Scout

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Scout

Basic Info
Icon:
Type: Offensive
Health: 125 (110 with the Sandman equipped)
(185 when buffed by a Medic,
165 with the Sandman equipped)
Speed: 133%
(78% during the Bonk! drink cooldown)

Information

Grass grows, birds fly, sun shines, and brotha'- I hurt people.
The Scout on himself

A fast-running and fast-talking kid from Boston with a penchant for baseball and grievous bodily harm, the Scout flies like a butterfly and stings like a shotgun blast to the face. The fastest of all the classes, his speed and ability to double jump will leave his slower opponents spinning. This, coupled with his Scattergun or Force-A-Nature shotguns, makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. Not content with only one way to harass his foes, the Scout can also equip his trusty Sandman to stun opponents with long-range baseballs.

The Scout is an ideal choice if you want an objective done fast, capturing points and moving carts twice as fast as his teammates and spiriting away the enemy intelligence before they even know he's there.


Contents


Bio

Meet the Scout



Meet the Scout

Country of Origin: Boston, Massachusetts, USA

Job: Rapid Recovery

Motto: "Too. Much. Caffeine."

Emblem:


The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.




Basic Strategy

Main article: Scout strategy
  • Jump again in mid-air to change direction, and avoid enemy fire.
  • You capture control points twice as fast as other classes.
  • You're most effective when you stay moving and use your speed to your advantage.
  • Your Scattergun is lethal at point blank range.
  • Your Pistol is great for picking off enemies at a distance.


Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for additional figures.

Type Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Primary Scattergun 6 32 Base:85-105
Crit:180
Primary
Unlock
Force-A-Nature 2 32 Base:95-100
Crit:175
Enhanced knockback effect: propels enemies backwards when hit and/or propels user in opposite direction while firing in the air. 2 times firing speed. Minus 4 shells loaded.
Secondary Pistol 12 36 Base:20-22
Crit:45
Secondary
Unlock
Bonk! Atomic Punch 1 ∞ (6sec duration) N/A Makes user immune to all damage for a short while. After effect has worn off, user's speed decreases significantly for a few seconds. Cannot attack while invincible.
Melee Bat N/A N/A Base:24-46
Crit:105 [about 2 hits per second]
Melee
Unlock
Sandman 1 ∞ (15sec ball respawn) Base: 24-46 (Ball:5-15)
Crit:105 (Ball:45) [about 2 hits per second]
Launches a baseball at enemy, stunning them from 1-8 seconds (depending on ascending distance). Minus 15hp on wearer (110hp total).

Taunt Attack

Type Attack Weapon Ammo Loaded Ammo Carried Damage
Melee Bonk The Sandman N/A N/A 500 (Instant kill)

Hats

Main article: Hats
Set 1 Set 2 Set 3 Hatless
Batter's helmet Bonk helmet Ye olde baker boy Baseball Bill's Sports Shine


All Classes
Cheater's lament Ghastly gibus Mildly disturbing Halloween mask Bill's hat Modest pile of hat Noble amassment of hats Towering pillar of hats


Achievements

Main article: Scout achievements

Scout pack: 35 achievements, 3 milestones.


Trivia

Hot Dog!
  • The Scout is voiced by Nathan Vetterlein.
  • The BLU Scout's Mother is in a relationship with the RED Spy. A file in the BLU base contains photos documenting their...activites.
  • The Scout is one of two classes with no emblem on their sleeves, the other being the Spy.
  • The excited Scout mascot in the Force-A-Nature ad[1] also appears in slighty altered form as the icon for the 'You'll Feel a Little Prick' Medic achievement.
  • The Scout wears a left-handed batter's helmet, despite being a right-handed batter.
  • The Scout's "No otha' class gonna do dat!" line is the only time a class has actually referred to themselves as a class.
  • The Submachine gun was originally intended for the Scout.
  • After players noted a resemblance between the Scout and TV pitchman Vince Offer, several players requested that Valve add a reference to this in-game. With the release of the Scout update, lines such as "If you order now, I'll throw in an extra beatin', absolutely free" and "No other class is gonna do that" were added to the game and gcf file.
  • Though some of the other classes tend to insult the Scout claiming him being miniature upon dominating him, notably the Demoman, The Sniper and the Heavy. (Though the Heavy would say that to ANY class including another Heavy) He is taller than the Engineer.
  • The Scout has the same voice actor as the 'Church Guy' character in Valve title Left 4 Dead. The voices used by Nathan Vetterlein for both characters are strikingly similar.
  • For a very long time, there was a bug that would cause the Scout's legs to disjoint crazily during a double-jump. Valve finally fixed the "Crazy Legs" bug in January 2010. [2]
  • The Scout is the youngest class in the game.
  • The Scout is the only class that uses hand wraps and baseball equipment.
  • The Scout is the only class that carries a bag on his lower back.
  • The Scout is the only class whose voice is unchanged when doing a domination response to a random class. For example, the Spy talks with a much darker voice.
  • The Scout wears "dog-tags" like those issued to US military personnel. This implies the Scout has genuine military experience.

See also


External Links






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