco-Res sticky-bombs are also unique in that they can also destroy sticky bombs laid by enemy demomen. The SR also uses a different model of stickybomb; a heavier-looking variety, with larger, blunted spikes.
Unlike the normal sticky bomb launcher, the SR allows the user to lay stickies in separate groups to be detonated separately, whichever group is centered in the cross-hairs. When you aim at them, stickies which are prepped for detonation will glow in your team's color, letting you know which sticky-bombs will go off when the detonate key is pressed. Moving further from the stickies widens the targeting field, and the detonation does not require direct line of sight. However, unlike the traditional Sticky Launcher, you must look in the general direction of the stickies, or specifically at which you want to detonate depending on how far from the minefield you are. In essence, one could travel as far as they wanted from their Sticky-bomb traps and still detonate them, provided they remember which general direction they have to face in order to trigger the bombs. Resistance stickies will also detonate if they are close to the Demoman's feet, facilitating the same easy bomb jumping as regular sticky-bombs.
Damage
- Base: 120
- Max Ramp Up: 115% (138 damage)
- Max Fall Off: 50% (60 damage)
- Mini-Crit: 162
- 6ft from explosion: 47-90
- Critical Hit: 180
- 3ft from explosion: 60-124
- Critical Hit: 261
- Directly Underneath: 103-171
- Critical Hit: 353
- Self damage: 45-114 (depending on how far you are from the explosion)
- Critical Hit: Deals same amount of self damage as a regular sticky (45-114)
Note: Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
Another Note: Sticky bombs suffer from damage falloff like that of most weapons for the first five seconds of its life. Similarly to the rocket launcher, the multiplier at point blank is reduced from 150% to 115%. After those 5 seconds, the sticky bomb's distance multiplier becomes 1.0
Function Times
- Attack Interval: 0.6
- Reload Base: 1.09
- Additional Reload: 0.67
- Sticky Bomb Initialization: 1.32
Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. Sticky bomb initialization is the time from when the sticky bomb leaves your weapon to when you're allowed to detonate it. All times are in seconds. Times are approximate and determined by community testing.
Note: Sticky bombs that are close to your feet can be detonated before their initialization period. Because of this, it's possible to detonate a sticky as soon as it leaves your weapon, damaging yourself.
StickyBomb Models
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| The original and default Stickybomb model. | The Scottish Resistance Stickybomb model. | The 1st "rejected" Scott-Resistance model. | The 2nd "rejected" Scott-Resistance model. |
Trivia
- The Scottish Resistance is the first weapon since Natascha to use a modified version of the default model.
- For crafting purposes, this weapon is in the primary slot.
- This weapon's name was teased as "SCO- RES-" during an earlier stage of the WAR! Update.[1]
- The Scottish Resistance's world model doesn't have the sensor above the barrel.
- In the Team Fortress 2 .gcf files, there are two 'rejected' SR stickybomb models: one is similar to the original stickies but without any spikes, and the other is a larger model of sticky-bomb with dozens of tiny spikes all over its surface.
- SR stickies that automatically detonate after a fifteenth sticky is launched will NOT destroy enemy sticky-bombs.
- The Scottish Resistance was originally supposed to be able to fire 16 stickies, but it was reduced to 14 due to a glitch.
- There is an unused particle effect that was most likely a laser for the Scottish Resistance.
- When you taunt with the Scottish Resistance, the crosshair will remain where it was when you taunted, so you can detonate stickies you could detonate when you began the taunt, but moving the view camera around will not allow you to alter which to detonate until the taunt is complete.
- The SR's HUD icon is the only one of which the weapon points opposite directions, as opposed to the other icons which point bottom left.
See also
External Links
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English • Русский |




