Soldier Token

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Crafting anvil.png
The crafting screen
Now this is a nice weapon.
The Sniper on self-crafted weapons

Crafting is an in-game system that allows players to create specific items for use in Team Fortress 2. The items that can be created include weapons, hats, or materials that can be used for further crafting, such as scrap metal. Crafting is usually conducted by utilizing unwanted or duplicate items gained through the Item drop system. In order to create items, the player must follow blueprints, some of which are initially available and others which must be discovered by the player through experimentation. After following a valid and undiscovered blueprint recipe, the player will gain both the item specified by the blueprint, and the recipe. If the player attempts to craft an item without a corresponding blueprint, they will be notified that no such recipe exists and no items will be crafted. The items used in the unsuccessful craft attempt will also be returned to the player.

Stock items that appear in the standard backpack as a result of using a Name Tag or Description Tag cannot be crafted, even if the Name/Description is removed. (e.g. two Scatterguns cannot be crafted into scrap metal). Tools also cannot be crafted under any circumstances, including Paint Cans, Name Tags, Description Tags, Crate Keys and Dueling Mini-Games. Crafting was introduced in the WAR! Update.

Contents

Blueprints

Metal

Scrap Metal
Level 1 Crafting Item
Reclaimed Metal
Level 2 Crafting Item
Refined Metal
Level 3 Crafting Item
Unusual Haunted Metal Scrap
Level 4 Crafting Item
Blueprint Requires Produces Total Cost
Smelt Class Weapons Any 2 weapons wielded by the same class
E.g. + (Spy weapons)
1 x Scrap Metal 2 weapons
Smelt Tokens 3 x Tokens
E.g. Heavy Token + Demoman Token + Melee Token
1 x Reclaimed Metal 9 weapons
Combine Scrap Metal 3 x Scrap Metal 1 x Reclaimed Metal 6 weapons
Combine Reclaimed Metal 3 x Reclaimed Metal 1 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
18 weapons
Smelt Refined Metal 1 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
3 x Reclaimed Metal 18 weapons
Smelt Reclaimed Metal 1 x Reclaimed Metal 3 x Scrap Metal 6 weapons
The Smelt Class Weapons blueprint was originally one Primary, Secondary, and Melee weapon of each class, but was then altered to allow any 3 (now 2) weapons from the same class, to accommodate the Sniper and Spy, who only had items for two loadout slots when the Sniper vs. Spy Update launched. There are also blueprints (Smelt Primary/Secondary/Melee Weapons) whose ingredients are 2 identical weapons, but those are now obsolete due to this change.
Smelting a "Not Tradable" metal will result in 3 "Not Tradable" metals.

Tokens

Blueprint Requires Produces Total Cost
Fabricate Class Token 3 weapons from one class
E.g. + + (Heavy weapons)
1 x Class Token
E.g. 1 x Heavy Token
3 weapons
Fabricate Slot Token 3 weapons from one slot
E.g. + + (Primary weapons)
1 x Slot Token
E.g. 1 x Primary Token
3 weapons
Rebuild Class Token Any 1 Class Token and another class weapon
E.g. Sniper Token + (Soldier weapon)
1 x Class Token
E.g. 1 x Soldier Token
4 weapons
Rebuild Slot Token Any 1 Slot Token and another slot weapon
E.g. Secondary Token + (Melee weapon)
1 x Slot Token
E.g. 1 x Melee Token
4 weapons
Notes: When 3 identical weapons are used, the player is given the option of creating a Class Token or a Slot Token, and despite the fact that the Fabricate Slot Token blueprint can be discovered when attempting to do so, three Miscellaneous items cannot be crafted into a Misc Token, and will not be consumed. Additionally, if the player uses a Pain Train with a Class Token, or 3 Pain Trains and chooses to create a Class Token, it will always result in a Soldier Token.

Headgear

Blueprint Requires Produces Total Cost
Fabricate Headgear 3 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
1 x Random Headgear 54 weapons
Fabricate Class Headgear 4 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
+ 1 x Class Token
1 x Class Headgear 75 weapons
Rebuild Headgear 2 x Headgear (Note: Not all headgear is craftable) 1 x Random Headgear 108 weapons
Fabricate Bonk Helm 1 x + 2 x 1 x 56 weapons
Fabricate Milkman 4 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
+ 1 x or or
1 x 73 weapons
Fabricate Grenadier's Softcap 4 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
+ 1 x or
1 x 73 weapons
Fabricate Attendant 4 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
+ 1 x or
1 x 73 weapons
Fabricate Ol' Snaggletooth 4 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
+ 1 x or or
1 x 73 weapons
Fabricate Familiar Fez 4 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
+ 1 x or
1 x 73 weapons
Fabricate Halloween Headgear 4 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
+ 1 x Unusual Haunted Metal Scrap
1 x

