Syringe

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Syringe

Basic Info
Used By: Medic
Slot: Primary
Ammo Info
Loaded: N/A
Carried: N/A

Information

The Syringe was to be the secondary weapon for the Medic. In the first trailer, the Medic is seen holding it with his right hand. However, this was cancelled before release because Valve wanted to add a healing weapon which was easier to recognize for its purpose, in fitting with the easily identifiable class silhouettes. As a result, it was replaced by the Medigun with its conspicuous healing beam.

Another reason for its removal may also have been ease of use: While the Medigun may be trained on a single person and a beam sustained, the syringe would presumably require the Medic to be in direct contact with his healing target at all times and would have made it difficult to heal quickly between multiple targets.

It has been speculated that the syringe may possess the ability to poison opponents, an ability that the Medic possessed in Team Fortress Classic.

Note that there are several syringes in a level 2 dispenser.

Damage

Unknown

Weapons Scout Soldier Pyro Demoman Heavy Engineer Medic Sniper Spy
Primary Standard Scattergun Rocket launcher Flamethrower Grenade launcher Minigun Shotgun Syringe gun Sniper rifle Revolver
Unlockable --- --- Backburner --- Natascha --- Blutsauger --- ---
Secondary Standard Pistol Shotgun Shotgun Stickybomb launcher Shotgun Pistol Medigun Submachine gun Electro sapper
Unlockable --- --- Flare gun --- Sandvich --- Kritzkrieg --- ---
Melee Standard Bat Shovel Fire axe Bottle Fists Wrench Bonesaw Kukri Knife
Unlockable --- --- Axtinguisher --- K.G.B --- Übersaw --- ---

Scrapped Weapons
Grenades FragBear trapNailNapalmMIRVEMPHealGasConcussion
Misc. CrowbarNailgunLead pipeBranding ironClubOverhealerSyringeTranquilizerBeer stein

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