Sniper

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"Be polite. Be efficient. Have a plan to kill everyone you meet."

- The Sniper on professional standards


Sniper
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Basic Info
Icon:
Type: Support
Health: 125
(185 when buffed by a Medic)
Speed: 100%
(27% with rifle zoomed)
(45% with Huntsman drawn)


Contents

Information

The Sniper is the class for players who love to hang back and pick people off from a distance. Perfect for hiding in hard-to-see areas, the Sniper can pick off slow moving classes like the Heavy with ease. The Sniper is also ideal for eliminating an enemy Medic healing a Heavy or Soldier, giving your team a chance to advance.

As for the Sniper's weapons, the Sniper relies primarily upon his Sniper Rifle which charges in strength the longer the Sniper remains zoomed in. Unfortunately, the Sniper has very little close-combat defense because he only sports a weak, but rapid firing Submachine gun and a Kukri. However, the Sniper can earn three unlockable weapons that allow him to have increased functionality. The Huntsman is his Primary replacement and is an excellent mid-range weapon with a quick draw but requires more skill to use in long range accurately. The Razorback is a passive, one-time use item that saves the sniper from one backstab. His other unlockable, Jarate, allows him to throw a jar of urine at an enemy which makes them susceptible to mini-crits and can also extinguish any fire effects from himself or his allies.









Bio

Meet the Sniper


Voice actor: John Patrick Lowrie

Meet the Sniper

Country of Origin: Adelaide St., Australia

Job: Precision Elimination

Motto: "Pink Cloud of Death"

Emblem:


In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss.





Basic Strategy

Main article: Sniper strategy
The insult that made a Jarate master out of Sniper
Best of enemies.
The Sniper has few qualms about biological weapons
  • The longer you spend zoomed in the scope, the more damage the shot will do.
  • Aim for the head to do critical damage (with the Huntsman or Sniper Rifle).
  • Zoom with the sniper rifle by hitting your Attack 2 button.
  • Use your secondary submachine gun to deal with nearby enemies.


Weapons

Note: Weapon damage is approximate and measured at point blank range. See individual weapon pages for details.

Standard

Type Weapon Ammo Loaded Ammo Carried Damage Range
Primary Sniper rifle 25 N/A Bodyshot: 43-57 (0% charge), 128-172 (100% charge)

Headshot: 150 (0% charge), 450 (100% charge)

Secondary Submachine gun 25 75 8-12 per bullet at 10/sec = 80-120/sec (24 Crit)
Melee Kukri N/A N/A 43-87 (195 Crit) at a rate of a little more than 1 hit per second

Unlockable

Type Weapon Ammo Loaded Ammo Carried Damage Range Special Ability
Primary Huntsman 1 12 Bodyshot: 44-58 (0% charge), 103-137 (100% charge)

Headshot: 153 (0% charge), 360 (100% charge)

Instant crit on headshot
Secondary Razorback 1 N/A N/A Can nullify backstabs, stunning the attacking Spy
Secondary Jarate 1 N/A +35% Damage, nullifies Cloak, douses fire (when used on allies).

Taunt

Type Attack Weapon Ammo Loaded Ammo Carried Damage
Primary Arrow Huntsman N/A (Must have ammo in Huntsman) N/A (Must have ammo in Huntsman) 500 (250 with 50% damage reduction from initial "stab" stun)


Hat

Name Appearance
Trophy belt


Trivia

  • In his fight scene with the Sniper in Meet the Spy, the Spy inflicts a gash on the Sniper's cheek. This gash could be seen on the cheek of the RED Sniper in the steam news picture for the Sniper vs Spy Update[1] and the Jarate Update image[2], although it was not seen in the same picture as used in the Huntsman update[3]. The gash was later added to the Sniper in-game model itself.[4]


See also

External Links




Classes
Offensive Defensive Support N/A
ScoutSoldierPyro DemomanHeavyEngineer MedicSniperSpy Civilian


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