or

1 x

72 weapons
+ 1 special item
Fabricate Saxton Hale Mask 1x + 1x + 1x +
1x + 1x + 1x +
1x + 1x + 1x
1 x
Note: As of March 19th, 2010, both Hats and Miscellaneous items are considered headgear.
The Batter's Helmet's properties will not be retained when crafted into a Bonk Helm. This includes level, rarity, applied paint, customized name and customized description. The level will be randomized.
These blueprints require specific items not obtainable through crafting.

Craftability

Some Hats or Misc. Items which are obtained by special means, such as promotions, can not be crafted either as an ingredient or a result.


Weapons

Class Blueprint Requires Produces Total Cost
All Fabricate Class Weapons 1 x Class Token + 1 x Slot Token + 1 x Scrap Metal

E.g. Demoman Token + Secondary Token + Scrap Metal
E.g. Scout Token + Melee Token + Scrap Metal

1 x Class Weapon

E.g.
E.g. or or or
or or

8 weapons
Leaderboard class scout.png
Scout
Fabricate Shortstop 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Crit-a-Cola 1 x + 1 x 1 x 2 weapons
Fabricate Mad Milk 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Holy Mackerel 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Boston Basher 1 x + 1 x 1 x 2 weapons
Fabricate Candy Cane 1 x + 1 x 1 x 2 weapons
Fabricate Sun-on-a-Stick 3 x Reclaimed Metal + 1 x 1 x 19 weapons
Leaderboard class soldier.png
Soldier
Fabricate Black Box 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Battalion's Backup 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Gunboats 1 x + 1 x 1 x 2 weapons
Fabricate Pain Train 1 x Scrap Metal + 1 x 1 x 3 weapons
Leaderboard class pyro.png
Pyro
Fabricate Degreaser 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Powerjack 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Homewrecker 1 x + 1 1 x 2 weapons
Fabricate Back Scratcher 1 x + 1 1 x 2 weapons
Fabricate Sharpened Volcano Fragment 1 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
+ 1 + 1
1 x 20 weapons
Leaderboard class demoman.png
Demoman
Fabricate Scotsman's Skullcutter 1 x + 1 x 1 x 2 weapons
Fabricate Pain Train 1 x Scrap Metal + 1 x 1 x 3 weapons
Fabricate Unusual Horseless Headless
Horsemann's Headtaker
2 x
Error creating thumbnail: Unable to run external programs, passthru() is disabled.
+ 1 x Unusual Haunted Metal Scrap + 1 x
1 x 37 weapons
+ 1 special item
Fabricate Loch-n-Load 2 x Reclaimed Metal + 1 x 1 x 13 weapons
Fabricate Ullapool Caber 2 x Reclaimed Metal + 1 x 1 x 13 weapons
Fabricate Claidheamh Mòr 1 x + 1 x 1 x 2 weapons
Leaderboard class heavy.png
Heavy
Fabricate Dalokohs Bar 1 x + 1 x 1 x 2 weapons
Fabricate Gloves of Running Urgently 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Brass Beast 2 x Reclaimed Metal + 1 x 1 x 13 weapons
Fabricate Warrior's Spirit 2 x Reclaimed Metal + 1 x 1 x 13 weapons
Fabricate Buffalo Steak Sandvich 1 x + 1 x 1 x 2 weapons
Fabricate Fists of Steel 2 x Scrap Metal + 1 x 1 x 5 weapons
Leaderboard class engineer.png
Engineer
Fabricate Southern Hospitality 1 x Scrap Metal + 1 x 1 x 3 weapons
Fabricate Jag 2 x Scrap Metal + 1 x 1 x 5 weapons
Leaderboard class medic.png
Medic
Fabricate Vita-Saw 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Amputator 2 x Reclaimed Metal + 1 x 1 x 13 weapons
Fabricate Crusader's Crossbow 2 x Reclaimed Metal + 1 x 1 x 13 weapons
Leaderboard class sniper.png
Sniper
Fabricate Sydney Sleeper 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Darwin's Danger Shield 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Tribalman's Shiv 1 x + 1 x 1 x 2 weapons
Fabricate Bushwacka 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Leaderboard class spy.png
Spy
Fabricate L'Etranger 1 x Reclaimed Metal + 1 x 1 x 7 weapons
Fabricate Your Eternal Reward 1 x Reclaimed Metal + 1 x 1 x 7 weapons

Cost summary table

The table below lists the total cost of using a recipe in number of weapons, as well as the smelt value of the produced item in further recipes.

