Sniper rifle

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Sniper rifle

Basic Info
Used By: Sniper
Slot: Primary

Contents

Information

The Sniper Rifle is the primary weapon for the Sniper class. It has excellent accuracy, no damage falloff, and is the only weapon with a zoom sight. The Sniper Rifle must be charged for full effectiveness. The zoom display features a charge meter and a small red or blue dot in the center to aid in aiming. When zoomed, the charge meter increases gradually from 0% to 100%. At the same time the target dot will change from a dull color to bright red / blue. It takes 4 seconds for a full charge. The charge meter resets after a shot is fired or when the scope is unzoomed. Charge is not built up while not zoomed. There is no reticle when not zoomed but firing the rifle can still damage opponents. Zoom is activated when the secondary function is used (default: Mouse2 for PC, Left Trigger for Xbox 360 and L2 for PS3). Movement speed is slowed while zoomed in. A shot to the head while zoomed in will result in a Headshot and will display a different icon where the kill is reported. A Headshot is a guaranteed Critical Hit and is furthermore the only way for the Sniper Rifle to score a Critical Hit. When zoomed, a team-colored dot will appear on walls or floors (or wherever the rifle is aiming), alerting observant opponents to the sniper.

Damage

Distance from the target does not affect the Sniper Rifle's damage. Damages are approximate and determined by community testing.

  • Headshot:
    • 100% Zoomed: 453 (constant)
    • Uncharged Zoomed (immediate zoom/fire): 150 (constant)
    • Unzoomed: - (counts as a bodyshot -- i.e., there is no unzoomed "headshot")

Ammo Capacity

Ammo Loaded Ammo Carried
1 25




Minimum Percent Charge for a Kill

When you zoom in with the Sniper scope you will see the charge meter. The following is a general list of the minimum percent of the total charge needed to be filled to get a one shot kill with the Sniper Rifle if the enemy has full health.

If the enemy is buffed to 150% by the Medic's Medigun, a fully charged shot to the body will not kill the enemy unless it is a critical hit.

Scout:

  • HEAD - 0%,
  • BODY - 50%,

Soldier

  • HEAD - 75%,
  • BODY - Over 100%,

Pyro

  • HEAD - 60%,
  • BODY - Sometimes over 100%,

Demoman

  • HEAD - 60%,
  • BODY - Sometimes over 100%,

Heavy

  • HEAD - 75%,
  • BODY - Over 100%,

Engineer

  • HEAD - 0%,
  • BODY - 50%,

Medic

  • HEAD - 25%,
  • BODY - 75%

Sniper

  • HEAD - 0%,
  • BODY - 50%,

Spy

  • HEAD - 0%,
  • BODY - 50%,




Primary Weapons
ScattergunRocket launcherFlamethrowerGrenade launcherMinigunShotgunSyringe gunSniper rifleRevolver


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