Spy-checking
From TF2 Wiki
Because of the Spy's ability to cloak or disguise as a character of the opposite team, it is useful to often check for the telltale signs of an enemy Spy in order to prevent them from backstabbing team-mates or sapping buildings.
Signs that indicate an enemy Spy
- A teammate stops when bumping into him (true teammates pass through you).
- A Medic without an ÜberCharge meter.
- A Scout moving at the Spy movement speed.
- Having your own name, or seeing your name yell a voice command that you didn't use.
- Having the name of somebody known to be elsewhere or dead.
- Having a name that does not correspond with the player's current class on the scoreboard. This happens when a Spy disguises himself as a class not currently on the team. It can also happen if the person has changed class while the Spy was disguised.
- Being surrounded by teleport particles of the enemy color. **REMOVED in 5/29/08 Patch - Teleporter effect no longer shows up on invisible or disguised Spies REMOVED**
- A non-Engineer standing on top of a friendly Sentry gun or Dispenser (team-mates cannot do this, Engineers can stand on their own buildings however).
- While cloaked, briefly glowing his team color when bumped or shot.
- Obstructing friendly contact projectiles such as Rockets and Pipe bombs. Such weapons will usually shoot straight through team-mates.
- Placing Sappers on friendly buildings.
- A friendly Pyro on fire (they are normally flame-resistant).
- Any player that is on fire will glow their true team colour.
- An enemy Spy will display a 75% health level when disguised as a member of the other team, regardless of his actual health. He can remove this clue by finding a medic of the other team, however, the Spy can never feign a health level less than 75%. Medkits and Dispensers can also be used although they only work if the Spy actually has less than 125 health.
- Being healed by an enemy dispenser while cloaked (healing "ribbons" are still visible).
- While uncloaking, the spy is briefly coloured in his own team colour until he's uncloaking is complete.
Signs that indicate that a teammate is not a Spy
- Able to be passed through, as opposed to stopped short.
- Shooting a weapon.
- Holding any tool/weapon other than the primary weapon (the disguised Spy can only display that class's primary weapon).
- A Scout moving at the normal Scout movement speed.
- A Scout double-jumping.
- A Medic with an Ubercharge meter.
- Being surrounded by teleport particles of your team's color.
- Entering the resupply area.
- Reloading.
- Taunting.
- Carrying the enemy Intelligence.
- A Spy indicated as wearing a disguise.
- A cloaked Spy that is visible to you.
- A Sniper with his Rifle to his eye (instead of holding it idly).
- A Heavy spinning his Minigun.
- A friendly player who is using their microphone (a symbol appears over the player's head).
Proving that you are not a Spy
This is short set of ways to stop your teammates from needlessly spy checking you.
- Switch to a different weapon (Spies in disguise only appear to be using the class's primary weapon).
- Shoot your weapon (a spy reveals himself by attacking).
- Agree to a sequence of moves in set up time (e.g. crouching twice).
- Taunt.
- Use your voice chat to say that you are not a Spy (e.g. "Just me").
| Language: |
English • Русский |