Item Total crafting cost Smelt value
Scrap Metal 2 weapons 2 weapons
Class or Slot Token 3 weapons 2 weapons = ⅓ Reclaimed Metal
Reclaimed Metal 6 weapons = 3 Scrap Metal or via 3 Tokens = 9 Weapons 6 weapons
Class-specific Weapon 8 weapons = 1 Scrap Metal + 1 Class Token + 1 Slot Token 1 weapon
Refined Metal 18 weapons = 9 Scrap Metal = 3 Reclaimed Metal 18 weapons
Random Headgear 2 headgear or
54 weapons = 27 Scrap Metal = 9 Reclaimed Metal = 3 Refined Metal
1 headgear
Set Headgear 73 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 1 Weapon From the Desired Set 1 headgear
Class-specific Headgear 75 weapons = (36 Scrap metal = 12 Reclaimed Metal = 4 Refined Metal) + 3 weapons (1 Class Token of desired class) 1 headgear

Crafting weapon classifications

In contrast with the weapon slots in-game, the crafting system classifies some weapons in different slots. An example of this is the Spy's Revolver, which is not a Primary weapon despite the fact that it is equipped in the first slot in-game. Below is a list of all the usable weapons and slots that the crafting system uses. Note that the table does not include the stock weapons for the classes, such as the Scattergun, as these are not usable in crafting.

Class Primary Token
Primary weapons
Secondary Token
Secondary weapons
Melee Token
Melee weapons
PDA2 Token
PDAs
Tokens
Tokens
Leaderboard class scout.png
Scout
• • • • • • •   Scout Token
Leaderboard class soldier.png
Soldier
• • • • • • •   Soldier Token
Leaderboard class pyro.png
Pyro
• • • •   Pyro Token
Leaderboard class demoman.png
Demoman
• • • • • • • •   Demoman Token
Leaderboard class heavy.png
Heavy
• • • • •   Heavy Token
Leaderboard class engineer.png
Engineer
• • •   Engineer Token
Leaderboard class medic.png
Medic
• •   Medic Token
Leaderboard class sniper.png
Sniper
• •   Sniper Token
Leaderboard class spy.png
Spy
  Spy Token

Golden Wrench

Main article: Golden Wrench
  • From July 5 to July 9, 2010, players crafting any items in-game had a chance of finding an extremely rare item, the Golden Wrench, of which only 100 were made available. A series of times when a Wrench was designed to drop was utilized by Valve, and when a player crafted an item after one of these times, a random drop could occur giving the player their crafted item and a Golden Wrench. When a Wrench was found, it would be announced to all online Team Fortress 2 servers at once in the form of a dialogue box in the center of the screen and an accompanying sound bite. This was only available before and leading up to the Engineer update, until all 100 wrenches were found. An announcement was also shown when one of these wrenches was destroyed. These wrenches have the ability to turn ragdolls into gold statues, but are otherwise identical to the default Wrench.
  • Due to this event, the Smelt Reclaimed and Refined Metal blueprints were temporarily disabled until all of the 100 Golden Wrenches had been acquired, to stop people from endlessly smelting and re-crafting their Metal until they got one. These blueprints were disabled up until the Mann-Conomy Update, even though the Engineer Update had completed and no Golden Wrenches could still be found.

Related Achievements

Ghostchievements icon.png Ghostchievements

Sackston Hale
Sackston Hale
Craft the Saxton Hale Mask.

Update history

December 17, 2009 Patch

  • Added item crafting

December 18, 2009 Patch

  • Added a new chat message when players craft an item

December 22, 2009 Patch

  • Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens
  • Crafting improvements:
    • Spy's Camera Beard can now be smelted into scrap metal
    • Recipes can no longer produce items matching any of the items used in the crafting
    • Added some new recipes

January 13, 2010 Patch

  • Minor fixes to the crafting UI:
    • Changed the item layout in the crafting panel to better fit the backpack panel
    • Each 1 of the 4 crafting pages now shows half of 1 of the 2 backpack pages
    • Fixed the crafting panel next/prev page buttons being hard to use while dragging
    • Fixed the "equipped" label in the item panels stealing the mouse focus from the item panel itself

January 28, 2010 Patch

March 19, 2010 Patch

  • Updated the new community-built hats so they can be crafted
  • Updated the Camera Beard and Medic mask so they can be crafted as hats

April 28, 2010 Patch

  • Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.
    • Dragging and dropping items in your backpack now makes appropriate sounds.

