Sniper rifle

From TF2 Wiki

(Redirected from Sniper Rifle)
Jump to: navigation, search

Yer gonna' have to find another use for that neck.
— The Sniper
Sniper rifle

Basic Info
Used By: Sniper
Slot: Primary
Ammo Info
Loaded: 25
Carried: N/A

Information

The Sniper Rifle is the primary weapon for the Sniper class. It has excellent accuracy, no damage falloff, and is the only weapon with a zoom sight. The Sniper rifle must be charged for full effectiveness. The zoom display features a charge meter and a small red or blue dot in the center to aid in aiming. When zoomed, the charge meter increases gradually from 0% to 100%. At the same time the target dot will change from a dull color to bright red / blue. It takes 4 seconds for a full charge. The charge meter resets after a shot is fired or when the scope is unzoomed. Charge is not built up while not zoomed. Zoom is activated when the secondary function is used (default: Mouse2 for PC, Left Trigger for Xbox 360 and L2 for PS3). Movement speed is slowed while zoomed in to 27%, and slowed even further to 0.01% when crouching. A killing shot to the head while zoomed in will result in a Headshot and will display a different icon where the kill is reported. A Headshot is a guaranteed Critical hit and is furthermore the only way for the Sniper rifle to score a Critical hit (except during Humiliation or a Kritzkrieg). When zoomed, a team-colored dot will appear on walls or floors (or wherever the rifle is aiming), alerting observant opponents to the sniper. Firing the Sniper rifle when not zoomed will still damage, but for very little.

Damage

  • Base: 50 (0% charge or unscoped), 150 (100% charge)
  • Bodyshot: 43-57 (0% charge or unscoped), 128-172 (100% charge)
  • Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
  • Headshot (scoped only): 150 (0% charge), 450 (100% charge)
  • Critical hit (humiliation or Kritzkrieg only): 150

Note: Distance from the target does not affect the Sniper rifle's damage. Damages are approximate and determined by community testing.

Function Times

  • Attack Interval: 1.5
  • There is a 200 ms delay before a zoomed sniper shot can get a critical hit. [1]
  • There is a 1 second delay before the damage of a zoomed sniper shot increases.

All times are in seconds. Times are approximate and determined by community testing.

Trivia

  • The Sniper rifle has Developer weapon variants.
  • The laser between the scope and the barrel does not actually have a texture, only a small hole in the center.

See also


Weapons
Scout
Soldier
Pyro
Demoman
Heavy
Engineer
Medic
Sniper
Spy
Primary standard Scattergun Rocket launcher Flamethrower Grenade launcher Minigun Shotgun Syringe gun Sniper rifle Revolver
unlockable Force-A-Nature Direct Hit Backburner None Natascha  ? Blutsauger Huntsman Ambassador
Secondary standard Pistol Shotgun Shotgun Sticky bomb launcher Shotgun Pistol Medigun Submachine gun Electro sapper
unlockable Bonk! Atomic Punch Buff Banner
Gunboats
Flare gun Chargin' Targe
Scottish Resistance
Sandvich
Dalokohs Bar
 ? Kritzkrieg Jarate
Razorback
None
Melee standard Bat Shovel Fire axe Bottle Fists Wrench Bonesaw Kukri Knife
unlockable Sandman Equalizer
Pain Train
Axtinguisher
Homewrecker
Eyelander
Pain Train
K.G.B.  ? Übersaw None None
PDA standard None None None None None Build Tool
Demolish Tool
None None Disguise kit
Invisibility watch
unlockable None None None None None  ? None None Cloak and Dagger
Dead Ringer
Taunt various Bonk
(Sandman)
Grenade
(Equalizer)
Hadouken
(Shotgun/Flare gun)
Decapitation
(Eyelander)
Showdown
(Fists)
 ? Oktoberfest (Kritzkrieg)
Spinal Tap
(Übersaw)
Arrow
(Huntsman)
Fencing
(Knife)





Personal tools

Bookmark and Share



eXTReMe Tracker