Syringe
From TF2 Wiki
Information
The Syringe was supposed to be the secondary weapon for the Medic. In the first trailer, the Medic is seen holding it with his right hand. However, this was cancelled before release because Valve wanted to add a healing weapon which was easier to recognize for its purpose in fitting with the easily identifiable class silhouettes. As a result, it was replaced by the Medigun with its conspicuous healing beam. Another reason for its removal may also have been ease of use: While the Medigun may be trained on a single person and a beam sustained, the syringe would presumably require the Medic to be in direct contact with his healing target at all times and would have made it difficult to heal quickly between multiple targets.
It has been speculated that the syringe may have possessed the ability to poison opponents, an ability that the Medic possessed in Team Fortress Classic.
Damage
Unknown
Ammo Capacity
| Ammo Loaded | Ammo Carried |
|---|---|
| N/A | N/A |
| Scrapped Weapons |
|---|
| Bear trap • Branding iron • Club • Concussion grenade • Crowbar • Dynamite pack • EMP grenade • Frag grenade • Gas grenade • Heal grenade • Lead pipe • Nail grenade • Nailgun • Napalm grenade • Overhealer • Syringe • Tranquilizer |
| Secondary Weapons |
|---|
| Pistol • Shotgun • Sticky grenade launcher • Medigun • SMG • Electro sapper |
