Syringe
From TF2 Wiki
Information
The Syringe was to be the secondary weapon for the Medic. In the first trailer, the Medic is seen holding it with his right hand. However, this was cancelled before release because Valve wanted to add a healing weapon which was easier to recognize for its purpose, in fitting with the easily identifiable class silhouettes. As a result, it was replaced by the Medigun with its conspicuous healing beam.
Another reason for its removal may also have been ease of use: While the Medigun may be trained on a single person and a beam sustained, the syringe would presumably require the Medic to be in direct contact with his healing target at all times and would have made it difficult to heal quickly between multiple targets.
It has been speculated that the syringe may possess the ability to poison opponents, an ability that the Medic possessed in Team Fortress Classic.
Note that there are several syringes in a level 2 dispenser.
Damage
Unknown
| Weapons | Scout | Soldier | Pyro | Demoman | Heavy | Engineer | Medic | Sniper | Spy | |
|---|---|---|---|---|---|---|---|---|---|---|
| Primary | Standard | Scattergun | Rocket launcher | Flamethrower | Grenade launcher | Minigun | Shotgun | Syringe gun | Sniper rifle | Revolver |
| Unlockable | --- | --- | Backburner | --- | Natascha | --- | Blutsauger | --- | --- | |
| Secondary | Standard | Pistol | Shotgun | Shotgun | Stickybomb launcher | Shotgun | Pistol | Medigun | Submachine gun | Electro sapper |
| Unlockable | --- | --- | Flare gun | --- | Sandvich | --- | Kritzkrieg | --- | --- | |
| Melee | Standard | Bat | Shovel | Fire axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife |
| Unlockable | --- | --- | Axtinguisher | --- | K.G.B | --- | Übersaw | --- | --- | |
| Scrapped Weapons | |
| Grenades | Frag • Bear trap • Nail • Napalm • MIRV • EMP • Heal • Gas • Concussion |
|---|---|
| Misc. | Crowbar • Nailgun • Lead pipe • Branding iron • Club • Overhealer • Syringe • Tranquilizer • Beer stein |
| Language: |
English • Русский |
