Syringe gun
From TF2 Wiki
| “ | Ooh hoo hoo, ya gun shoots medicine, dat's intimidatin'!
— The Scout
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Information
The Syringe Gun is the primary weapon for the Medic class. It is listed as a Level 1 Syringe gun in the Loadout menu. It fires low-damage projectiles at a high rate (it fires 10 syringes per second) at around 990 hammer units per second (about 42 miles per hour). The projectiles have a travel time and follow an arced trajectory, so it is necessary to lead a moving target and aim upward to compensate for distance. The Syringe gun is reasonably accurate when the trajectory is taken into account and has a moderate damage falloff with distance.
Damage
- Base: 10
- Max Ramp Up: 120% (12 damage)
- Max Fall Off: 50% (5 damage)
- Point Blank: 10-15 (100-150/sec)
- Medium Range: 5-10 (50-100/sec)
- Long Range: 5-6 (50-60/sec)
- Mini-Crit: 14
- Critical hit: 30 (300/sec)
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2fort. Long range is defined as battlement to battlement on 2fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.
Function Times
- Attack Interval: 0.1
- Reload: 1.6
All times are in seconds. Times are approximate and determined by community testing.
Trivia
- The Syringe gun has Developer weapon variants.
See Also
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