May 12, 2010 Patch

  • [Undocumented] Added crafting recipes for community contributed weapons and the Bonk Helmet.

May 21, 2010 Patch

June 10, 2010 Patch

  • Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.

July 8, 2010 Patch

  • [Undocumented] Added a second Misc. item slot in the loadout.

August 17, 2010 Patch

  • Fixed servers trying to validate backpack positions in inventories.
  • Fixed clients validating inventories other than their own.
  • Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.

September 30, 2010 Patch

  • Added the Mann-Conomy.
  • Added 65 new items (hats, weapons, tools, minigames, gifts, crates).
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.

October 6, 2010 Patch

  • Economy Changes
    • Added Remove Name and Remove Paint features.
    • Achievement items and store promotion items are now usable in crafting.
    • Gifted items are now craftable and tradable.
    • Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable.
    • Community, Self-Made, and Valve items are not tradable or usable in crafting.
    • Changed "Not Craftable" description to "Not Usable in Crafting" to increase clarity.

October 8, 2010 Patch

  • [Undocumented] Added crafting blueprints for Polycount Pack set hats.

December 17, 2010 Patch

December 21, 2010 Patch

  • Added several crafting recipes for new items

December 22, 2010 Patch

  • The "Fabricate Class Headgear" recipe no longer has a chance of creating all-class hats.

March 1, 2011 Patch

Other undocumented changes:

  • The recipe for Scrap Metal was previously 3 primary, secondary, or melee weapons.
  • When Miscellaneous items were first separated from Hats, due to players wanting to equip the Camera Beard and other Spy hats simultaneously, the Camera Beard began dropping at the same rate as weapons. It was not unusual for players to find many in the course of a week. Despite the Camera Beard being considered as a 'headgear', two could not be combined to get another hat but could be crafted together to create another Miscellaneous piece of headgear. After the Camera Beard drop-rate was patched in a subsequent update, it became possible to craft two of them together to make a hat.
  • Grenade, Building, Head, and PDA(1) Slot Tokens were once listed in the items_game.txt file and were valid items, but none of them were given blueprints, and as such these items were removed from the game during the Mann-Conomy Update. It was previously possible to craft a Head Slot Token by placing 4 hats in the crafting window due to an oversight, but the blueprint and all instances of the item were finally removed when the Mann-Conomy update was launched (For example, this backpack before and after the update).

Notes

  • Some cases have been reported of players "finding" scrap metal. This is most likely the cause of the player losing connection to Steam after clicking the craft button. This means the items are used in the craft recipe, yet the result of the craft remains uncollected until the player dies in a server: giving the "PLAYERNAME has found: METALTYPE" alert.
  • When crafting, if metals or items disappear unexpectedly, a fast method of making them re-appear is to access the main menu and enter the Mann Co. Store.
  • Robin Walker confirmed that all items seen in the store (with the exception of Crate Keys, Secret Saxton and Pile o' Gifts) can randomly drop in-game. [1] (This is no longer true as of the Scream Fortress event; the Spine-Chilling Skull and Voodoo Juju are both listed in the store as being unobtainable via random drop. They can however, be crafted with items available via random drop.)
  • All weapons or hats purchased in the Mann Co. Store are untradable and cannot be used in crafting; though as of the October 6, 2010 Patch all items marked as "Store Promotion" were made able to be used in crafting but still not tradable. Anything crafted using a Store Promotion item will be itself untradable.
  • Items gained via achievements before the Mann-Conomy update were temporarily untradable and unusable in crafting, but this was changed shortly after so that they can both be traded and used in crafting.
  • Untradable metal, and items made with untradable metal, were reverted to tradable until a subsequent patch was released due to a glitch. This behavior was observed during the Scream Fortress event with Voodoo Jujus and Spine-Chilling Skulls crafted using untradable Haunted Metal Scrap. Halloween Hats crafted prior to the November 10, 2010 Patch became tradable after the update, but hats crafted after that have reportedly remained untradable, suggesting Valve has fixed the glitch.
  • Using the "rebuild headgear" recipe with two unusual hats as the ingredients will result in a normal hat being crafted, not another unusual.

References

  1. http://forums.steampowered.com/forums/showthread.php?t=1455746

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