Scout
From TF2 Wiki
"Grass grows, birds fly, sun shines. And brotha'- I hurt people."
- The Scout on himself
| Scout | |
|---|---|
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| Basic Info | |
| Icon: | |
| Type: | Offensive |
| Health: | 125 (185 when buffed by a Medic) |
| Speed: | 133% (74% during the Bonk! drink cooldown) |
Contents |
Information
The Scout is the "twitch" class of Team Fortress 2. He is the fastest of all the classes and has the ability to double-jump. This, coupled with his Scattergun or Force-A-Nature, makes for quick point capture and assault, and can also inflict massive damage if fired at close range. The Scout is traditionally used for objective acquisition, i.e. capturing control points or flags. However, Scouts are particularly good at swift territorial denial and enemy harassment, especially with the stun ability they gain from wielding their trusty Sandman.
The Scout's speed makes him invaluable in making flag runs on CTF maps and he also counts as two people when capturing a control point or when moving a Payload.
Bio
Voice actor: Nathan Vetterlein
Country of Origin: Boston, Massachusetts, USA
Job: Rapid Recovery
Motto: "Too. Much. Caffeine."
The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.
Basic Strategy
- Main article: Scout strategy
- Jump again in mid-air to change direction, and avoid enemy fire.
- You capture control points twice as fast as other classes.
- You're most effective when you stay moving and use your speed to your advantage.
- Your Scattergun is lethal at point blank range.
- Your Pistol is great for picking off enemies at a distance.
Weapons
Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.
Standard
| Type | Weapon | Ammo Loaded | Ammo Carried | Damage Range |
|---|---|---|---|---|
| Primary | Scattergun | 6 | 32 | 85-105 (180 crit) |
| Secondary | Pistol | 12 | 36 | 20-22 (45 crit) |
| Melee | Bat | N/A | N/A | 24-46 (105 crit) [about 2 hits per second] |
Unlockable
| Type | Weapon | Ammo Loaded | Ammo Carried | Damage Range | Special Ability |
|---|---|---|---|---|---|
| Primary | Force-A-Nature | 2 | 32 | 95-100 (175 crit) | Propel enemies backwards when hit, or fire when airborne to propel self in opposite direction of firing. |
| Secondary | Bonk! Atomic Punch | 1 | ∞ | N/A | Gives a burst of speed to users and allows them to dodge enemy fire while unable to attack. After the effect has worn off, however, the user's speed decreases drastically for a few seconds. |
| Melee | The Sandman | 1 (Baseball) | ∞ | 24-46 (105 crit) [about 2 hits per second] (Baseball does 5-15 (15 on crit)) | Hit a baseball at an enemy, stunning them from 1-8 seconds (Depending on ascending distance). Even works on ÜberCharged enemies. Scout can no longer double-jump while equipped with this weapon. |
Taunt
| Type | Attack | Weapon | Ammo Loaded | Ammo Carried | Damage |
|---|---|---|---|---|---|
| Melee | Bonk | The Sandman | N/A | N/A | 450 damage (Instant kill) |
Hat
| Name | Appearance |
|---|---|
| Batter's helmet |
See also
- Scout achievements
- Obtaining scout achievements
- Double-jump
- Stun
- Scout rush
- Meet the Scout
- How to play the Scout
- Scout match-ups
- Scout strategy
- Scout scripts
- Scout taunts
- Scout responses
- Scout voice commands
- List of references (Scout)
External Links
- The Scout Update
- TF2 Official Blog- Okay, this does not look good here. Umm...
- TF2 Official Blog- Hey good job, there, hardhat
- TF2 Official Blog- That's what I'm talking about!
| Classes | |||
|---|---|---|---|
| Offensive | Defensive | Support | N/A |
| Scout • Soldier • Pyro | Demoman • Heavy • Engineer | Medic • Sniper • Spy | Civilian |

